abdbla the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +0 kite shield a +0 scale mail a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. a +5 broad axe the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. a +5 executioner's axe a +0 war axe (10, 4, D) a lightning rod (4/4) (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +2 pair of gloves of strength (19, 1, D) the amulet "Yjamep" {Acrobat Slay+3} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your accuracy and damage with ranged weapons and melee attacks (+3). (20, 0, D) a +2 vorpal trident (20, 1, D) a +4 plate armour of fire resistance (21, 0, D) an uncursed staff of air (21, 1, D) an uncursed ring of see invisible (22, 0, D) the +1 robe "Bangoopo" {Str+4} It affects your strength (+4). (22, 1, D) a book of Spatial Translocations (22, 7, D) a yak corpse (23, 0, D) an uncursed staff of fire (23, 1, D) an uncursed amulet of guardian spirit (23, 6, D) a porcupine corpse (23, 7, D) a porcupine corpse (23, 8, D) a hydra corpse (24, 0, D) a book of the Earth (24, 1, D) a +6 falchion of electrocution (24, 7, D) a crocodile corpse (still there?) a cane toad corpse (still there?) a water moccasin corpse (still there?) (25, 0, D) a tin of tremorstones (3/3) (25, 1, D) an uncursed staff of conjuration (25, 4, D) a rime drake corpse (25, 7, D) a komodo dragon corpse (25, 8, D) a cane toad corpse (26, 0, D) an uncursed ring of positive energy (26, 1, D) a tin of tremorstones (3/3) (26, 5, D) a dream sheep corpse (27, 0, D) Agrut's Collected Works on Mutagenic Evil Secrets Spells Type Level Known a - Sublimation of Blood Necromancy 2 no b - Passwall Transmutation/Earth 2 no c - Ice Form Ice/Transmutation 4 no d - Animate Dead Necromancy 4 no e - Simulacrum Ice/Necromancy 6 no (27, 1, D) a +2 plate armour of magic resistance (28, 0, D) the Papyrus of Rotation Spells Type Level Known a - Corona Hexes 1 no b - Freeze Ice 1 no c - Inner Flame Hexes/Fire 3 no d - Cause Fear Hexes 4 no e - Metabolic Englaciation Hexes/Ice 5 no f - Ozocubu's Refrigeration Ice 6 no (28, 1, D) the ring "Nukk" {rPois rC- Int+3} [ring of poison resistance] It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from poison. (29, 0, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (29, 1, D) a tin of tremorstones (3/3) (34, 28, D) the +8 long sword of Flawed Execution {drain, Str+5 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (+2). (34, 31, D) the +6 long sword "Peshuvok" {drain, +Blink rC+ Int+4 Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (-4). It protects you from cold. It lets you blink. (35, 14, D) an uncursed staff of death (35, 15, D) a +0 robe (35, 28, D) the cursed +1 hand crossbow "Killer Klown's Death" {penet, rElec rN++ SInv Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. It greatly protects you from negative energy. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (35, 29, D) a +0 dagger (36, 1, D) a +2 ring mail of fire resistance (36, 14, D) a +2 vampiric war axe (36, 15, D) a +3 scale mail of cold resistance (37, 0, D) a book of Geomancy (37, 1, D) 4 scrolls of enchant armour (37, 6, D) a cursed +3 halberd of freezing (still there?) a +0 robe (still there?) (37, 8, D) a cursed +0 morningstar (still there?) a +0 robe (still there?) an uncursed ring of stealth (still there?) (37, 20, D) a cursed +0 battleaxe (still there?) a +4 scale mail of fire resistance (still there?) (37, 27, D) an uncursed ring of flight (37, 28, D) a book of Dreams (37, 30, D) a +0 long sword (still there?) a +0 ring mail (still there?) (38, 0, D) an uncursed staff of fire (still there?) a scarf of harm (still there?) (38, 1, D) a +2 robe of magic resistance (38, 2, D) a scroll of brand weapon a manual of Bows an uncursed amulet of faith an uncursed ring of wizardry a +6 ring of strength (38, 14, D) a +0 hand axe (38, 15, D) an uncursed staff of fire (38, 28, D) an uncursed staff of air (38, 29, D) a +1 morningstar of protection a +2 ring mail of poison resistance (38, 31, D) a cursed +0 long sword (still there?) a +0 short sword (still there?) a +0 scale mail (still there?) (38, 35, D) a +0 vorpal mace (39, 0, D) a +2 robe of magic resistance (39, 6, D) a +0 halberd (39, 15, D) the +5 dagger "Neipel" {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (39, 18, D) a +0 vorpal trident (still there?) the +8 fustibalus "Wiaqid" {vorpal, +Inv Str-5 Int+4} (still there?) Any stone fired from it inflicts extra damage. It affects your strength (-5). It affects your intelligence (+4). It lets you turn invisible. a +4 short sword of freezing (still there?) a +0 robe (still there?) (39, 28, D) an uncursed staff of cold (39, 32, D) a +0 rapier a +0 rapier a +0 leather armour (39, 33, D) a +0 mace of protection (40, 0, D) a lightning rod (4/4) (40, 1, D) a cursed amulet of inaccuracy (40, 14, D) a +2 mace of draining (40, 15, D) a +4 scimitar of holy wrath (40, 28, D) an uncursed staff of conjuration (40, 29, D) a book of the Warp (40, 30, D) a +2 kite shield of protection (40, 32, D) a +0 long sword (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (40, 33, D) an arrow (41, 0, D) a +4 falchion of holy wrath (41, 1, D) a +3 short sword of venom a +2 leather armour of magic resistance (41, 14, D) a +5 spear of venom (41, 15, D) 4 scrolls of enchant armour (41, 20, D) a +1 rapier of draining (41, 29, D) an uncursed staff of air (41, 30, D) a +0 scimitar (still there?) a +0 ring mail (still there?) a +0 longbow (still there?) 33 arrows (still there?) a +4 chain mail of positive energy (still there?) (41, 31, D) a +0 shortbow (still there?) a +4 great sword of draining (still there?) 30 arrows (still there?) a +0 leather armour (still there?) (41, 32, D) a +0 long sword (41, 33, D) a +0 long sword (still there?) a +0 leather armour (still there?) (42, 2, D) a box of beasts (3/3) (42, 14, D) the +9 falchion "Kuanoaph" {drain, rF+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from negative energy. (42, 15, D) an uncursed staff of conjuration (42, 28, D) a +1 hand axe of draining (42, 29, D) an arrow a +0 leather armour of magic resistance (42, 30, D) a +0 scimitar (still there?) a +0 ring mail (still there?) (43, 14, D) a +2 hand axe of flaming (43, 20, D) the +6 scale mail of the Postmodern Youths {Int-5 Dex+7} It affects your intelligence (-5). It affects your dexterity (+7). (43, 28, D) an uncursed staff of poison (43, 29, D) the +11 dagger "Jellyslayer" {drain, +Fly} A truly terrible weapon, it drains the life of those it strikes. It lets you fly. (43, 33, D) a +0 long sword (45, 29, D) a +0 dagger (48, 24, D) a +3 plate armour of cold resistance (49, 0, D) an uncursed staff of air (49, 12, D) the +6 arbalest "Damnation" {damnation} (49, 25, D) a lightning rod (4/4) (49, 36, D) a +3 longbow of freezing (49, 37, D) an uncursed amulet of reflection (50, 0, D) a +2 ring mail of positive energy (50, 1, D) a book of the Dragon (50, 12, D) an uncursed staff of fire (50, 13, D) a Grand Grimoire (50, 26, D) the +4 arbalest of Dim Light {speed, rC+ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It protects you from cold. a cursed +0 mace an uncursed staff of conjuration (51, 0, D) the +4 scale mail of the Shrike {Dex+3} It affects your dexterity (+3). (51, 4, D) a +0 short sword (still there?) a +0 chain mail (still there?) an uncursed amulet of guardian spirit (still there?) (51, 5, D) a +0 scimitar (still there?) a +0 plate armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 giant spiked club (still there?) (51, 12, D) an uncursed staff of fire (51, 13, D) a +4 antimagic lajatang (51, 16, D) (unseen) (51, 18, D) (unseen) (51, 27, D) a +0 whip a +1 cloak a +0 short sword (51, 36, D) the cursed +1 storm dragon scales of Anaesthesia {*Corrode +Inv rElec Int+2 Dex+4} It affects your intelligence (+2). It affects your dexterity (+4). It insulates you from electricity. It lets you turn invisible. It may corrode you when you take damage. It has a curse placed upon it. (51, 37, D) a +6 hunting sling (51, 41, D) a +0 antimagic rapier a +0 animal skin a +1 antimagic broad axe a +0 animal skin (52, 1, D) a +1 scale mail of cold resistance (52, 3, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) (52, 4, D) a +0 flail a +0 chain mail a +0 dire flail a +0 giant club a +0 dagger a +0 robe (52, 5, D) a +0 halberd a +0 plate armour (52, 12, D) a +2 dire flail of protection (52, 24, D) a +0 halberd an uncursed staff of poison (52, 28, D) a +0 halberd (52, 29, D) a +0 hand axe (52, 36, D) a +1 vorpal quarterstaff (52, 37, D) a +0 spear of venom (52, 42, D) (unseen) (53, 0, D) an uncursed staff of conjuration (53, 1, D) the +9 hunting sling of Heekhifa {speed, rF+ Int+5 Dex+6} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It affects your dexterity (+6). It protects you from fire. (53, 2, D) a +0 dagger a +0 robe (53, 12, D) the cursed ring "Weaxesomet" {+Fly AC-4} [ring of protection] It affects your AC (-4). It lets you fly. It has a curse placed upon it. (53, 13, D) a lightning rod (4/4) (53, 24, D) a +0 war axe (53, 25, D) a +0 battleaxe a +2 leather armour of cold resistance (53, 29, D) a +0 mace (still there?) a +0 battleaxe (still there?) (53, 30, D) a +2 quarterstaff of distortion (unseen) (53, 37, D) a +3 falchion of holy wrath (54, 0, D) a +2 vorpal flail (54, 3, D) a +0 giant club (54, 4, D) a +0 giant spiked club (54, 12, D) a box of beasts (3/3) (54, 23, D) a +4 hand axe of venom (54, 24, D) an uncursed staff of air (54, 36, D) a book of Transfigurations (55, 0, D) the cursed +3 war axe of Ashenzari's Approval {holy, rN+ Str+2 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your dexterity (+3). It protects you from negative energy. It has a curse placed upon it. (55, 4, D) a +0 giant club (55, 12, D) a book of Spatial Translocations (55, 13, D) a book of Changes (59, 36, D) Sif Muna's Handbook of the Glacier Spells Type Level Known a - Freeze Ice 1 no b - Frozen Ramparts Ice 3 no c - Summon Ice Beast Ice/Summoning 4 no d - Freezing Cloud Conjuration/Ice/Air 6 no e - Simulacrum Ice/Necromancy 6 no (60, 37, D) a condenser vane (1/2) (60, 40, D) a +0 battleaxe (61, 0, D) a book of Debilitation (61, 8, D) an uncursed staff of earth (61, 10, D) a +4 trident of venom (61, 26, D) a +1 robe of fire resistance (61, 36, D) a +0 scimitar of protection (61, 37, D) a +1 leather armour of fire resistance (61, 40, D) a cursed +0 robe a +0 flail (62, 3, D) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (62, 8, D) a lightning rod (4/4) (62, 9, D) an uncursed staff of conjuration (62, 10, D) a +0 short sword (62, 16, D) a +2 hunting sling of flaming (62, 17, D) a lightning rod (4/4) (62, 26, D) a book of Fire (62, 27, D) an uncursed staff of cold (62, 30, D) a +0 scimitar (62, 36, D) a book of the Earth (62, 40, D) a +0 dagger (still there?) a +0 robe (still there?) the ring "Ozu Mub" {MP+9 Dex+7 SInv} (still there?) [ring of magical power] It affects your dexterity (+7). It affects your magic capacity (+9). It lets you see invisible. a +0 robe (still there?) (63, 0, D) a +0 mace (63, 3, D) the +10 demon blade "Coxt" {vorpal, rC+ rN+ Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from cold. It protects you from negative energy. (63, 8, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (63, 16, D) a +1 long sword (63, 17, D) a +0 fustibalus of freezing (63, 20, D) a +2 vorpal hand axe (still there?) a +0 arbalest (still there?) 12 bolts (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) (63, 23, D) a bolt (63, 26, D) a +2 spectral quarterstaff (63, 30, D) a +0 flail (still there?) a +0 robe (still there?) (63, 37, D) a book of Debilitation (64, 3, D) a +0 mace (64, 17, D) the +3 hunting sling "Cilaphi" {venom, rC+ rN+++ Str-5 Int+4} It poisons the ammo it fires. It affects your strength (-5). It affects your intelligence (+4). It protects you from cold. It renders you almost immune to negative energy. (64, 19, D) a +0 arbalest 15 bolts (64, 20, D) a +0 flail a +0 robe a +0 scimitar a +0 leather armour (64, 21, D) 5 bolts (64, 26, D) a +1 chain mail of poison resistance (65, 20, D) the cursed +1 hand axe "Ymolutau" {chaos, rC+} Each time it hits an enemy it has a different, random effect. It protects you from cold. It has a curse placed upon it. a +0 plate armour a cursed -1 kite shield (65, 26, D) a +1 eveningstar of holy wrath (67, 0, D) an uncursed staff of fire (68, 2, D) a +0 dagger (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 shortbow (still there?) 39 arrows (still there?) a +0 leather armour (still there?) (68, 5, D) an arrow (69, 0, D) a book of Burglary (70, 8, D) an uncursed staff of air (70, 37, D) a book of Dreams (70, 41, D) a +4 short sword of speed (71, 8, D) an uncursed staff of death (71, 11, D) a +0 long sword (still there?) a +0 ring mail (still there?) (71, 17, D) a +0 morningstar of draining (71, 20, D) (unseen) (71, 26, D) a +2 vampiric whip (71, 27, D) a +3 falchion of electrocution (71, 36, D) a book of Conjurations (71, 39, D) an uncursed staff of cold (71, 41, D) a +1 vorpal hand axe (72, 8, D) a +2 scale mail of cold resistance (72, 11, D) 3 arrows (still there?) a +0 dagger (still there?) (72, 12, D) an arrow (72, 16, D) a box of beasts (3/3) (72, 26, D) a box of beasts (3/3) (72, 27, D) a book of the Tempests (72, 36, D) the Handbook of Poison and the Glacier Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Summon Ice Beast Ice/Summoning 4 no c - Olgreb's Toxic Radiance Poison 4 no (72, 37, D) a +3 vorpal mace (73, 1, D) a +0 club (73, 10, D) a +0 short sword a +0 longbow 14 arrows a +0 leather armour (73, 12, D) a +0 dagger (73, 16, D) the +11 halberd "Jadyirgh" {vorpal, MR+ Dex+4 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you see invisible. (73, 17, D) a book of the Sky (73, 26, D) a +1 hand crossbow of flaming (73, 27, D) a +0 shortbow of freezing (73, 36, D) a Fen Folio (74, 2, D) a +1 long sword of electrocution (75, 2, D) a +0 whip (still there?) the +6 hunting sling of Yredelemnul {flame, rPois MR+} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments.