ababab Level 1 of the Dungeon (1, 29, D:1) a +0 leather armour (5, 14, D:1) a +0 leather armour (7, 9, D:1) 8 stones (13, 15, D:1) a +0 whip (13, 31, D:1) a ring of see invisible (15, 41, D:1) a +0 club (16, 44, D:1) a +0 helmet (30, 33, D:1) a +1 dagger of draining a +0 dagger (37, 30, D:1) 3 stones (52, 22, D:1) a +0 whip Level 2 of the Dungeon [Shop] Ruoschass's Weapon Shoppe 4 large rocks (30 gold) a +0 hand axe (33 gold) a +0 quarterstaff (44 gold) a +3 arbalest of freezing (276 gold) a +0 hand axe (33 gold) a +0 short sword (33 gold) 5 stones (5 gold) a +0 dagger (22 gold) a +3 spear of venom (226 gold) (0, 0, D:2) a +0 club (4, 24, D:2) a +0 mace (13, 5, D:2) the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (16, 12, D:2) a +0 ring mail (17, 3, D:2) 4 stones (33, -22, D:2) a +0 dagger (36, 1, D:2) a +0 mace (40, -19, D:2) 6 stones (49, -9, D:2) a +0 dagger (59, 7, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 16, D:3) a +0 leather armour (5, 15, D:3) a rat corpse (skeletalised by now) (17, -10, D:3) a +0 club (18, -35, D:3) a +0 robe (27, 7, D:3) 6 stones (31, 13, D:3) a +2 dagger of holy wrath (35, -35, D:3) a +0 club (37, -19, D:3) a +1 morningstar of protection