Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14872733379324937494 65 achylon the Magician (level 4, -3/32 HPs) Began as a Djinni Conjurer on Jan 31, 2025. Slain by a hobgoblin (4 damage) ... on level 3 of the Dungeon. The game lasted 00:04:42 (678 turns). achylon the Magician (Djinni Conjurer) Turns: 678, Time: 00:04:42 Health: -3/32 AC: 2 Str: 6 XL: 4 Next: 35% Gold: 84 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . h - +4 rapier (drain) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons h - a +4 rapier of draining (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of noise {unknown} f - 2 scrolls of teleportation {unknown} g - 4 scrolls of identify {unknown} j - a scroll of immolation {unknown} Potions b - 2 potions of ambrosia {unknown} e - 2 potions of enlightenment {unknown} i - a potion of heal wounds {unknown} k - 3 potions of curing {unknown} Skills: * Level 1.6 Fighting + Level 3.0 Dodging + Level 2.3 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 e - Shock Conj/Air 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (75% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray misses the ball python. (Press . to maintain the ray.) The searing ray misses the ball python. The hobgoblin hits you. The searing ray hits the ball python. You kill the ball python! The hobgoblin hits you but does no damage. Things that are here: 15 gold pieces; a ball python corpse You see here a hobgoblin corpse. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The hobgoblin hits you. The searing ray hits the hobgoblin. The hobgoblin is almost dead. The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. The hobgoblin closely misses you. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Unknown command. The gnoll attacks as it pursues you! The gnoll misses you. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. The gnoll barely misses you. The hobgoblin hits you. You die... ... ..# #.# #.# ##.## ... #.# #@# #g# #g# ..#####$## .........# .#####.#.# #.#.# #.#.# #.#.# You could see a gnoll and a hobgoblin. Vanquished Creatures 2 gnolls (D:3) An adder (D:2) 2 dart slugs (D:1) 2 ribbon worms (D:2) 4 ball pythons 2 endoplasms 3 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins 4 kobolds A quokka (D:1) 3 frilled lizards 2 rats (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | achylon the Djinni Conjurer began the quest for the Orb. 0 | D:1 | achylon set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 3 | D:1 | Noticed an electric eel 35 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 64 | D:1 | Noticed an electric eel 197 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 197 | D:2 | Learned a level 1 spell: Shock 290 | D:3 | Noticed a scorpion 651 | D:2 | Reached skill level 1 in Fighting 659 | D:3 | Reached XP level 4. HP: 22/32 MP: 0/0 676 | D:3 | HP: 1/32 [gnoll/+0 halberd (9)] 678 | D:3 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_basic, wander_ebering_terrifying_dragon_lair D:2: layout_basic, kennysheep_nondescript D:3: layout_loops_ring, ebering_ghost_reflecting_pool, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.3 Fighting | 1 | 1.6 Dodging | 3 | 3.0 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Rapier | 4 | 1 || 5 Cast: Magic Dart | 13 | || 13 Searing Ray | 17 | 3 || 20 Stab: Sleeping | 1 | || 1 Armour: Robe | 8 | 5 || 13 Dodge: Dodged | 10 | 4 || 14