Zlot the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 3, D) a +0 flail a +0 buckler a +0 scale mail (9, 4, D) a ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a staff of poison (62, 0, D) a +1 heavy halberd (62, 1, D) the +0 hand axe of Focus {venom, MP-9 Int+4 Stlth+} Int: It affects your intelligence (+4). MP: It affects your magic capacity (-9). Stlth: It makes you more stealthy. (62, 8, D) the +1 longbow of Ruetz {elec, rElec rC- Dex+3} Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (63, 0, D) a piece from Xom's chessboard (15/15) (63, 8, D) a staff of cold (67, 0, D) a +6 ring of intelligence (68, 2, D) a +0 giant club (68, 3, D) a +0 giant club a +0 giant club (69, 0, D) the staff of fire "Fuek" {rF+ Dex+3} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rF: It protects you from fire. It falls into the 'Staves' category. It is a one-handed weapon. (69, 3, D) a +0 giant club (70, 10, D) a +0 dagger a +0 leather armour (70, 11, D) a +0 short sword (71, 8, D) a ring of fire (71, 10, D) a +0 flail a +0 hand axe (71, 11, D) a +0 hand axe (71, 16, D) a staff of cold (unseen) (71, 17, D) the amulet "Zuom" {Acrobat Dex+3 Slay+2} [amulet of the acrobat] It increases your evasion while moving and waiting. Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (72, 8, D) a ring of flight (72, 16, D) a book of Lightning (72, 17, D) the +3 longbow "Ycke" {elec, rF+ Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. (unseen) (73, 16, D) 4 scrolls of enchant weapon (73, 17, D) the Unrestrained Analects (73, 21, D) 45 gold pieces a +0 dagger a +0 leather armour (74, 2, D) 3 large rocks (75, 2, D) 3 large rocks (75, 21, D) 45 gold pieces (still there?) a +0 dagger (still there?) a +0 leather armour of willpower (still there?)