ababab Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (1, 1, D:1) a +0 dagger (6, -17, D:1) a +0 dagger (6, -3, D:1) a +0 spear (30, -26, D:1) a +0 plate armour (31, -7, D:1) a +0 club (33, 14, D:1) a staff of conjuration (37, -12, D:1) a +0 club (46, -13, D:1) a +0 club (50, 5, D:1) 3 stones (52, 4, D:1) a +0 dagger (53, -21, D:1) a +0 spear (56, -17, D:1) 8 stones (60, 3, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (4, -27, D:2) a +0 dagger (6, -37, D:2) the +1 pair of boots of the Spheres {Harm rN+ Int+3} Int: It affects your intelligence (+3). rN: It protects you from negative energy. Harm: It increases damage dealt and taken. (6, -20, D:2) a +0 dagger (7, -21, D:2) 5 stones (7, 1, D:2) a +0 club (12, -3, D:2) a +0 dagger (14, -23, D:2) a worm corpse (18, -17, D:2) a +0 club (18, -10, D:2) a +0 club (20, -27, D:2) a +0 dagger (22, -28, D:2) a +0 short sword a kobold corpse (skeletalised by now) (28, -1, D:2) a +0 hand axe (29, -11, D:2) a frilled lizard skeleton (32, -14, D:2) a +0 pair of gloves (42, -32, D:2) a +0 dagger