ababab Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -15, D:1) a +0 whip 3 stones (7, -3, D:1) a +0 whip of venom a stone (17, -16, D:1) a +0 robe (33, -33, D:1) 6 stones (37, -27, D:1) a +4 short sword of speed a +0 short sword 9 stones (37, -10, D:1) a +0 club (39, -35, D:1) 9 stones (41, -9, D:1) a +0 club (48, -39, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 0, D:2) a hobgoblin corpse (2, -4, D:2) the +9 plate armour of Parts Unknown {rC+ Will+} rC: It protects you from cold. Will: It increases your willpower. (7, -16, D:2) a +0 scale mail (9, -8, D:2) 2 boomerangs (13, -25, D:2) a +0 club 3 stones a kobold corpse (15, -5, D:2) a +0 short sword a kobold corpse (skeletalised by now) (24, -37, D:2) 5 boomerangs (27, -16, D:2) a +0 leather armour (29, 3, D:2) an adder corpse (skeletalised by now) (31, -13, D:2) a scarf of harm (31, -6, D:2) a +4 mace (38, -28, D:2) 3 boomerangs (40, -31, D:2) 8 stones (40, -18, D:2) a +0 robe (41, -19, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, -3, D:3) the +10 dagger of Hatred {spect, rElec rC+ rN+ Str+3} Str: It affects your strength (+3). rC: It protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. (6, 2, D:3) a +0 robe