Zkahoot Level 1 of the Dungeon [Shop] Syirch's Jewellery Emporium an amulet of faith (480 gold) an amulet of guardian spirit (360 gold) an amulet of guardian spirit (360 gold) a +6 ring of dexterity (432 gold) a ring of magical power (240 gold) a +4 ring of protection (432 gold) a ring of magical power (240 gold) [Shop] Unuqouwk's Jewellery Shop an amulet of regeneration (330 gold) the ring "Keg Mil" {rElec rC+ MP+9 Str+3} (520 gold) [ring of magical power] Str: It affects your strength (+3). rC: It protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). the ring "Bunot" {Wiz rElec rCorr} (545 gold) [ring of wizardry] It improves your spell success rate. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +6 ring of dexterity (396 gold) an amulet of the acrobat (330 gold) an amulet of faith (440 gold) a ring of resist corrosion (220 gold) the ring "Qushoim" {rC+ EV+5 Str+4 Stlth-} (627 gold) [ring of evasion] EV: It affects your evasion (+5). Str: It affects your strength (+4). rC: It protects you from cold. Stlth: It makes you less stealthy. a ring of flight (192 gold) [Shop] Lalipp's Book Boutique a book of Decay (390 gold) a book of Frost (260 gold) Sif Muna's Thoughts on Mercurial Burning (416 gold) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Eringya's Noxious Bog Transmutation/Poison 6 a book of Weapons (364 gold) a book of Alchemy (364 gold) a book of Blasting (520 gold) Maxwell's Memoranda (494 gold) a book of Changes (234 gold) [Shop] Rull's General Store a +0 ring mail (52 gold) 5 poisoned darts (39 gold) a +0 short sword (39 gold) a +0 chain mail (58 gold) a scroll of identify (26 gold) a stone (1 gold) a potion of brilliance (52 gold) a +1 sling of flaming (126 gold) a +0 whip (32 gold) [Shop] Kuaviuhy's Assorted Antiques a scroll of identify (54 gold) a scroll of identify (54 gold) a wand of roots (4) (259 gold) 2 scrolls of poison (216 gold) a scroll of fear (108 gold) a +0 leather armour (54 gold) a scroll of identify (54 gold) (1, 21, D:1) a +0 club (2, 10, D:1) a +0 dagger (4, 17, D:1) a +0 robe (13, 33, D:1) a +0 short sword (32, 4, D:1) a +0 dagger (36, 29, D:1) a +0 club (36, 33, D:1) a +0 whip (40, 34, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a stone (2, 6, D:2) 6 stones (5, 33, D:2) a +0 club (10, 31, D:2) 9 stones (38, 41, D:2) a +0 quarterstaff (42, -13, D:2) a +0 club (43, -12, D:2) a +0 club a +0 dagger (44, -12, D:2) a +0 mace a +0 animal skin a +0 helmet (44, -11, D:2) a +0 dagger (45, -11, D:2) a +0 club (46, -10, D:2) a +0 club (50, 6, D:2) a +0 club (56, 1, D:2) a +0 whip (56, 20, D:2) the +1 chain mail of the Evening {rC- Regen+ rCorr Int+9} Int: It affects your intelligence (+9). rC: It makes you vulnerable to cold. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (57, 3, D:2) a +0 spear (58, 24, D:2) a +0 whip Level 3 of the Dungeon [Shop] Hucam's Distillery a potion of ambrosia (88 gold) a potion of degeneration (11 gold) a potion of haste (110 gold) a potion of curing (33 gold) 2 potions of curing (66 gold) a potion of degeneration (11 gold) a potion of haste (110 gold) a potion of haste (110 gold) a potion of haste (110 gold) (0, 0, D:3) a +0 club (11, 7, D:3) a +0 dagger (15, -3, D:3) 5 atropa-tipped darts (18, 20, D:3) 4 stones (23, 21, D:3) a +0 leather armour a +0 club (24, 20, D:3) a +2 antimagic hand axe (25, 20, D:3) a +0 robe a +0 dagger (26, 25, D:3) a +0 dagger (30, 12, D:3) 7 stones (32, -8, D:3) a +0 sling (33, -6, D:3) a +0 club (46, 27, D:3) 6 stones Level 4 of the Dungeon (0, 0, D:4) a +0 sling (2, -15, D:4) 5 stones (9, -16, D:4) a ball python corpse (11, -16, D:4) a +0 dagger (25, -8, D:4) 11 gold pieces