abdbla the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the +14 obsidian axe {vorpal, *Drain +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It causes draining when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, *Drain} A truly terrible weapon, it drains the life of those it strikes. It causes draining when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 16, D) a staff of earth (61, 26, D) a box of beasts (61, 28, D) a jumping spider corpse (61, 30, D) a scorpion corpse (62, 9, D) a +5 dagger of venom (62, 16, D) a lightning rod (4/4) (62, 26, D) a manual of Summonings (62, 27, D) the +0 pair of gloves of Zishat {rElec} It insulates you from electricity. (63, 0, D) a ring of flight (63, 3, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 buckler (still there?) an amulet of magic regeneration (still there?) (63, 16, D) a +1 chain mail of poison resistance (63, 17, D) a phial of floods (63, 26, D) the ring of the Hare {EV+8} [ring of evasion] It affects your evasion (+8). (63, 27, D) a manual of Fire Magic (63, 32, D) a redback corpse (64, 3, D) a +0 short sword (still there?) a +0 vorpal arbalest (still there?) a +0 robe (still there?) (64, 16, D) a staff of conjuration (64, 17, D) the +1 chain mail of the Tanner {Rampage} It bestows one free step when moving towards enemies. (64, 26, D) a +2 scale mail of cold resistance (64, 27, D) the +11 scythe "Coleprol" {spect, rPois} (still there?) When it strikes, its spirit leaps out and fights alongside the wielder. It protects you from poison. a scorpion corpse (still there?) (65, 26, D) a box of beasts (67, 0, D) a +3 hand axe of freezing (68, 0, D) a staff of air (70, 9, D) a staff of conjuration (70, 30, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler (still there?) (71, 12, D) a +2 quarterstaff of draining (71, 16, D) a phial of floods (71, 17, D) a +1 flail of protection (71, 26, D) a +1 spear of venom (71, 30, D) a +0 short sword (still there?) the +4 fustibalus of Floods {venom, rC- rN+ Int+4} (still there?) It poisons the ammo it fires. It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from negative energy. a +0 robe (still there?) a jumping spider corpse (still there?) (72, 16, D) a +1 plate armour of poison resistance (72, 22, D) (unseen) (72, 26, D) a +2 whip of electrocution (73, 1, D) the +8 great mace "Lone Qin" {antimagic, rF- Str+2 Int+4 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your intelligence (+4). It makes you vulnerable to fire. It makes you more stealthy. (73, 16, D) a staff of cold (73, 17, D) a +0 robe (73, 21, D) a +0 whip (73, 26, D) the +6 hunting sling of Extremism {freeze, Int-4 Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-4). It affects your dexterity (+5). (73, 29, D) a wind drake corpse (73, 32, D) a +0 spear (still there?) a spriggan corpse (still there?) (74, 32, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (75, 32, D) a black bear corpse