Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 3183364961527547434 18 ababab the Vexing (level 2, -1/12 HPs) Began as a Felid Enchanter on Sept 7, 2022. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:05 (1252 turns). ababab the Vexing (Felid Enchanter) Turns: 1252, Time: 00:01:05 Health: -1/12 AC: 1 Str: 4 XL: 2 Next: 48% Magic: 3/6 EV: 17 Int: 16 God: Gold: 61 SH: 0 Dex: 16 Spells: 3/5 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... c - amulet of magic regeneration HPRegen 0.04/turn (no ring) MPRegen 0.50/turn (no ring) @: very slightly contaminated, quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Jewellery c - an amulet of magic regeneration (around neck) Scrolls b - a scroll of teleportation {unknown} Potions a - a potion of invisibility Skills: + Level 0.4 Fighting + Level 2.9 Dodging + Level 4.2 Stealth + Level 1.2 Unarmed Combat * Level 2.3 Spellcasting + Level 4.6 Hexes + Level 0.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 18% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 9% 3 Tukima's Dance Hex 16% N/A 9% 3 Dazzling Flash Conj/Hex 18% N/A 24% 3 Sublimation of Blood Necr 1% N/A 30% 2 Petrify Tmut/Erth 1% N/A 89% 4 Irradiate Conj/Tmut 0% 3d11 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 sling (chance to affect: 61%) The goblin resists with significant effort. The goblin shoots a sling bullet. The sling bullet hits you. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 sling (chance to affect: 61%) You miscast Ensorcelled Hibernation. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin shoots a sling bullet. The sling bullet completely misses you. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 sling (chance to affect: 61%) The goblin looks drowsy... The goblin shouts! You barely miss the goblin. Your bite misses the goblin. The goblin unwields a +0 sling. The goblin wields a +0 club. The goblin completely misses you. You closely miss the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the goblin. Your bite misses the goblin. The goblin hits you with a +0 club. You die... ## #. #. #. ## #. ... ##g######.## #. #..@....!..# ##.. #..........##... # # #..........#..# ##.. #.##.#...####...##...# #........###.......... #.........#........... #...##.##............. #... #....#...<....... #...#..##...........(. You could see a goblin. Vanquished Creatures A dart slug (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) 4 kobolds (D:1) A quokka (D:1) 3 bats (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ababab the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 188 | D:1 | Found a faded altar of an unknown god. 228 | D:1 | Reached XP level 2. HP: 3/12 MP: 6/6 232 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 1252 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_rooms, minmay_ruptured, uniq_sigmund Action || total -------------------------++------- Melee: Unarmed || 47 Cast: Ensorcelled Hiber || 2 Use: Potion || 1 Stab: Sleeping || 6 Invisible || 1 Armor: Skin || 2 Dodge: Dodged || 31