ababab Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, -11, D:1) a +0 whip (12, -24, D:1) a +0 robe (26, -11, D:1) a +0 dagger (40, 4, D:1) 5 poisoned darts (44, 4, D:1) a +0 club (51, -20, D:1) a +0 spear (54, 15, D:1) a +0 dagger (58, -17, D:1) a book of Alchemy (60, -5, D:1) a +0 robe (68, 30, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip 4 stones (16, -41, D:2) 5 stones (16, -40, D:2) a +0 short sword (33, -45, D:2) a +0 dagger (38, -9, D:2) a +0 club 2 poisoned darts (40, -48, D:2) a +0 short sword (40, -42, D:2) a +0 spear (43, -3, D:2) a +0 mace (50, -39, D:2) 2 stones (54, -6, D:2) the +3 robe "Hiati" {Harm Drain rN+++ Archmagi} rN: It renders you almost immune to negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. Archmagi: It increases the power of your magical spells. (59, -9, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) a +0 pair of gloves (5, 0, D:3) a frilled lizard corpse (6, 27, D:3) 6 datura-tipped darts (15, 24, D:3) 3 poisoned darts (16, 30, D:3) 5 poisoned darts (21, -8, D:3) a hobgoblin skeleton (25, 4, D:3) a +6 ring of dexterity (35, 4, D:3) a +0 club a goblin corpse (40, -3, D:3) 2 poisoned darts