Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 10099698047446686608 0 Zippel the Conjurer (level 1, 7/7 HPs) Began as a Felid Wanderer on June 15, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:31 (0 turns). Zippel the Conjurer (Felid Wanderer) Turns: 0, Time: 00:00:32 Health: 7/7 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/2 levels left Lives: 0 Deaths: 0 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of curing Skills: + Level 4.0 Dodging + Level 1.0 Spellcasting + Level 4.5 Conjurations + Level 1.0 Ice Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 32% 2x1d5 9% 1 Shock Conj/Air 32% 1d5 9% 1 Freeze Ice 16% 1d4 16% 1 Frozen Ramparts Ice 8% 1d2 41% 3 Flame Wave Conj/Fire 8% 2d5 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Welcome, Zippel the Felid Wanderer. The sublime Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found 8 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a potion of curing; and the following spells available to memorise: Foxfire, Shock, Freeze, Frozen Ramparts, Flame Wave. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ≈≈≈.... ≈≈~.... ≈≈≈~... ≈≈≈~$.. ≈≈~.... ≈≈~.... ♣...♣♣ ♣..P@♣ ♣♣♣♣♣♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zippel the Felid Wanderer began the quest for the Orb. 0 | D:1 | Zippel set off with the following items: a potion of | curing; and the following spells available to memorise: | Foxfire, Shock, Freeze, Frozen Ramparts, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_rooms, serial_shops, shop, roderic_lattice_a