ababab Level 1 of the Dungeon (0, 0, D:1) a +2 robe of willpower (7, -10, D:1) a +0 club (8, -28, D:1) a +0 dagger (11, -12, D:1) a +0 dagger (15, -39, D:1) a +0 sling (39, 12, D:1) a +0 spear (52, -25, D:1) a +0 club (57, -12, D:1) a +0 club (59, -27, D:1) a +0 dagger (63, -12, D:1) 6 javelins Level 2 of the Dungeon (0, 0, D:2) 2 throwing nets (1, -14, D:2) a +0 dagger (2, -18, D:2) a +0 robe (16, -3, D:2) a +0 chain mail (30, -4, D:2) 4 boomerangs (33, -20, D:2) 4 poisoned darts (34, -20, D:2) 3 stones (36, -20, D:2) a +0 mace (36, -1, D:2) a +0 robe (37, -31, D:2) a +0 pair of boots (37, -29, D:2) a +0 short sword (37, -11, D:2) a +0 dagger (38, -18, D:2) a +0 chain mail (38, 21, D:2) a +0 club (42, 6, D:2) a +0 dagger a +0 sling Level 3 of the Dungeon [Shop] Duvohyq's Antique Weapon Shop a +0 quarterstaff (80 gold) a +0 vorpal hand axe (130 gold) the +5 glaive of Oenomania {vorpal, rC+ Dex+2 Stlth+} (1114 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rC: It protects you from cold. Stlth: It makes you more stealthy. a +0 morningstar (80 gold) the +8 arc blade {discharge, rElec} (1200 gold) It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. a +0 dagger (40 gold) a +2 battleaxe of freezing (474 gold) (0, 0, D:3) a +0 flail 2 boomerangs (0, 1, D:3) a +0 short sword a +0 leather armour a +0 short sword (0, 3, D:3) a +0 mace 2 poisoned darts a +0 leather armour (7, 19, D:3) a +0 club (12, -5, D:3) a +0 club (23, 17, D:3) a +0 club 7 poisoned darts (27, 12, D:3) a +0 club (27, 17, D:3) a +0 dagger 2 stones (30, 1, D:3) a +0 short sword (34, 27, D:3) a +0 club (38, 11, D:3) a +0 club (42, 15, D:3) 4 stones (42, 26, D:3) a +0 dagger (46, 6, D:3) a +0 plate armour (48, 7, D:3) 2 stones Level 4 of the Dungeon (0, 0, D:4) 6 stones (2, 7, D:4) 4 stones a +0 whip (4, -25, D:4) a +0 giant spiked club (6, 11, D:4) 3 stones (15, -18, D:4) a +0 short sword (28, -8, D:4) a +0 short sword (28, 25, D:4) a +0 dagger (29, -6, D:4) a +0 war axe (29, 2, D:4) a +0 dagger (36, 19, D:4) a +0 falchion a +0 leather armour (36, 20, D:4) a +0 dagger a +0 robe (36, 22, D:4) a +0 dagger a +0 ring mail a +0 dagger a +0 robe (37, -4, D:4) a +0 quarterstaff (38, 17, D:4) a +2 vampiric dagger (40, -12, D:4) a +0 club (45, 6, D:4) a +0 spear (46, -22, D:4) a +0 whip (46, -16, D:4) a +0 dagger a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 6 stones (4, 9, D:5) a +0 ring mail (5, 6, D:5) a potion of flight (5, 25, D:5) a +0 short sword (8, 0, D:5) a +0 dagger (17, 1, D:5) a +0 falchion (21, 20, D:5) a staff of poison (24, 19, D:5) a +0 whip (28, -2, D:5) the +1 ring mail of Yfagrir {rC+ Will+ SInv} rC: It protects you from cold. SInv: It lets you see invisible. Will: It increases your willpower. (28, 21, D:5) a +1 dagger of speed a +0 chain mail (35, 10, D:5) a +2 vampiric whip (41, 15, D:5) a +0 leather armour (44, 23, D:5) a +0 hand axe a boomerang a +2 short sword of protection (44, 24, D:5) a +0 hand axe a +0 dagger a +0 robe (47, 0, D:5) a +1 chain mail of positive energy Level 6 of the Dungeon [Shop] Duotagek's Antique Weapon Boutique a +0 short sword (72 gold) a +0 falchion (72 gold) a +0 longbow (156 gold) a +0 hand axe (72 gold) a +0 whip (60 gold) a +0 spear (72 gold) a +0 long sword (84 gold) a +0 rapier (96 gold) a +0 short sword (72 gold) (0, 0, D:6) a +0 sling (3, 0, D:6) a +1 dagger of holy wrath (9, -10, D:6) a +0 club a throwing net (10, -15, D:6) a throwing net (12, -16, D:6) a +0 short sword (15, -32, D:6) a +0 ring mail (18, -8, D:6) a +0 flail (18, 3, D:6) a +1 vorpal hand axe a +0 leather armour (22, -14, D:6) 2 poisoned darts (22, -12, D:6) a +0 halberd a throwing net (23, -1, D:6) 5 stones (25, -6, D:6) a +0 leather armour (34, 10, D:6) a +0 giant club (39, 0, D:6) a +0 quarterstaff (40, -22, D:6) 8 stones Level 7 of the Dungeon (0, 0, D:7) a +0 flail (2, 2, D:7) a +0 falchion (3, 3, D:7) a +0 leather armour a +0 whip (12, 13, D:7) a +0 club (12, 14, D:7) a +0 flail a +1 whip of freezing (18, 32, D:7) a +0 club (18, 34, D:7) a +0 sling of flaming (unseen) (18, 38, D:7) a condenser vane (20, 34, D:7) a staff of poison (unseen) (20, 38, D:7) a piece from Xom's chessboard (15/15) (21, 37, D:7) a condenser vane (22, 20, D:7) a +0 club (22, 23, D:7) a +0 giant club (28, 36, D:7) a +0 rapier (28, 45, D:7) a scroll of identify (33, 35, D:7) a +0 flail (35, 35, D:7) a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) 5 gold pieces (4, -4, D:8) a book of Vapours (7, -5, D:8) 19 gold pieces (14, 27, D:8) a +0 robe (16, 26, D:8) a +0 long sword (16, 27, D:8) a +0 spear (17, 27, D:8) a +0 robe a +0 short sword (19, 7, D:8) a +0 shortbow a wand of polymorph (5) a centaur corpse (20, 29, D:8) a +0 falchion (23, 24, D:8) a +0 spear of flaming a +0 robe (24, 3, D:8) a howler monkey corpse (25, 3, D:8) an acid dragon corpse (26, 21, D:8) a +0 club an orc corpse (27, -3, D:8) 8 gold pieces (51, 42, D:8) a +0 short sword 7 poisoned darts (52, 41, D:8) a +0 club a +0 dagger 9 poisoned darts (53, 41, D:8) a +0 short sword (53, 42, D:8) a +0 whip 2 stones the Ecumenical Temple (52, 12, Temple) a +0 dagger a +0 robe