a0bad Level 1 of the Dungeon (4, 5, D:1) 2 large rocks (5, 25, D:1) a +2 dagger of draining (20, 29, D:1) a +0 club Level 2 of the Dungeon [Shop] Dytask's Antique Armour Shoppe a glowing scarf (168 gold) a leather armour (42 gold) a runed ring mail (147 gold) a shiny helmet (157 gold) a leather armour (42 gold) a robe (14 gold) a plate armour (483 gold) (0, 0, D:2) a ring mail (4, -38, D:2) 35 stones (11, -49, D:2) a +0 club (26, -41, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (13, 0, D:3) a ring of flight (15, 1, D:3) a +0 dagger (23, -41, D:3) a +0 short sword (28, -3, D:3) 21 bolts (29, -23, D:3) a robe (30, -38, D:3) a +0 club (31, -36, D:3) a +0 club (31, -30, D:3) a +0 short sword (32, -2, D:3) a +0 mace (36, -1, D:3) a +0 whip a +0 hand axe (38, 4, D:3) 19 arrows (45, -27, D:3) a +0 flail a +0 leather armour (51, -8, D:3) a +0 mace (53, -6, D:3) a +3 dagger of draining a +0 scale mail a +0 club (54, -5, D:3) a +0 mace a +0 leather armour Level 4 of the Dungeon [Shop] Hehaff's Armour Shop a +0 ring mail (48 gold) a +0 scale mail (48 gold) a +0 robe (8 gold) a +2 ring mail of willpower (252 gold) a +0 pair of gloves (54 gold) the +5 scale mail of the Final Leylines {rPois SInv} (532 gold) rPois: It protects you from poison. SInv: It lets you see invisible. If you switch to wearing this armour, your AC would increase by 7 (12 -> 19). a +0 leather armour (24 gold) (2, -4, D:4) a +0 club (8, -6, D:4) a +0 hand axe (8, 22, D:4) a ring mail (11, 6, D:4) a stone a +0 short sword (17, 30, D:4) a +0 club (19, -7, D:4) a +0 dire flail of protection a +1 leather armour of poison resistance (25, 6, D:4) a short sword (28, -1, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a mace (2, 3, D:5) a +0 falchion a +0 leather armour (6, -14, D:5) 14 arrows (6, -13, D:5) 14 arrows (7, -14, D:5) a +0 quarterstaff (10, -21, D:5) a +1 trident of freezing (13, -29, D:5) a +0 ring mail 3 boomerangs a +0 flail a +0 leather armour a +0 club (15, -29, D:5) a +0 robe a +0 dagger (17, -27, D:5) a +0 rapier (21, -22, D:5) a +0 leather armour (40, -8, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a trident (13, 18, D:6) a +0 mace (14, 10, D:6) a +4 quarterstaff of chaos a +0 cloak (14, 16, D:6) a mace (15, 7, D:6) a mace (15, 19, D:6) a mace (16, -18, D:6) a +0 scythe a +0 robe (17, -1, D:6) a +0 hand axe a +0 short sword (18, 2, D:6) a +0 dagger a +0 ring mail (19, 2, D:6) a +0 mace (20, 2, D:6) a +0 hand axe (22, -25, D:6) 20 bolts (26, 2, D:6) a +0 ring mail (26, 24, D:6) a +0 whip (30, -4, D:6) a +0 leather armour (35, 26, D:6) a +0 cloak (43, -15, D:6) a +0 short sword a +0 leather armour (44, -20, D:6) a +0 whip (45, -15, D:6) a +0 dagger a +0 robe (46, -16, D:6) a +0 dagger (49, -16, D:6) a +0 short sword a +0 robe (61, -4, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 cloak a +0 animal skin a +0 ring mail (0, 2, D:7) a +0 club 3 boomerangs a +0 ring mail (0, 20, D:7) a +0 spear (1, 22, D:7) a +4 war axe a +0 robe (2, 21, D:7) a +0 whip (4, 15, D:7) a +2 war axe a +0 robe (5, 17, D:7) a +0 hand axe (7, 45, D:7) a +0 hand axe a boomerang a +0 leather armour (8, 15, D:7) a +0 robe a +3 morningstar (10, 10, D:7) a +0 trident of flaming (10, 46, D:7) a +0 club (11, 46, D:7) a +0 flail a +0 leather armour a +0 dagger a +0 robe (18, 2, D:7) a +0 spear (22, 52, D:7) 12 arrows (35, 16, D:7) a rapier (37, 5, D:7) a +0 scale mail (39, 5, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) the +6 hand axe of Spontaneous Combustion {pain, rElec rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rC: It protects you from cold. rElec: It insulates you from electricity. Trog disapproves of the use of such an item. (4, 18, D:8) a +0 whip 15 arrows (6, 8, D:8) a pair of gloves (7, 8, D:8) 34 gold pieces (8, 55, D:8) a +0 club (9, -3, D:8) a short sword (11, 27, D:8) a +0 spear (16, 8, D:8) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be evoked to radiate toxic energy, with effectiveness depending on Evocations skill. Trog disapproves of the use of such an item. (23, 12, D:8) a +1 dagger of holy wrath a +0 robe a +0 dagger a +0 robe (23, 13, D:8) a +0 dagger a +0 robe a +0 dagger (24, 49, D:8) a +3 great sword a +0 robe (31, 26, D:8) a +0 plate armour a +0 mace (33, 44, D:8) a +0 war axe a boomerang (40, 51, D:8) a +0 short sword (45, 21, D:8) a +0 mace (48, 17, D:8) a +0 whip (50, 18, D:8) a +0 trident a +0 leather armour (51, 18, D:8) a +0 scimitar a +0 robe a +0 whip (52, 18, D:8) a +0 dire flail a +0 robe (53, 13, D:8) a +0 chain mail a +0 glaive (54, 10, D:8) a +0 dagger a +0 robe (55, 1, D:8) a +0 dagger a +0 robe (56, 5, D:8) a +4 war axe of electrocution 3 throwing nets a +1 scale mail of poison resistance