Zkahoot

Level 1 of the Dungeon
(0, 0, D:1)
  a +2 dagger of speed
(3, -6, D:1)
  3 stones
(6, 22, D:1)
  a +0 short sword
(19, -5, D:1)
  9 stones
(19, 22, D:1)
  4 stones
(27, 21, D:1)
  a +0 sling
(32, -11, D:1)
  3 stones
(34, 2, D:1)
  a +0 spear
(34, 3, D:1)
  a stone
(34, 25, D:1)
  a +0 dagger
(35, 25, D:1)
  a +0 short sword
  4 stones

Level 2 of the Dungeon
(0, 0, D:2)
  a +0 club
(2, -3, D:2)
  5 poisoned darts
(6, -9, D:2)
  a +0 short sword
(8, 14, D:2)
  a +0 dagger
(12, -20, D:2)
  4 stones
(21, 17, D:2)
  4 boomerangs
(24, -26, D:2)
  a +0 short sword
(39, 17, D:2)
  a +0 club
(48, -28, D:2)
  9 stones

Level 3 of the Dungeon
[Shop] Etaebbun's Antique Armour Boutique
  a +2 pair of boots of stealth (709 gold)
  the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (1557 gold)
    rF:        It protects you from fire.
    rC:        It protects you from cold.
    rElec:     It insulates you from electricity.
    rPois:     It protects you from poison.
    rN:        It protects you from negative energy.
    rCorr:     It protects you from acid and corrosion.
    rMut:      It protects you from mutation.
    Will:      It increases your willpower.
  a +0 cloak of stealth (379 gold)
  a +3 leather armour of willpower (792 gold)
  a +0 robe (23 gold)
  a +2 pair of gloves of strength (709 gold)
  the +9 scales of the Dragon King {rPois rF+ rC+ Will+} (4118 gold)
    rF:        It protects you from fire.
    rC:        It protects you from cold.
    rPois:     It protects you from poison.
    Will:      It increases your willpower.
  a +2 leather armour of poison resistance (528 gold)
  a +0 helmet (148 gold)
(0, 0, D:3)
  a +0 hand axe
(4, 28, D:3)
  a +0 ring mail
(7, 5, D:3)
  a +0 dagger
(17, 37, D:3)
  a +0 whip
(23, -7, D:3)
  a +0 dagger
(27, 18, D:3)
  a +2 whip of venom
  2 poisoned darts
(28, 21, D:3)
  a +0 short sword
(28, 23, D:3)
  a +0 leather armour
(35, 15, D:3)
  a +0 quarterstaff
(41, -16, D:3)
  a +0 short sword
  8 poisoned darts
(41, -15, D:3)
  a +0 dagger
  7 poisoned darts
(53, -4, D:3)
  a +0 trident
  a +0 leather armour
(53, 2, D:3)
  a +0 flail
(53, 15, D:3)
  a +0 short sword
(55, -1, D:3)
  a +0 mace
(56, 1, D:3)
  a +0 mace

Level 4 of the Dungeon
(0, 0, D:4)
  a +0 ring mail
(1, 49, D:4)
  a +0 giant club
(4, 29, D:4)
  a +0 sling
(5, 38, D:4)
  a +0 dagger
(19, 39, D:4)
  8 stones
(22, 15, D:4)
  a +0 spear
(24, 0, D:4)
  a +0 mace
(25, 41, D:4)
  a +0 scale mail
(32, 27, D:4)
  a +0 club
(38, 7, D:4)
  a +0 robe
(40, 10, D:4)
  a +0 short sword
  a stone
(41, 14, D:4)
  a +0 scale mail
(45, 45, D:4)
  2 stones

Level 5 of the Dungeon
[Shop] Qecenuzxyn's Antique Armour Shop
  a +0 robe (20 gold)
  a +0 ring mail (116 gold)
  a +0 helmet (130 gold)
  a +0 plate armour (667 gold)
  the +9 shadow dragon scales of Inevitability {rPois rCorr Stlth++++} (3691 gold)
    rPois:     It protects you from poison.
    rCorr:     It protects you from acid and corrosion.
    Stlth:     It makes you much more stealthy.
  a +0 leather armour (58 gold)
  a +3 leather armour of cold resistance (696 gold)
  a +0 robe (20 gold)
(0, 0, D:5)
  3 poisoned darts
(7, 2, D:5)
  a +0 quarterstaff
(15, 21, D:5)
  14 gold pieces
(15, 22, D:5)
  16 gold pieces
(15, 23, D:5)
  13 gold pieces
(16, 21, D:5)
  15 gold pieces
(16, 23, D:5)
  16 gold pieces
(32, 15, D:5)
  a +0 ring mail
  a +0 flail
  a +0 leather armour
  a +0 dagger
(33, 15, D:5)
  a +0 leather armour
  a +0 club
(37, 35, D:5)
  a +0 whip
(40, 18, D:5)
  a +0 ring mail
(45, -3, D:5)
  8 stones
(50, 12, D:5)
  a +0 shortbow
(50, 35, D:5)
  a +0 ring mail
  a +0 flail
(52, 33, D:5)
  a +0 dagger
  a +0 dagger
(53, 32, D:5)
  a +1 mace of protection
(61, 37, D:5)
  4 stones

Level 6 of the Dungeon
[Shop] Firruuh's Jewellery Boutique
  the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} (536 gold)
    [amulet of nothing]
    
    AC:        It affects your AC (+8).
    rF:        It makes you very vulnerable to fire.
    rC:        It makes you very vulnerable to cold.
    rPois:     It protects you from poison.
  an amulet of magic regeneration (420 gold)
  the ring of the Mage {Wiz Archmagi} (714 gold)
    [ring of wizardry]
    
    It improves your spell success rate.
    Archmagi:  It increases the power of your magical spells.
  a ring of poison resistance (280 gold)
  a +4 ring of evasion (504 gold)
  a +6 ring of strength (504 gold)
  a ring of fire (350 gold)
(0, 0, D:6)
  4 stones
(2, -29, D:6)
  a +0 whip
(3, -29, D:6)
  a +0 flail
(4, -29, D:6)
  a +0 whip
  a +0 whip
(4, 2, D:6)
  a +0 pair of gloves
(13, -23, D:6)
  a +0 giant club
(22, -19, D:6)
  2 poisoned darts
(25, 7, D:6)
  a +0 halberd
  a +0 spear
  a +0 spear
(28, -2, D:6)
  a +0 shortbow
(41, -24, D:6)
  a +0 shortbow
(41, -17, D:6)
  a +2 vampiric whip
  a +0 leather armour
  5 stones
(49, -37, D:6)
  a +0 shortbow
(50, -43, D:6)
  the +2 mace of the Moon {elec, rF- Int-4 Dex+9 Stlth+}
    It occasionally discharges a powerful burst of electricity upon striking a
    foe.
    
    Int:       It affects your intelligence (-4).
    Dex:       It affects your dexterity (+9).
    rF:        It makes you vulnerable to fire.
    Stlth:     It makes you more stealthy.
(56, -36, D:6)
  a +0 whip
(56, -22, D:6)
  a +0 club
  a +0 whip
(57, -22, D:6)
  a +0 flail
  a +0 whip

Level 7 of the Dungeon
(0, 0, D:7)
  3 silver boomerangs
(4, -11, D:7)
  a +0 mace of protection
  a +0 robe
  a +3 battleaxe
  a +0 robe
  a +0 long sword
  a +0 robe
(5, -12, D:7)
  a +2 halberd
  a +0 robe
(6, -13, D:7)
  a +0 hand axe
  a +0 robe
(11, 11, D:7)
  3 stones
(12, 29, D:7)
  a +0 war axe
(13, 29, D:7)
  a +0 dagger
  a +0 robe
(14, 29, D:7)
  a +0 whip
(16, 29, D:7)
  a +0 mace
(18, 15, D:7)
  a +0 hand axe
(32, 33, D:7)
  a +0 whip
(33, 31, D:7)
  a +0 whip
(36, -12, D:7)
  a +0 leather armour
(39, 23, D:7)
  a +0 dagger
(39, 25, D:7)
  a +0 spear
(46, -6, D:7)
  a +0 leather armour
  a +0 quarterstaff
  a +0 sling
(48, -7, D:7)
  a +0 hand axe
(59, -9, D:7)
  a +0 chain mail

Level 8 of the Dungeon
(0, 0, D:8)
  a stone
(1, -16, D:8)
  a +0 ring mail
(9, -8, D:8)
  a +0 club
(11, -16, D:8)
  5 poisoned darts
(16, 18, D:8)
  a +0 trident
(19, 20, D:8)
  a +0 club
  a +0 hand axe
  a +0 chain mail
(21, 19, D:8)
  a +0 dagger
  a +0 robe
(21, 20, D:8)
  a +0 whip
(29, 5, D:8)
  a +0 dagger
(30, 16, D:8)
  a +0 shortbow
(31, 18, D:8)
  a +0 scimitar
  a +0 plate armour
(32, 18, D:8)
  a +0 dagger
(35, 16, D:8)
  a +0 flail
(36, 16, D:8)
  a +0 short sword
(46, -8, D:8)
  a +0 dagger

Level 9 of the Dungeon
(0, 0, D:9)
  8 gold pieces
(0, 1, D:9)
  5 gold pieces
  a +0 ring mail
(0, 6, D:9)
  16 gold pieces
(8, 7, D:9)
  a +0 dagger
(12, 21, D:9)
  18 gold pieces
  a +1 shortbow of flaming
(16, 22, D:9)
  13 gold pieces
  3 stones
(17, 22, D:9)
  6 gold pieces
  a +0 trident
  a +0 plate armour
(18, 22, D:9)
  4 gold pieces
  a +0 dagger
  a +0 robe
(20, 23, D:9)
  3 stones
(21, 24, D:9)
  7 gold pieces
  a +0 whip
  a +0 leather armour
(23, 27, D:9)
  a +0 long sword

the Ecumenical Temple

Level 1 of the Lair of Beasts
(3, -6, Lair:1)
  a scroll of identify
(11, 1, Lair:1)
  a +0 chain mail