achylon the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 orcbow a +5 shortbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a maw talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (11, 0, D) a +0 shortbow the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} (49, 24, D) a staff of conjuration (unseen) (50, 13, D) a +5 ring of evasion (50, 25, D) the +7 quick blade of the Original Sin {holy, *Noise Str+6} *Noise: It may make a loud noise when swung. Str+6: It affects your strength (+6). (unseen) (51, 13, D) a staff of cold (unseen) (51, 25, D) a staff of conjuration (unseen) (51, 36, D) a +4 spectral giant spiked club (52, 13, D) a +5 ring of evasion (52, 25, D) a staff of cold (unseen) (53, 13, D) a +0 falchion of electrocution (unseen) (53, 36, D) a staff of fire (unseen) (53, 37, D) a +3 long sword of holy wrath (unseen) (53, 39, D) a +0 dagger a +0 robe a human corpse (53, 40, D) a +0 war axe a +0 robe (54, 13, D) a +3 hand axe of venom (unseen) (54, 25, D) the staff "Inistysh" {rPois Will+ Dex+3 Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (unseen) (54, 36, D) a +0 chain mail of fire resistance (unseen) (54, 42, D) a +4 short sword (still there?) a +0 robe (still there?) (54, 43, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (54, 44, D) a +0 battleaxe of freezing (unseen) (55, 13, D) a box of beasts (55, 24, D) the Unrestrained Analects (55, 33, D) the staff of the Purse {+Blink rN+ Necro} [staff of death] +Blink: It lets you blink. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (55, 39, D) a +0 dagger a +0 robe (55, 41, D) a +2 halberd (still there?) a +0 robe (still there?) (57, 29, D) a staff of earth (unseen) (58, 43, D) a glowing shapeshifter corpse (skeletalised by now) (59, 36, D) a staff of death (unseen) (59, 37, D) a +5 spectral quarterstaff (unseen) (60, 37, D) an orb of mayhem (unseen) (60, 40, D) a glowing shapeshifter corpse (skeletalised by now) (61, 3, D) a +0 dagger a +0 robe (61, 8, D) a +0 short sword of draining (unseen) (61, 37, D) a +4 ring mail of fire resistance (unseen) (61, 38, D) a +6 ring of dexterity (62, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 8, D) the +0 ring mail of the Raven {Fly rElec rCorr} Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (62, 9, D) the +6 dagger of the Whelk {freeze, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (62, 11, D) a hell hound corpse (skeletalised by now) (62, 26, D) a staff of conjuration (62, 27, D) a staff of alchemy (unseen) (62, 32, D) a +0 war axe (62, 33, D) a +0 dagger a +0 robe (63, 3, D) a +0 hand axe (63, 4, D) a +0 dagger a +0 robe (63, 8, D) a +4 short sword of speed (unseen) (63, 17, D) a staff of cold (unseen) (63, 27, D) a +4 sling of freezing (63, 31, D) a +0 dagger a +0 leather armour (63, 32, D) a +0 morningstar a +0 scale mail a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 36, D) a staff of cold (unseen) (63, 37, D) the +0 spear of Contention {drain, rC- rN+ Int+3} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (64, 17, D) a staff of alchemy (unseen) (64, 27, D) a +1 shortbow of freezing (unseen) (64, 32, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 33, D) a +0 dagger a +0 robe (65, 26, D) the +4 quick blade "Demmaive" {flame, rElec rF+ rC- Str+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). (unseen) (66, 22, D) a hell hound corpse (skeletalised by now) (67, 0, D) a +2 heavy great sword (unseen) (69, 30, D) a ball python corpse (skeletalised by now) (69, 32, D) a black mamba corpse (skeletalised by now) (69, 36, D) a +5 trident of freezing (unseen) (70, 9, D) a +0 chain mail of willpower (70, 10, D) a +0 flail a +0 chain mail (70, 32, D) a water moccasin corpse (skeletalised by now) (70, 37, D) the +7 falchion "Fij Bimio" {pain, rN++ Str-2} rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). (71, 8, D) a +2 great mace of holy wrath (71, 9, D) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (71, 16, D) the +0 leather armour of the Game of Life {rElec rC- rCorr Str+3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (71, 21, D) a shapeshifter corpse (skeletalised by now) (71, 22, D) a shapeshifter corpse (skeletalised by now) (71, 26, D) a staff of air (unseen) (71, 27, D) a +5 giant spiked club (71, 30, D) a +0 long sword a naga corpse (skeletalised by now) (71, 31, D) a +0 whip (71, 36, D) a +4 dagger of holy wrath (71, 37, D) a +2 vampiric halberd (72, 9, D) a +0 dagger (still there?) a +0 robe (still there?) the +7 great mace of the Tent {speed, rPois} (still there?) rPois: It protects you from poison. (72, 10, D) a +0 hand axe (72, 11, D) a +0 flail (72, 16, D) the +4 dagger "Ysux" {vamp, rCorr Str+7 Dex-2} rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). Dex-2: It affects your dexterity (-2). (72, 17, D) a +4 orcbow of freezing (72, 36, D) a +1 orcbow of electrocution (72, 37, D) a +2 broad axe of holy wrath (unseen) (73, 1, D) a blade talisman (73, 27, D) a +5 vampiric falchion (unseen) (73, 37, D) a staff of fire (74, 43, D) a hell hound corpse (skeletalised by now) (75, 1, D) the +12 hand axe "Marropn" {reap, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy.