Zsanart Level 1 of the Dungeon (0, 0, D:1) a +0 flail a +0 whip (9, 2, D:1) a +0 dagger 5 stones (9, 3, D:1) a +0 trident (15, 17, D:1) a +0 plate armour (16, 5, D:1) a +0 short sword 3 stones (17, 13, D:1) a +0 dagger (22, 9, D:1) a +0 dagger (24, 13, D:1) a +0 dagger (28, 14, D:1) a +0 club (30, 18, D:1) a +0 chain mail (41, 34, D:1) a +0 short sword (49, 22, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -5, D:2) a +0 leather armour (3, 20, D:2) 4 stones (5, 13, D:2) 7 stones (13, 1, D:2) a +0 sling a +0 club (26, -12, D:2) a +0 short sword (29, -11, D:2) a +0 club (42, -22, D:2) a +0 whip (45, 9, D:2) a +0 long sword (54, 26, D:2) a +0 dagger (56, -21, D:2) a +0 club (56, -17, D:2) a +0 dagger (56, 18, D:2) a +0 club a +0 short sword a +0 club (61, -9, D:2) a +0 robe (62, 26, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) 8 stones (42, -3, D:3) a ball python corpse (45, 0, D:3) a +0 great sword (53, -6, D:3) the +4 hand axe of Conflict {spect, Contam rPois Str+6} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+6). rPois: It protects you from poison. Contam: It causes magical contamination when unequipped.