Dungeon Crawl Stone Soup version 0.30.2 (webtiles) character file. Game seed: 6517629155078265403 4 ababab the Vexing (level 1, 0/7 HPs) Began as a Felid Enchanter on Apr 19, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:09 (151 turns). ababab the Vexing (Felid Enchanter) Turns: 151, Time: 00:00:09 Health: 0/7 AC: 1 Str: 4 XL: 1 Next: 50% Magic: 4/4 EV: 17 Int: 16 God: Gold: 12 SH: 0 Dex: 16 Spells: 4/4 levels left Lives: 0 Deaths: 0 rFire . . . - Unarmed rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Scrolls b - a scroll of poison {unknown} c - a scroll of fog {unknown} Potions a - 2 potions of invisibility d - a potion of mutation {unknown} Skills: + Level 0.1 Fighting + Level 2.7 Dodging + Level 4.1 Stealth + Level 1.0 Unarmed Combat * Level 2.1 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 15% N/A 10% 3 Tukima's Dance Hex 15% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 16% N/A 12% 2 Dazzling Flash Conj/Hex 16% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The hobgoblin is heavily wounded. The hobgoblin misses you. You scratch the hobgoblin. You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! You see here a hobgoblin corpse. d - a clear potion Found a stone staircase leading down. Found a pair of gloves. A ball python comes into view. A ball python is nearby! A ball python and an endoplasm come into view. The ball python hisses angrily. You see here a +0 pair of gloves. A quokka comes into view. The ball python closely misses you. The ball python barely misses you. The endoplasm quivers. You scratch the ball python. Your bite misses the ball python. The ball python is severely wounded. The ball python bites you. The ball python closely misses you. You scratch the ball python. You kill the ball python! The endoplasm completely misses you. You scratch the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You scratch the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... #...#.# r## . ###.#.#.# .. ##. #...#...# #.. S.# #.#####.# #..# #.# #...#...# #...# #.# ###.#.### #.... #.# #...# #...J##.### ##.## #†@.[..#######.# #.......#.........# ################### You could see an endoplasm and a quokka (asleep). Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A ball python (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ababab the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 151 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_loops_cross Action || total ---------------------------++------- Melee: Unarmed || 14 Stab: Sleeping || 1 Dodge: Dodged || 10