ababab Level 1 of the Dungeon (0, 0, D:1) a +3 dagger (8, 4, D:1) a +0 dagger (11, 25, D:1) a +0 short sword (23, 23, D:1) a +0 whip (26, 11, D:1) a +0 short sword 3 stones (27, 12, D:1) a +0 dagger (29, 15, D:1) 2 curare-tipped darts (29, 29, D:1) a +0 dagger (38, 20, D:1) a +0 dagger (43, 27, D:1) a +0 club (46, 24, D:1) a +0 dagger (48, 23, D:1) a +0 whip (52, 1, D:1) a +0 robe Level 2 of the Dungeon (0, 2, D:2) a +0 robe (6, -8, D:2) a +0 club (18, -19, D:2) a +0 dagger a +0 leather armour (35, -20, D:2) 3 poisoned darts (36, 1, D:2) a +0 mace (37, -21, D:2) a +0 hand axe (41, 11, D:2) a +0 spear (43, 14, D:2) a +0 leather armour (49, 7, D:2) a +0 short sword (52, -17, D:2) a +0 ring mail (54, -13, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (20, 6, D:3) a +0 dagger (20, 33, D:3) a +0 club a stone (22, 13, D:3) 3 stones a +0 club (26, 24, D:3) a +0 scale mail (37, 15, D:3) a +2 dagger of distortion (37, 20, D:3) a +4 dagger (40, 4, D:3) a +0 ring mail a +0 pair of boots Level 4 of the Dungeon (0, 0, D:4) 6 stones (17, 36, D:4) a +0 robe (18, -7, D:4) a +0 hand axe (18, 8, D:4) a +0 robe (20, 9, D:4) a +0 dagger a +0 whip 4 stones (26, 45, D:4) the +2 hand axe "Hellblazer" {drain, rElec rF- rC+ SInv} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. (32, 24, D:4) a staff of earth (38, 23, D:4) a staff of death (44, 36, D:4) a +0 leather armour (48, -9, D:4) a +0 robe (49, 9, D:4) a +1 short sword of protection (52, -3, D:4) a +0 whip (53, 16, D:4) a +0 hand axe (63, 22, D:4) 6 stones (68, 9, D:4) a +0 buckler (68, 17, D:4) a +0 spear (69, 9, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 4 stones (15, -16, D:5) a +0 ring mail a +0 short sword (24, -16, D:5) a +0 dagger a curare-tipped dart (26, -15, D:5) a +0 spear (31, -17, D:5) a +0 short sword a +0 dagger 4 stones (31, -16, D:5) a +0 shortbow (33, 14, D:5) a +0 hand axe a +0 ring mail a +0 dagger a boomerang a +0 dagger a +0 robe a +0 hand axe of electrocution a +0 hand axe (36, -5, D:5) a +0 flail (55, -5, D:5) a +0 mace (60, 16, D:5) 6 javelins Level 6 of the Dungeon (0, 0, D:6) 8 stones (12, -10, D:6) a +0 dagger (16, 15, D:6) 6 stones (16, 23, D:6) a +0 dagger of venom (19, 24, D:6) a +0 short sword (20, 24, D:6) a +0 dagger (21, 25, D:6) a +0 dagger (26, 3, D:6) a +0 spear (31, 4, D:6) a staff of air (40, 2, D:6) a +0 hand axe Level 7 of the Dungeon [Shop] Zuar's Specific Store a +0 pair of gloves (58 gold) [Shop] Obuam's General Store a ring of flight (175 gold) 5 stones (5 gold) a +3 hand axe of freezing (224 gold) a +0 dagger (20 gold) a +3 war axe of freezing (233 gold) a stone (1 gold) (0, 0, D:7) a +0 giant club (1, 4, D:7) a +0 chain mail (2, 11, D:7) a +0 ring mail (11, 8, D:7) a +0 dagger (15, 15, D:7) a +0 robe a +0 robe (15, 16, D:7) a +3 short sword of freezing a +0 great sword (16, 16, D:7) a hound corpse (21, -25, D:7) a +0 falchion (21, -20, D:7) a +0 robe (21, -19, D:7) a +0 flail (21, -18, D:7) a +0 robe a +0 robe (21, -17, D:7) a +4 war axe (27, 1, D:7) a +0 ring mail (27, 7, D:7) the +1 quarterstaff of the Hurting Gods {spect, *Noise rPois Int+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+3). rPois: It protects you from poison. *Noise: It may make noises in combat. (unseen) (31, 1, D:7) a potion of flight (31, 7, D:7) a scroll of magic mapping (36, -12, D:7) 5 stones the Ecumenical Temple