Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 3075018414498821426 1 ababab the Vexing (level 1, 0/7 HPs) Began as a Felid Enchanter on Nov 3, 2023. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:02 (41 turns). ababab the Vexing (Felid Enchanter) Turns: 41, Time: 00:00:02 Health: 0/7 AC: 1 Str: 4 XL: 1 Next: 16% Magic: 4/4 EV: 17 Int: 16 God: Gold: 14 SH: 0 Dex: 16 Spells: 4/4 levels left Lives: 0 Deaths: 0 rFire . . . - Unarmed rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Scrolls b - a scroll of poison {unknown} c - a scroll of silence {unknown} Potions a - 2 potions of invisibility Skills: + Level 0.0 Fighting + Level 2.7 Dodging + Level 4.0 Stealth + Level 1.0 Unarmed Combat * Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 15% N/A 10% 3 Tukima's Dance Hex 15% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 16% N/A 13% 2 Dazzling Flash Conj/Hex 16% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Welcome, ababab the Felid Enchanter. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the gate. There is an open gate here. There is an open gate here. You now have 14 gold pieces. b - a scroll labelled WEBYRE SIESI c - a scroll labelled WEULEBL VUCVUQECS An endoplasm and a jackal come into view. There are monsters nearby! A jackal comes into view. The helpless jackal fails to defend itself. You claw the jackal! You kill the jackal! The endoplasm freezes you. You are frozen. The helpless jackal fails to defend itself. You claw the jackal! You kill the jackal! The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... ### #.. #.# ##.## ... ###.# ######.†.### ......J@...####### #####..###.#.....# #..###.#.....# #...#.......^.# #.#..##.#.#.....# .##.#..##.#.#.....# ............####### #......##.### #.#.#..##.# You could see an endoplasm. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ababab the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 41 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_loops_cross Action || total ---------------------------++------- Melee: Unarmed || 2 Stab: Sleeping || 2