ababab Level 1 of the Dungeon (14, 35, D:1) a +0 club (15, -6, D:1) a +0 cloak (16, 14, D:1) an orb of energy (17, -8, D:1) a +0 short sword (20, -7, D:1) a +0 leather armour (22, 27, D:1) a +0 club (24, 32, D:1) 6 stones (28, -12, D:1) a +0 cloak (35, -16, D:1) a +0 club (35, -9, D:1) a +0 dagger (43, 18, D:1) a +0 whip (43, 24, D:1) 3 stones (54, -18, D:1) a +0 pair of boots (59, 6, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Xirurpheeme's Weapon Boutique a +0 rapier (40 gold) the +9 whip of the Beginning {heavy, rPois} (607 gold) rPois: It protects you from poison. a +0 trident (35 gold) a +0 falchion (30 gold) a +0 hand axe (30 gold) the +1 battleaxe of Qoamomm {vamp, *Noise rPois rN+ rCorr} (420 gold) rPois: It protects you from poison. rN: It protects you from negative energy. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (0, 0, D:2) a scarf of harm (9, 6, D:2) a +0 war axe a +0 short sword (11, 3, D:2) a +0 chain mail (11, 19, D:2) 7 stones (12, -6, D:2) a +0 sling (15, 8, D:2) a +0 club (15, 13, D:2) a +0 dagger (15, 32, D:2) a +0 dagger (21, 22, D:2) a +0 spear (22, 25, D:2) a +0 robe (34, 2, D:2) a stone (46, 15, D:2) a +0 sling (51, -1, D:2) a +0 scale mail (59, 14, D:2) 2 stones Level 3 of the Dungeon (16, -12, D:3) a +0 dagger (19, 26, D:3) a +0 robe (21, -1, D:3) a +0 sling (42, 1, D:3) a +0 flail (49, -3, D:3) a +0 robe (53, 6, D:3) a +0 club (54, 1, D:3) a +0 pair of gloves (55, 2, D:3) 5 boomerangs (55, 9, D:3) 3 stones a +0 short sword (64, 2, D:3) 8 stones Level 4 of the Dungeon (0, 0, D:4) 6 poisoned darts (11, 18, D:4) 2 stones (16, 4, D:4) 4 stones (18, 20, D:4) a +0 rapier (21, -2, D:4) a +0 rapier (26, 8, D:4) a +0 giant spiked club (27, 18, D:4) a +3 flail of protection (27, 19, D:4) a +3 ring mail of poison resistance (30, 6, D:4) a +0 dagger (31, 19, D:4) a +0 robe (42, 7, D:4) a +0 hand axe (43, 28, D:4) a +0 robe (45, 7, D:4) a +0 club (50, 39, D:4) a +0 short sword (52, 9, D:4) a +0 cloak (55, 29, D:4) a +0 club 3 stones Level 5 of the Dungeon (0, 0, D:5) a stone (26, -7, D:5) a +0 dagger a +0 dagger a +0 flail a +0 ring mail a +0 club (27, -7, D:5) a +0 leather armour a +0 dagger (47, 8, D:5) a +0 short sword (50, 12, D:5) 8 stones (51, 32, D:5) a +0 flail (52, 31, D:5) a +0 ring mail (60, 7, D:5) a +0 flail 3 boomerangs (61, 9, D:5) a +0 flail (66, -6, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) 3 stones (6, 4, D:6) a +0 short sword (18, -2, D:6) a +0 leather armour (19, 16, D:6) a +0 whip (20, -6, D:6) 2 javelins (22, 15, D:6) a +0 pair of gloves (24, 14, D:6) 5 stones (26, 25, D:6) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (26, 37, D:6) +0 steam dragon scales (28, 29, D:6) a +0 morningstar (28, 33, D:6) a +0 leather armour (29, 33, D:6) a +0 rapier (30, 1, D:6) a +2 arbalest of electrocution (30, 33, D:6) a +0 leather armour (31, 12, D:6) a +0 dagger a boomerang a +0 leather armour (33, 12, D:6) a +0 hand axe a +0 flail a +0 dagger a +0 robe (34, 12, D:6) a +0 club (35, -3, D:6) a +0 long sword (35, 2, D:6) a +0 whip of flaming (36, 2, D:6) a +0 robe (38, 9, D:6) a +2 robe a +0 mace (40, 9, D:6) a +0 halberd a +0 hand axe (46, 11, D:6) 9 stones Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail a +0 buckler (0, 1, D:7) a +0 trident (2, -4, D:7) a +0 whip (3, -6, D:7) a +0 flail (3, 12, D:7) a +0 whip a +0 leather armour (3, 13, D:7) a +0 trident a +0 leather armour (4, -3, D:7) a +0 halberd (4, -1, D:7) a +0 whip (4, 12, D:7) a +0 dire flail a +0 plate armour a +0 dagger a +0 robe (5, -1, D:7) a +1 halberd of freezing (5, 28, D:7) a +0 quarterstaff (16, -10, D:7) 7 stones (17, 15, D:7) a +0 flail a +0 leather armour an amulet of regeneration a +0 short sword a +0 ring mail (38, 12, D:7) a +0 falchion (39, 10, D:7) a +0 flail a +0 leather armour a +0 dagger a +0 robe (41, 11, D:7) a +0 club 2 boomerangs a +0 leather armour (44, 15, D:7) a +0 club (48, 4, D:7) 9 stones Level 8 of the Dungeon (8, -29, D:8) a +0 robe a +0 club a +3 spear (8, -28, D:8) a +0 club a +0 flail a +0 robe (8, -27, D:8) 7 stones a +0 robe (8, 7, D:8) a +0 whip (11, -32, D:8) a +0 whip (14, -30, D:8) a +2 morningstar of freezing (14, 5, D:8) a +0 shortbow 8 stones (15, -44, D:8) a +0 short sword (17, 2, D:8) a +0 leather armour a +0 whip (18, -26, D:8) a +0 spear (19, -27, D:8) a stone (19, 1, D:8) a +0 whip of draining (21, -44, D:8) a +0 dagger (22, -33, D:8) 4 large rocks (27, -24, D:8) a scroll of poison (31, -39, D:8) a +0 robe (32, -38, D:8) a +0 great sword (32, -36, D:8) a +5 short sword (32, -31, D:8) a +0 robe a +5 falchion (33, -36, D:8) a +4 war axe (35, -28, D:8) a +0 robe a +0 robe (36, -28, D:8) a +3 hand axe a +2 short sword a +0 robe a +0 spear (39, -34, D:8) a +0 robe (39, -28, D:8) a +0 long sword (39, -27, D:8) a +0 robe (40, -26, D:8) a +0 quarterstaff 2 boomerangs a +0 short sword a +0 leather armour a +0 hand axe (42, -34, D:8) a +0 robe (42, -26, D:8) a +0 flail of protection (42, -25, D:8) a +0 ring mail (42, 3, D:8) a throwing net a +0 spear (43, 3, D:8) a +0 flail a +0 club (44, 3, D:8) a +0 vampiric whip (62, -37, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 sling (1, 3, D:9) 6 stones (5, 20, D:9) 8 stones (5, 23, D:9) a +0 shortbow 6 stones (7, 19, D:9) a +0 kite shield a +0 scale mail (8, 31, D:9) a +0 halberd (9, 20, D:9) a +0 spear (9, 24, D:9) a +0 spear of venom a +0 club (10, 23, D:9) a +0 spear a +0 robe (11, 24, D:9) a +0 giant club a +0 robe (11, 26, D:9) a +0 shortbow a +0 whip a +0 kite shield a +0 scale mail (11, 27, D:9) a +0 short sword (12, 25, D:9) 2 stones a +0 short sword (13, 15, D:9) +0 steam dragon scales (14, 7, D:9) a +0 whip (15, 19, D:9) 5 poisoned darts a +0 short sword (16, 8, D:9) 2 throwing nets (18, 13, D:9) a +0 ring mail (19, 6, D:9) a +0 club (19, 7, D:9) a +0 club (20, 8, D:9) a +0 dagger 5 poisoned darts (20, 15, D:9) a +0 halberd (22, 11, D:9) a +0 dagger 2 stones (22, 12, D:9) a +1 trident of pain (23, 12, D:9) a +0 whip (23, 15, D:9) a +0 flail (29, 22, D:9) 9 stones (32, 10, D:9) a +0 troll leather armour (34, 19, D:9) a +0 flail (39, 26, D:9) 4 poisoned darts Level 10 of the Dungeon (0, 0, D:10) the +9 plate armour of the Fig {*Corrode rF+++ Will++ SInv} rF: It renders you almost immune to fire. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Will: It greatly increases your willpower. (1, 18, D:10) a +0 dagger a +0 cloak (7, 45, D:10) a +0 pair of gloves (12, 50, D:10) a +0 shortbow (13, 5, D:10) a +0 flail (14, 9, D:10) a +0 spear a +0 helmet of intelligence (14, 10, D:10) a +0 halberd (15, 9, D:10) a +0 mace (15, 10, D:10) a +0 chain mail (16, 5, D:10) a +0 spear (16, 8, D:10) a +0 spear a +0 club a +1 battleaxe of holy wrath (16, 9, D:10) a +0 club a +0 chain mail (16, 50, D:10) a +4 dagger (17, 9, D:10) a +0 hand axe (17, 50, D:10) a +2 long sword of freezing (17, 51, D:10) a +0 robe (18, 9, D:10) a +0 falchion (18, 51, D:10) a +3 flail a +0 robe (19, 9, D:10) a +0 chain mail (20, 10, D:10) a +0 robe a +0 dagger (23, 51, D:10) a +0 great sword (24, 51, D:10) a +0 robe (25, 51, D:10) a +0 robe (26, 36, D:10) a +4 spear of freezing (26, 51, D:10) a +0 scimitar a +0 robe (27, 35, D:10) 3 stones a +0 robe (27, 36, D:10) a +2 flail a +0 great sword a +0 robe (27, 37, D:10) a +0 long sword (28, 9, D:10) 4 stones (28, 36, D:10) a +0 robe (28, 38, D:10) a +0 robe (29, 14, D:10) a +0 dagger (39, 37, D:10) a +0 rapier (50, 23, D:10) a +0 club a +0 ring mail (51, 22, D:10) a +0 dagger (51, 23, D:10) a +0 club a +0 ring mail a +0 club (52, 22, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 buckler (3, 0, D:11) a +1 hat (5, -29, D:11) a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (6, -29, D:11) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (7, -30, D:11) a +0 club a +0 leather armour (8, -30, D:11) a +2 flail of protection (9, -31, D:11) a +0 dagger an orc corpse (skeletalised by now) (13, -33, D:11) a +0 hand axe (13, -31, D:11) a +0 short sword (17, -29, D:11) a +0 trident (18, -2, D:11) 5 large rocks (21, -27, D:11) a +0 chain mail (22, -28, D:11) a +0 dagger (30, -6, D:11) a +3 dire flail of protection a +0 giant club (44, -4, D:11) 4 large rocks (44, 0, D:11) a piece from Xom's chessboard (15/15) (46, -40, D:11) a +0 shortbow (46, -39, D:11) a +0 shortbow (46, 1, D:11) a +0 war axe (47, -41, D:11) a +0 shortbow a +0 shortbow (47, -23, D:11) a +0 leather armour (48, -40, D:11) a +0 shortbow the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 9 gold pieces (2, 1, Lair:1) 12 gold pieces (4, 17, Lair:1) a book of Misfortune (5, 16, Lair:1) a +2 pair of boots (6, -17, Lair:1) a scroll of enchant weapon (7, 18, Lair:1) 6 boomerangs (7, 19, Lair:1) a scroll of identify (8, -22, Lair:1) a yak corpse (11, -5, Lair:1) a +0 war axe a Gauntlet (0, 0, Gauntlet) a potion of mutation (1, 0, Gauntlet) a ring of willpower (2, 18, Gauntlet) the felid corpse of ababab (2, 20, Gauntlet) a hornet corpse (3, 0, Gauntlet) the ring "Cizxi" {+Blink Fly rN+++ Str-3 Dex+4} [ring of flight] Str: It affects your strength (-3). Dex: It affects your dexterity (+4). rN: It renders you almost immune to negative energy. Fly: It grants you flight. +Blink: It lets you blink. (unseen) (3, 18, Gauntlet) a hornet corpse (4, 14, Gauntlet) a staff of poison (15, 14, Gauntlet) 4 stones (20, 14, Gauntlet) a scroll of fog