achylon the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 orcbow a +5 shortbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 leather armour (10, 0, D) a +0 shortbow the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman of the Valley {*Slow rCorr Str+4 Int+3} [fortress talisman] *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} (59, 12, D) a wolf corpse (59, 13, D) +5 golden dragon scales (60, 13, D) a river rat corpse (62, 8, D) the +6 halberd of Propriety {elec, *Noise rPois Will- Stlth+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (62, 9, D) a +0 flail of protection (63, 0, D) a +2 broad axe of freezing (unseen) (67, 0, D) a staff of cold (unseen) (68, 0, D) a +4 halberd of freezing (68, 1, D) a water moccasin corpse (skeletalised by now) (68, 4, D) a +0 scimitar a +0 robe a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (69, 0, D) a +2 spectral quarterstaff (unseen) (70, 8, D) a +4 dagger of venom (unseen) (70, 9, D) a staff of death (unseen) (71, 8, D) the staff "Isicid" {rElec rPois rN+ Int-4 Air Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (71, 9, D) a +0 trident (71, 11, D) a +0 trident a +0 trident 2 boomerangs a merfolk corpse (72, 8, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (unseen) (72, 9, D) a Handbook of Applied Construction (75, 1, D) a staff of alchemy (unseen)