ababab Level 1 of the Dungeon [Shop] Utaus's Jewellery Boutique a ring of see invisible (150 gold) a ring of wizardry (300 gold) a +6 ring of dexterity (360 gold) an amulet of magic regeneration (300 gold) a ring of ice (250 gold) a ring of positive energy (200 gold) an amulet of reflection (300 gold) a ring of poison resistance (200 gold) the macabre finger necklace {Finger+ rN+} (400 gold) [amulet of nothing] Finger+: It enables you to equip an extra ring. rN: It protects you from negative energy. the ring of the Sky {Dex+6 SInv} (346 gold) [ring of see invisible] Dex: It affects your dexterity (+6). SInv: It lets you see invisible. a ring of willpower (250 gold) (0, 0, D:1) a +0 pair of gloves (13, 3, D:1) a +0 scale mail (35, 5, D:1) a +0 dagger of protection 3 stones (42, -5, D:1) a +0 dagger (52, -5, D:1) a +0 spear (54, 7, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 4 stones a +0 dagger (11, 0, D:2) 7 stones (15, -9, D:2) 6 stones (18, 14, D:2) a +0 dagger (19, 0, D:2) a +0 robe a +0 dagger (20, 3, D:2) a +0 robe (22, 26, D:2) 5 stones a +0 short sword (22, 27, D:2) 3 stones (25, 30, D:2) a +0 scythe a +0 robe (26, -2, D:2) a +0 robe (29, 13, D:2) a +1 ring mail of willpower (32, 3, D:2) a +0 dagger (37, 15, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -8, D:3) 7 stones (8, -14, D:3) a +0 ring mail a +0 club (17, -14, D:3) 5 poisoned darts a +0 short sword (18, 2, D:3) a +0 scale mail a +0 club a +0 dagger (18, 12, D:3) a +2 whip of venom (21, 10, D:3) a +0 short sword (32, -15, D:3) a +0 club a +0 club (36, -7, D:3) 6 stones (36, 4, D:3) a +0 leather armour a +0 war axe (40, -8, D:3) a +0 short sword (40, 1, D:3) a +0 flail Level 4 of the Dungeon (6, 16, D:4) a +0 sling (7, -8, D:4) a +0 club a +0 sling (7, -7, D:4) a +0 hand axe (18, 3, D:4) a +0 whip a +0 robe a +0 dagger (18, 33, D:4) a +0 rapier (19, 22, D:4) a +0 robe 2 javelins a +0 club (24, 18, D:4) a +0 robe a +0 dagger (25, 33, D:4) 4 stones (28, 22, D:4) a +0 dagger a +0 robe (29, 22, D:4) 6 poisoned darts a +0 club (32, 23, D:4) a +0 giant club (34, 5, D:4) a +0 trident (38, 20, D:4) the +4 falchion of the Inviting Madman {holy, Drain rElec Will+} rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (45, 6, D:4) a stone a +0 robe a +0 dagger a +0 ring mail a +0 flail (45, 21, D:4) a +0 leather armour a +0 dagger (46, -7, D:4) a +0 short sword (49, 21, D:4) a +0 plate armour Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (7, 28, D:5) 9 stones (7, 29, D:5) a stone (8, 23, D:5) a +0 giant club (21, 8, D:5) a +0 dagger (28, 44, D:5) a +0 club (29, 44, D:5) a +0 hand axe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (30, 10, D:5) a +0 whip (31, 10, D:5) a +0 short sword (32, 30, D:5) 4 stones (34, 10, D:5) a +0 hand axe a +0 scale mail (37, 3, D:5) a +0 ring mail (46, 38, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a staff of conjuration (17, -10, D:6) a +0 giant club (27, -14, D:6) a wand of acid (5) (31, -5, D:6) a +0 shortbow (33, -7, D:6) 12 gold pieces (34, -3, D:6) a scroll of fear