Zsanart Level 1 of the Dungeon (0, 0, D:1) a +0 sling (1, -24, D:1) a +0 leather armour (8, -10, D:1) a +0 club (9, -31, D:1) a +0 ring mail (12, 1, D:1) a +0 dagger 3 stones (13, -27, D:1) a +0 club (14, -19, D:1) 2 stones (15, -17, D:1) 3 stones (18, -23, D:1) a +0 helmet (24, -23, D:1) a +0 ring mail (31, 0, D:1) 7 stones (33, 4, D:1) 6 poisoned darts (37, -1, D:1) 6 stones Level 2 of the Dungeon [Shop] Naonk's Weapon Shoppe a +0 dagger of venom (57 gold) a +0 short sword (39 gold) a +1 hand axe of freezing (161 gold) the +8 quarterstaff "Sarchiy" {vorpal, rF+} (780 gold) It inflicts extra damage upon your enemies. rF: It protects you from fire. the +2 arbalest "Kuril" {elec, Int+3} (448 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+3). a +0 trident (45 gold) a +0 sling (19 gold) a +0 flail (45 gold) a +0 dagger (26 gold) [Shop] Luotearr's Book Emporium a manual of Hexes (880 gold) a book of Callings (220 gold) a book of Vapours (220 gold) a book of Spatial Translocations (220 gold) a book of Burglary (220 gold) a book of Beasts (418 gold) Uleofais's Cyclopedia of Combative Death (374 gold) Spells Type Level a - Vampiric Draining Necromancy 3 b - Fireball Conjuration/Fire 5 c - Conjure Ball Lightning Conjuration/Air 6 [Shop] Dodylo's Armour Boutique a +0 ring mail (48 gold) a +2 hat (192 gold) an orb of wrath (156 gold) the +0 robe of Arcadian Mirth {Regen+ Dex+4} (193 gold) Dex: It affects your dexterity (+4). Regen: It increases your rate of health regeneration. a +1 helmet (138 gold) a +0 leather armour (24 gold) a +0 chain mail (54 gold) a +0 robe (8 gold) [Shop] Qeloul's Weapon Emporium a +0 sling (21 gold) a +0 short sword (42 gold) a +0 mace (42 gold) a +0 hand axe (42 gold) a +1 halberd of protection (165 gold) a +0 whip (35 gold) a +0 sling (21 gold) a +0 dagger (28 gold) [Shop] Qoul's Weapon Shoppe the +6 battleaxe "Gehuetot" {flame, rF++ Int+3 Stlth-} (782 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+3). rF: It greatly protects you from fire. Stlth: It makes you less stealthy. 6 stones (6 gold) a +0 club (11 gold) a +0 trident (38 gold) a +0 sling (16 gold) a +0 dagger (22 gold) a +4 dagger of draining (281 gold) 5 stones (5 gold) (5, -1, D:2) a scroll of noise (11, 6, D:2) a +0 robe (15, -5, D:2) 4 stones (15, 7, D:2) a +0 club (15, 10, D:2) a +0 short sword (21, 38, D:2) a +0 club 5 stones (22, -14, D:2) a +0 ring mail (24, 19, D:2) a +0 rapier (29, 0, D:2) 3 stones (39, 16, D:2) a +0 ring mail Level 3 of the Dungeon (0, 42, D:3) a +0 ring mail (14, 1, D:3) a +0 dagger 4 stones (15, 30, D:3) a +0 helmet (24, 10, D:3) a +0 robe (29, 14, D:3) a +0 falchion a +0 scale mail (34, 21, D:3) a scroll of blinking (37, 51, D:3) 6 poisoned darts (41, 26, D:3) a +0 whip 5 stones (47, 30, D:3) a +0 mace (49, 44, D:3) 5 stones (50, 43, D:3) 8 stones (51, 38, D:3) a +0 giant club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 sling (0, 9, D:4) a +0 chain mail (9, -20, D:4) a +0 quarterstaff (9, -3, D:4) a scroll of poison (11, -4, D:4) a hound corpse (skeletalised by now) (12, -9, D:4) a +1 dagger of draining 3 poisoned darts (12, 3, D:4) 2 stones a +0 club (13, -4, D:4) a scroll of noise (15, -2, D:4) a +0 hand axe of electrocution (18, 8, D:4) a +0 club (19, -4, D:4) a +0 sling a +0 dagger of draining a goblin corpse (skeletalised by now) (20, -5, D:4) a +0 ring mail (20, -4, D:4) a +0 leather armour (21, -20, D:4) 4 stones (21, -18, D:4) 4 stones (29, -11, D:4) a +0 leather armour (34, -12, D:4) 8 stones (38, -23, D:4) a +0 club (39, -2, D:4) 8 stones (40, -21, D:4) a +0 short sword (40, 9, D:4) a +0 club