Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 16415336444445190953 23 ababab the Vexing (level 2, 0/12 HPs) Began as a Felid Enchanter on Nov 2, 2022. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (1372 turns). ababab the Vexing (Felid Enchanter) Turns: 1372, Time: 00:00:58 Health: 0/12 AC: 1 Str: 4 XL: 2 Next: 72% Magic: 4/6 EV: 17 Int: 16 God: Gold: 12 SH: 0 Dex: 16 Spells: 3/5 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Potions a - a potion of magic b - a potion of curing {unknown} c - a potion of degeneration {unknown} d - 2 potions of mutation {unknown} e - a potion of heal wounds {unknown} Skills: + Level 0.5 Fighting + Level 3.0 Dodging + Level 4.2 Stealth + Level 1.2 Unarmed Combat * Level 2.4 Spellcasting + Level 4.6 Hexes + Level 0.2 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 18% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 9% 3 Tukima's Dance Hex 16% N/A 9% 3 Summon Small Mammal Summ 4% N/A 21% 1 Dazzling Flash Conj/Hex 18% N/A 24% 3 Summon Guardian Golem Hex/Summ 9% N/A 24% 3 Call Canine Familiar Summ 1% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The hobgoblin is severely wounded. The goblin barely misses you. The hobgoblin misses you. You scratch the hobgoblin. You kill the hobgoblin! The bat closely misses you. The goblin hits you with a +0 club. You scratch the goblin. The goblin is moderately wounded. The bat barely misses you. The goblin hits you with a +0 club. You barely miss the goblin. The goblin is moderately wounded. The bat barely misses you. The goblin misses you. You scratch the goblin. You bite the goblin. You kill the goblin! The bat hits you but does no damage. You scratch the bat. You bite the bat, but do no damage. The bat is moderately wounded. The bat hits you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! The bat completely misses you. It was a potion of magic. Magic courses through your body. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat barely misses you. Things that are here: a +0 club; a goblin corpse Casting: Ensorcelled Hibernation (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (chance to affect: 61%) The hobgoblin looks drowsy... The helpless hobgoblin fails to defend itself. You claw the hobgoblin! You kill the hobgoblin! The bat hits you. You die... #####....)...).........####### #...#####.##.#####.# #...#####.##.# #.# ### #............# #.# #≈≈ ##...####.#### #.# #≈≈ ..#.##.#.# #.# #§§ ##...##†..# #.# #≈§ #. #.>##b# #.# #≈≈ #. #@# #.# ### .. #...# #.# .# #.#.# #.# # ##### #.# #.# ## #.# #. #.######. #........ ########. You could see a bat. Vanquished Creatures 3 endoplasms (D:1) 3 goblins (D:1) 5 hobgoblins (D:1) 3 kobolds (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ababab the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 418 | D:1 | Reached XP level 2. HP: 4/11 MP: 6/6 421 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 915 | D:1 | Found a faded altar of an unknown god. 1372 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_loops_ring, hellmonk_ecumenical_altar_slurped_away, st_stairs_7 Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Fighting | | 0.5 Stealth | | 4.2 Unarmed Combat | | 1.2 Spellcasting | | 2.4 Hexes | | 4.6 Ice Magic | | 0.2 Action || total -------------------------++------- Melee: Unarmed || 54 Bite || 9 Cast: Ensorcelled Hiber || 4 Use: Potion || 3 Stab: Invisible || 3 Sleeping || 6 Armor: Skin || 2 Dodge: Dodged || 41