Dungeon Sprint DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12819825967310658209 0 Zorbun the Vexing (level 1, -5/13 HPs) Began as a Formicid Enchanter on Jan 24, 2025. Blown up by Ijyb (18 damage) ... with a mindburst bolt ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:13 (6 turns). Zorbun the Vexing (Formicid Enchanter) Turns: 6, Time: 00:00:13 Health: -5/13 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: invisible A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - a potion of invisibility d - a potion of curing e - a potion of heal wounds f - 2 potions of magic Skills: + Level 1.0 Short Blades - Level 1.7 Dodging + Level 3.6 Stealth + Level 2.1 Spellcasting + Level 3.6 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 11% N/A 16% 3 Tukima's Dance Hex 11% N/A 16% 3 Ensorcelled Hibernation Hex/Ice 12% N/A 17% 2 Dazzling Flash Hex/Fire 12% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Zorbun the Formicid Enchanter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You fade into invisibility! You open the door. Ijyb the Inquisitive comes into view. She is wielding a +3 dagger of speed, wearing a +2 leather armour of cold resistance and carrying a wand of mindburst. There is an open door here. The helpless Ijyb fails to defend herself. You puncture Ijyb! Ijyb is severely wounded. You barely miss Ijyb. Ijyb is severely wounded. Ijyb grins evilly. Ijyb misses you. Ijyb zaps a wand. Your mind is blasted! Ouch! That really hurt! You die... Ijyb screams, "Time for next experiment!" ####### #<.#.g+ #..'@.# { #..#### #..# #..# #..# #⌠⌠# { #### You could see Ijyb (unable to see you). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zorbun the Formicid Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 3 | D | Noticed Ijyb 6 | D | Blown up by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Dagger || 2 Use: Potion || 1 Stab: Sleeping || 1 Dodge: Dodged || 1