Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 11471680844200935426 17 Zkahoot the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Aug 15, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:06 (717 turns). Zkahoot the Conjurer (Octopode Conjurer) Turns: 717, Time: 00:01:07 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 62% Magic: 0/5 EV: 13 Int: 20 God: Gold: 37 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Scrolls c - a scroll of identify {unknown} f - a scroll of enchant armour {unknown} h - a scroll of brand weapon {unknown} Potions a - a potion of magic d - 2 potions of heal wounds {unknown} e - a potion of resistance {unknown} g - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal bites you. The jackal barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal bites you. The jackal closely misses you. You hit the jackal. You grab the jackal. The jackal is severely wounded. You constrict the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. You constrict the jackal, but do no damage. The jackal closely misses you. The jackal misses you. The jackal barely misses you. x2; The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You hit the jackal. You grab the jackal. You squeeze the jackal. The jackal is heavily wounded. You constrict the jackal. You kill the jackal! You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal bites you. You die... #..# # #..# #.############ #..#.###....@h†...... #.†#.#..>...†h####### #..#.#.#.####.# #..#.#.#.# #.# #####..#.#.#.# #.# ....†..#.#.#.# #.# ##.###.#.#.#.####.# #.#..............# #.#.#.#[#.#.######## You could see 2 jackals. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zkahoot the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 144 | D:1 | Reached XP level 2. HP: 14/17 MP: 1/5 217 | D:1 | Learned a level 2 spell: Searing Ray 544 | D:1 | Found Ezxe's Distillery. 717 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic, serial_shops, shop_fountains Action || total ---------------------------++------- Melee: Dagger || 14 Unarmed || 3 Constrict || 4 Tentacles || 2 Cast: Magic Dart || 20 Searing Ray || 2 Armour: Skin || 2 Dodge: Dodged || 17