Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9607671551437624470 65 achylon the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Feb 2, 2025. Slain by a water moccasin (4 damage) ... on level 3 of the Dungeon. The game lasted 00:02:16 (2057 turns). achylon the Magician (Djinni Conjurer) Turns: 2057, Time: 00:02:17 Health: 0/31 AC: 2 Str: 4 (6) XL: 4 Next: 34% Gold: 113 EV: 11 Int: 19 (22) God: SH: 0 Dex: 12 (13) rFire + + + (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying, invisible A: sickness immunity, fire resistance 3, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, thin skeletal structure 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 113 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 4 scrolls of identify {unknown} f - a scroll of poison {unknown} h - a scroll of vulnerability {unknown} Potions d - a potion of degeneration e - a potion of mutation g - a potion of berserk rage {unknown} i - a potion of enlightenment {unknown} Skills: + Level 3.2 Dodging + Level 2.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Shock Conj/Air 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is almost immune to the effects of heat. (rF+++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Message History Aim: a water moccasin (63% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin completely misses you. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin bites you! The searing ray misses the water moccasin. The water moccasin closely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Okay, then. The water moccasin attacks as it pursues you! The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 63% to hit) Okay, then. Unknown command. It was a potion of mutation. You feel extremely strange. You feel more resistant to heat. Your bones become slightly less dense. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Unknown command. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin misses you. Unknown command. It was a potion of invisibility. You fade into invisibility! The water moccasin bites you. You die... #......#..#....... #......###'###+### ######..........# # +.....########### # #####.# #.## ### #..# #.. ##.# ##.# ########@# #..) #.......S# #..# #........# #... #........# #.## .......... ...## ........... #.. ..####...... #.# . #....... .. ########. .. You could see a water moccasin (unable to see you). Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 2 ball pythons 4 endoplasms A goblin (D:1) 6 hobgoblins 3 jackals (D:2) 3 quokkas (D:2) 4 bats 4 frilled lizards 3 kobolds (D:1) 3 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | achylon the Djinni Conjurer began the quest for the Orb. 0 | D:1 | achylon set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 95 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 786 | D:1 | Found Oganiv's Weapon Shop. 824 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 824 | D:2 | Learned a level 1 spell: Shock 1312 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1939 | D:3 | Found an opulent altar of Gozag. 2047 | D:3 | Noticed a water moccasin 2055 | D:3 | Gained mutation: Your flesh is almost immune to the effects | of heat. (rF+++) [potion of mutation] 2055 | D:3 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 2057 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_loops_cross, serial_shops, shop D:2: layout_basic, serial_park_tiny_1 D:3: layout_basic, mainiacjoe_overflow_24_doors, nicolae_overflow_hidden_temple, nicolae_ru_the_path_less_chosen, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.2 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 10 | || 10 Searing Ray | 23 | 11 || 34 Use: Potion | | 3 || 3 Armour: Robe | 8 | 13 || 21 Dodge: Dodged | 14 | 12 || 26