a0bad Level 1 of the Dungeon (0, 0, D:1) 15 bolts (2, 1, D:1) a +0 robe (2, 5, D:1) a +0 short sword (4, -14, D:1) a +0 short sword (4, -8, D:1) a +0 kite shield (4, 6, D:1) a +0 dagger of venom (4, 28, D:1) a +0 ring mail (7, -24, D:1) a +0 leather armour (11, -2, D:1) 26 stones (12, 20, D:1) a +0 short sword (13, 17, D:1) a +0 club (15, 29, D:1) 30 stones (22, -2, D:1) 8 sling bullets Level 2 of the Dungeon (4, -5, D:2) a +0 scythe a +2 robe (12, -5, D:2) a +0 club (19, 4, D:2) a +0 hand axe (21, 5, D:2) a +0 dagger (29, 41, D:2) a +2 mace of protection (33, 12, D:2) 8 javelins (49, -4, D:2) a +0 dagger (55, 21, D:2) a +0 club (57, -14, D:2) a +0 club (66, 6, D:2) a +0 club a +0 hunting sling 21 stones (67, 6, D:2) a stone Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +9 spear of Duucwir {vorpal, rElec rC++ rN+ Str-2} (8100 gold) It inflicts extra damage upon your enemies. It affects your strength (-2). It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. the cursed +1 scale mail of Words of Power {MR+} (1860 gold) It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will decrease by 7 (19 -> 12). It has a curse placed upon it. the ring "Acwan" {MR+ Slay+3 Stlth+} (4270 gold) [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. the +4 leather armour "Vety" {Stlth+} (3180 gold) It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 9 (19 -> 10). (14, -21, D:3) a +0 club (15, -1, D:3) a +0 club (17, -28, D:3) a +0 ring mail (25, -17, D:3) a +0 helmet (28, -25, D:3) a +0 whip (30, -45, D:3) a +0 mace (31, -42, D:3) a +0 cloak (40, -17, D:3) a +0 long sword (47, -10, D:3) a +0 whip a +0 chain mail (47, -9, D:3) a +0 club a +0 mace (52, -15, D:3) a +0 leather armour (54, -9, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) 26 sling bullets (4, -11, D:4) 13 stones (5, 20, D:4) a +0 leather armour a +0 hand axe (7, 35, D:4) 21 stones (9, 16, D:4) 5 boomerangs (12, 9, D:4) a +0 falchion (25, 32, D:4) a +0 short sword a +0 leather armour a +0 leather armour a +0 leather armour (26, 13, D:4) a +0 helmet (26, 31, D:4) a +0 spear a +0 leather armour a +0 short sword (29, 26, D:4) a +0 robe a +0 dagger (30, 7, D:4) a cursed +0 club (30, 24, D:4) a cursed -1 hand axe (30, 26, D:4) a +0 robe a +0 dagger a +0 dagger a +0 ring mail (32, 5, D:4) 21 stones (35, 17, D:4) a +0 dagger (40, 8, D:4) 19 arrows Level 5 of the Dungeon (0, 0, D:5) 18 bolts (0, 2, D:5) a +0 dagger (1, 2, D:5) a +0 club (unseen) (2, 0, D:5) a cursed -2 club (unseen) (7, -33, D:5) a +0 whip (8, -33, D:5) a +0 halberd (13, -1, D:5) a +0 dagger (14, -34, D:5) a cursed +0 dagger (17, -2, D:5) 4 large rocks (21, -23, D:5) a +0 dagger a +0 scale mail (21, -11, D:5) a +0 flail a +0 ring mail a +0 dagger a cursed +0 robe a +0 short sword (21, -10, D:5) a cursed -1 war axe (26, -30, D:5) a +0 mace a +0 chain mail a +0 club a +0 dagger a cursed +0 robe (26, -29, D:5) a +0 dagger a +0 robe a +0 flail a +0 ring mail (35, -32, D:5) a +0 ring mail (37, -21, D:5) a +0 dagger a +0 robe (37, -9, D:5) an arrow (38, -23, D:5) a +0 mace (38, -22, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (38, -9, D:5) 2 arrows (40, -29, D:5) a +0 hand axe (41, -27, D:5) a +0 whip (41, -9, D:5) a +0 shortbow 18 arrows (42, -9, D:5) an arrow (42, 13, D:5) a +0 long sword (43, -20, D:5) a +0 club a +0 morningstar a +0 leather armour a +0 mace a +0 leather armour (43, -11, D:5) a +0 mace (44, -19, D:5) a +0 dagger a +0 robe (44, -18, D:5) a +0 dagger a +0 robe (44, -8, D:5) 2 arrows (44, -7, D:5) an arrow (49, -26, D:5) a +0 dagger a +0 robe (49, -25, D:5) a +0 flail a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) a +0 spear (2, 25, D:6) a cursed -1 war axe (13, 34, D:6) 16 stones (17, 21, D:6) 2 throwing nets (18, 26, D:6) 16 stones (34, -9, D:6) a stone (39, -12, D:6) 3 stones a +4 quarterstaff of chaos a +0 war axe (40, 43, D:6) 9 sling bullets (41, -12, D:6) a +0 trident a +0 chain mail (42, -12, D:6) a +0 spear 2 throwing nets (44, -12, D:6) a +0 giant club (44, -9, D:6) a +0 halberd (46, -5, D:6) a cursed -2 mace (46, -4, D:6) a +0 dagger 2 boomerangs a +0 ring mail (46, 37, D:6) 25 stones (56, 47, D:6) 22 stones Level 7 of the Dungeon (0, 0, D:7) a +0 flail (17, 28, D:7) a +0 dagger a +0 chain mail a +0 short sword a +0 plate armour (17, 29, D:7) a +0 short sword a +0 ring mail (35, 13, D:7) a +0 dagger of draining a +0 robe (35, 14, D:7) a +0 club a +0 leather armour (49, 23, D:7) a +0 dagger a +0 robe (54, 5, D:7) a +0 ring mail (54, 15, D:7) a cursed +0 leather armour (55, 16, D:7) a +0 dagger a +0 robe (55, 17, D:7) a +0 trident Level 8 of the Dungeon (3, -14, D:8) a +0 hand axe (20, -9, D:8) a +1 short sword of protection (21, 6, D:8) a +0 giant club (24, -14, D:8) a +0 dagger a +1 leather armour of poison resistance (25, -14, D:8) a +0 hand axe a +0 leather armour (26, 20, D:8) a +0 hunting sling (29, -19, D:8) a +0 dagger (30, 18, D:8) a +2 whip of electrocution (30, 19, D:8) a +0 short sword (30, 20, D:8) a +0 broad axe (31, 1, D:8) 5 arrows (32, 19, D:8) a stone (37, -23, D:8) a +0 falchion a +0 whip a +0 leather armour (38, -25, D:8) a +0 war axe of freezing a +0 plate armour (38, -24, D:8) a +2 short sword of venom a +0 dagger a +0 dagger 2 boomerangs (46, -14, D:8) a wand of random effects (17) a -2 ring of protection a +0 scale mail the +4 ring mail "Esakehib" {+Fly Int+3 Slay+3} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you fly. If you switch to wearing this armour, your AC will decrease by 6 (19 -> 13). a +0 club Level 9 of the Dungeon [Shop] Osiephum's Antique Weapon Boutique a +2 vorpal arbalest (598 gold) the +5 great sword "Cudgh" {antimagic, Int+6} (2051 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+6). a +1 morningstar of holy wrath (454 gold) a +0 war axe (112 gold) a +0 flail (112 gold) the +3 mace of Destiny {pain, rF+ rN+} (1302 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from negative energy. The Shining One disapproves of the use of such an item. a +0 club (32 gold) a cursed -2 arbalest (3 gold) a +2 glaive of protection (633 gold) (1, -41, D:9) a +0 whip 17 stones a +0 leather armour (2, -40, D:9) a -1 glaive a +0 animal skin (6, -19, D:9) a +0 leather armour (9, -46, D:9) a +0 dagger a +0 trident a +0 chain mail (10, -46, D:9) a +0 short sword a +0 leather armour (11, -31, D:9) 15 gold pieces (13, -46, D:9) a +0 leather armour (13, -36, D:9) 7 boomerangs (19, -35, D:9) 7 arrows (19, 4, D:9) a +0 cloak a +0 kite shield a +0 robe a +0 hand axe (20, -35, D:9) an arrow (21, -33, D:9) 9 arrows a +0 shortbow (28, -40, D:9) 19 sling bullets Level 10 of the Dungeon (0, 0, D:10) a +3 long sword of flaming a +0 plate armour (0, 1, D:10) a +3 demon blade of draining a +0 chain mail (0, 4, D:10) a +0 robe a +0 dagger (1, 0, D:10) a +4 long sword of flaming a +0 chain mail a +3 vorpal battleaxe a +0 plate armour (2, 0, D:10) a +0 battleaxe a +0 plate armour a +0 dagger a +0 robe a +5 vorpal glaive a +0 plate armour (3, 4, D:10) a +2 battleaxe of flaming a +0 plate armour (7, 8, D:10) a +3 war axe of draining a cursed +0 plate armour (20, 7, D:10) 11 bolts (22, 39, D:10) a cursed -2 dagger (24, 1, D:10) 14 bolts (26, 2, D:10) 10 bolts (36, 23, D:10) a +3 vampiric broad axe (41, 33, D:10) a +0 dagger (54, 27, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) the +2 robe "Bioneuq" {*Slow +Blink rElec MR+++} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It may slow you when you take damage. If you switch to wearing this armour, your AC will decrease by 13 (19 -> 6). (11, -29, D:11) a +0 dagger a +0 robe (18, -8, D:11) 14 arrows (20, 17, D:11) a +0 dagger (24, 19, D:11) a +0 short sword a +0 leather armour a +2 trident of venom a cursed +0 leather armour (24, 20, D:11) a +2 dagger of venom (30, -30, D:11) a +3 dagger a +0 robe a +0 scimitar a +0 robe (30, -29, D:11) a +0 shortbow 12 arrows (31, -30, D:11) a +0 shortbow 13 arrows (31, -29, D:11) a +0 shortbow a cursed -2 shortbow 52 arrows (32, -29, D:11) 3 arrows (32, -28, D:11) 3 arrows (32, -27, D:11) an arrow (33, -15, D:11) a +0 club (34, -16, D:11) a +0 arbalest (37, -29, D:11) an arrow (51, -30, D:11) a large rock (51, -29, D:11) 2 large rocks (52, -26, D:11) a large rock (53, -24, D:11) a +0 ring mail (53, -9, D:11) 18 arrows (53, -7, D:11) a +0 long sword Level 12 of the Dungeon (0, 0, D:12) a +0 trident of protection (1, -8, D:12) a cursed -2 dagger a cursed -2 robe (1, 2, D:12) a +0 robe (2, -13, D:12) 12 arrows (4, -6, D:12) a +0 flail a +0 short sword a +2 ring mail of cold resistance (11, -4, D:12) a +0 giant spiked club a +0 robe (11, -3, D:12) a +0 flail a +0 hand axe a +0 ring mail (11, 2, D:12) an arrow (11, 12, D:12) 24 stones (12, -8, D:12) a +3 dagger the +1 leather armour "Ygguplan" {rN+} It protects you from negative energy. If you switch to wearing this armour, your AC will decrease by 12 (19 -> 7). (12, 3, D:12) a +0 long sword a +0 plate armour a +0 shortbow 16 arrows a +0 dagger a +0 robe a +0 dagger a +0 robe (13, -7, D:12) a +0 dagger a +0 robe a +0 club a +0 flail a +0 leather armour (13, 17, D:12) a +0 short sword (13, 19, D:12) a +0 scale mail (15, 6, D:12) a cursed -1 club a +0 leather armour a +0 dagger a +0 robe (15, 7, D:12) a +0 hand axe (16, 5, D:12) a +0 dagger a +0 robe (17, -6, D:12) a large rock (18, -6, D:12) 3 large rocks (23, 11, D:12) a +0 hand axe a +0 leather armour (24, 12, D:12) a +0 giant spiked club (26, 12, D:12) a +0 whip a +0 ring mail (27, 12, D:12) a +1 dagger of venom a cursed +0 robe (27, 14, D:12) a +0 halberd a +0 plate armour (28, 1, D:12) a +0 troll leather armour (34, -1, D:12) a +0 robe a cursed +4 battleaxe (34, 0, D:12) a cursed +0 war axe a +0 robe (35, -1, D:12) a +3 battleaxe of electrocution a +0 ring mail (36, -2, D:12) a +0 short sword a +0 robe (41, -7, D:12) 17 stones (46, 5, D:12) 18 arrows (47, 9, D:12) a +0 dagger Level 13 of the Dungeon (0, 1, D:13) an arrow the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 12 stones (4, 15, Lair:1) a +1 short sword of venom (4, 29, Lair:1) 9 stones (15, -4, Lair:1) a +0 spear (16, -4, Lair:1) a +0 spear a +0 buckler (17, -4, Lair:1) a cursed -2 trident (18, -7, Lair:1) the cursed +0 trident of the Dragonfly {vorpal, +Fly rPois Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. It lets you fly. It has a curse placed upon it. (21, 28, Lair:1) a +0 rapier (22, -11, Lair:1) 16 stones (26, 16, Lair:1) a +0 tower shield (28, 1, Lair:1) a +0 falchion (29, -8, Lair:1) 22 sling bullets Level 2 of the Lair of Beasts (7, -2, Lair:2) 25 sling bullets (10, 41, Lair:2) 14 stones (31, 17, Lair:2) a +0 ring mail (31, 20, Lair:2) 20 stones (39, 7, Lair:2) a +0 helmet (41, 34, Lair:2) a +0 short sword (56, 5, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (15, 24, Lair:3) a +0 kite shield (26, -3, Lair:3) a cursed -2 cloak (31, 50, Lair:3) a +0 trident (50, 34, Lair:3) a +0 centaur barding (62, 43, Lair:3) a wand of clouds (2) (63, 11, Lair:3) a +0 robe (63, 18, Lair:3) 2 potions of invisibility 3 potions of lignification 3 potions of mutation 2 potions of degeneration a +2 vorpal morningstar a +2 vorpal flail a +4 mace of protection an uncursed ring of flight a +0 quarterstaff of freezing a +2 robe of cold resistance (70, 50, Lair:3) 22 arrows Level 4 of the Lair of Beasts (16, -18, Lair:4) a +0 war axe (19, -22, Lair:4) a +0 short sword (19, -20, Lair:4) a +0 dire flail a +1 dire flail of protection (20, -22, Lair:4) a +0 dire flail (20, -21, Lair:4) a +0 scimitar a +0 vampiric halberd (24, 7, Lair:4) a +0 chain mail Level 5 of the Lair of Beasts (0, 0, Lair:5) 19 stones (15, 21, Lair:5) an uncursed amulet of harm (27, 30, Lair:5) 28 sling bullets (53, -13, Lair:5) a +0 dagger (54, -7, Lair:5) a +0 leather armour (64, -8, Lair:5) 11 sling bullets Level 6 of the Lair of Beasts (0, 28, Lair:6) a +0 ring mail (3, 21, Lair:6) 22 sling bullets (21, 29, Lair:6) a +0 rapier (21, 30, Lair:6) 20 stones (24, 29, Lair:6) a +0 quarterstaff (48, 35, Lair:6) a +0 plate armour (56, 18, Lair:6) a +0 plate armour Level 1 of the Shoals (0, 0, Shoals:1) 9 poisoned darts (1, 4, Shoals:1) a book of Callings (2, 4, Shoals:1) a +0 club (5, 5, Shoals:1) a throwing net (5, 29, Shoals:1) 22 gold pieces (6, 37, Shoals:1) a +0 trident 6 boomerangs a merfolk corpse (7, 2, Shoals:1) a +0 club (9, 3, Shoals:1) a throwing net (10, 27, Shoals:1) a scroll of remove curse (20, 20, Shoals:1) 28 stones (26, 37, Shoals:1) 4 arrows (26, 38, Shoals:1) an arrow (27, 34, Shoals:1) a +0 shortbow 8 arrows a centaur skeleton (27, 36, Shoals:1) an arrow (27, 38, Shoals:1) an arrow (27, 39, Shoals:1) 2 arrows (27, 40, Shoals:1) an arrow