Zlot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 1, D) a +0 robe (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 1, D) a +1 sling (61, 0, D) a staff of air (unseen) (61, 8, D) a +2 whip of electrocution (61, 16, D) a +4 giant spiked club (unseen) (62, 8, D) a +3 trident of venom (62, 16, D) a +4 halberd of freezing (unseen) (62, 17, D) the ring of Saytew {Ice Will+ Str+4 Int+4} [ring of ice] It enhances your ice magic. Str: It affects your strength (+4). Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. Will: It increases your willpower. (unseen) (63, 16, D) 4 scrolls of enchant weapon (63, 17, D) a +4 ring of protection (64, 16, D) a wand of iceblast (4) (64, 17, D) a wand of flame (5) (64, 23, D) 108 gold pieces a +0 dire flail a +0 giant club (67, 22, D) 90 gold pieces (68, 0, D) an amulet of reflection (70, 9, D) a +1 dagger of venom (unseen) (70, 23, D) a +0 club (71, 16, D) a +6 ring of strength (71, 17, D) a +2 mace of holy wrath (71, 18, D) a +0 mace (71, 26, D) a staff of cold (71, 27, D) a +2 heavy trident (unseen) (71, 33, D) a +0 battleaxe a +0 chain mail (72, 9, D) a staff of air (72, 16, D) a ring of resist corrosion a staff of fire (72, 17, D) a ring of flight (72, 26, D) a +2 leather armour of fire resistance (72, 27, D) a +4 ring of protection (72, 31, D) a +0 trident a +0 plate armour (72, 32, D) a +0 mace a +0 chain mail (73, 17, D) a ring of see invisible (73, 26, D) a +6 ring of dexterity (73, 27, D) a +0 dagger a +0 robe (73, 32, D) a +0 scimitar a +0 chain mail (73, 33, D) a +0 battleaxe a +0 plate armour (74, 2, D) a +0 falchion (74, 3, D) a +0 dagger a +0 robe (75, 1, D) a staff of death (unseen)