Zippel Level 1 of the Dungeon (3, 13, D:1) 3 poisoned darts (10, -16, D:1) a +0 club (12, -6, D:1) a +0 dagger (13, -16, D:1) a +0 short sword (13, 22, D:1) a +0 leather armour (16, 12, D:1) a +0 dagger (22, 12, D:1) a +0 dagger (23, -14, D:1) 6 stones (33, -20, D:1) a +0 whip (33, 10, D:1) a +0 club (50, 20, D:1) a +0 club Level 2 of the Dungeon [Shop] Quzy's Weapon Boutique a +0 whip (32 gold) a +0 short sword (39 gold) a +0 whip (32 gold) a +0 spear (39 gold) a +0 mace (39 gold) a +0 hand axe (39 gold) a +0 dagger (26 gold) a +0 club (13 gold) the +7 scimitar of Charity {antimagic, *Rage rElec SInv} (820 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). 4 poisoned darts (31 gold) (0, 0, D:2) a +0 short sword 5 stones (21, 14, D:2) a +2 dagger of draining (23, 24, D:2) a +0 dagger (24, 21, D:2) a +0 leather armour (32, -19, D:2) an adder corpse (32, 0, D:2) a +0 dagger (49, 30, D:2) a +0 club 2 poisoned darts