Dungeon Sprint DCSS version 0.33-a0-1465-g0ed8941409 (webtiles) character file. Game seed: 13031240710911947200 1005 achylon the Nimble (level 7, -11/53 HPs) Began as a Demigod Hunter on Apr 22, 2025. Mangled by a merfolk ... wielding a +0 trident (27 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:06:23 (354 turns). achylon the Nimble (Demigod Hunter) Turns: 354, Time: 00:06:24 Health: -11/53 AC: 0 Str: 12 XL: 7 Next: 68% Magic: 9/9 EV: 29 Int: 11 God: Gold: 0 SH: 0 Dex: 37 Spells: 6/6 levels left rFire . . . l - +8 storm bow {elec, penet} rCold . . . [offhand occupied] rNeg . . . (no body armour) rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ o - +6 ring of dexterity HPRegen 0.28/turn n - +6 ring of dexterity MPRegen 0.11/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons k - a +5 triple sword l - the +8 storm bow (weapon) {elec, penet} (You found it in the Dungeon) E - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. F - a +5 longbow G - a +5 triple crossbow H - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) I - the +9 sword of Power {lifebolt} (You found it in the Dungeon) Jewellery a - the ring "Tuir" {rPois MP+6 Str-3 Dex-5 SInv} (You found it in the Dungeon) [ring of see invisible] rPois: It protects you from poison. MP+6: It affects your magic capacity (+6). Str-3: It affects your strength (-3). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. b - a ring of poison resistance j - the ring "Tatoriem" {rN+ rCorr} (You found it in the Dungeon) [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. m - a ring of flight n - a +6 ring of dexterity (worn) o - a +6 ring of dexterity (worn) p - a ring of wizardry Wands t - a wand of mindburst (7) u - a wand of quicksilver (7) Scrolls c - a scroll of butterflies i - 4 scrolls of blinking y - 4 scrolls of amnesia B - 7 scrolls of fog C - 5 scrolls of identify D - 2 scrolls of fear Potions d - 10 potions of curing e - 9 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage v - 2 potions of brilliance w - 2 potions of invisibility x - 4 potions of resistance A - 5 potions of might Miscellaneous q - a +0 Gell's gravitambourine (2/2) Skills: - Level 1.7 Fighting * Level 11.0 Ranged Weapons + Level 12.6 Dodging - Level 0.8 Stealth You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 0% 2d6 71% 3 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 98% 4 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You shoot an arrow. The arrow pierces through the merfolk!! Lightning courses through the merfolk! The merfolk is almost dead. The arrow pierces through the merfolk! The merfolk is severely wounded. The merfolk throws a boomerang. The boomerang completely misses you. The merfolk misses you. The merfolk hits you from afar with a +0 trident!! Fire: l) +8 storm bow {elec, penet} Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (severely wounded, 72% to hit) You shoot an arrow. The arrow pierces through the merfolk! You kill the merfolk! The arrow closely misses the merfolk. The merfolk misses you. The merfolk hits you from afar with a +0 trident. Your Ranged Weapons skill increases to level 10! Your Dodging skill increases to level 12! You have reached level 7! Fire: l) +8 storm bow {elec, penet} Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (severely wounded, 73% to hit) You shoot an arrow. The arrow pierces through the merfolk!! You kill the merfolk! The merfolk completely misses you. The merfolk barely misses you. Your Ranged Weapons skill increases to level 11! Fire: l) +8 storm bow {elec, penet} Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (lightly wounded, 73% to hit) You shoot an arrow. The arrow barely misses the merfolk. The merfolk closely misses you. The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Fire: l) +8 storm bow {elec, penet} Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (lightly wounded, 73% to hit) You shoot an arrow. The arrow closely misses the merfolk. The merfolk completely misses you. The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! You die... ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..ß©ß...▓..ß©ß...▓ ▓...)....▓..)|=...▓ ▓...)....▓..|):...▓ ▓........▓........▓ ▓........▓..m)m...▓ ▓†▓....▓.▓.▓....▓.▓ ▓[†.©....▓...@....▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 2 merfolk. Vanquished Creatures 3 merfolk (D) A naga (D) A water moccasin (D) A wolf (D) An iguana (D) 2 river rats (D) A shadow imp (D) 2 ufetubi (D) A ball python (D) A bat skeleton (D) 2 bat zombies (D) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | achylon the Demigod Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 3/3 13 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 13 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 13 | D | Found the +10 dark maul {heavy} 13 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 13 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 13 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 14 | D | Found a transporter. 20 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 20 | D | Found the +6 shillelagh "Devastator" {shatter} 20 | D | Found the +11 plutonium sword {^Contam Stlth-} 20 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 20 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 20 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 20 | D | Found the +9 sword of Power {lifebolt} 20 | D | Found the +7 mace of Variability {chaos, chaos arc} 20 | D | Found the +11 Singing Sword {sonic wave} 20 | D | Found the +8 storm bow {elec, penet} 28 | D | Got the +8 storm bow {elec, penet} 32 | D | Identified the fortress talisman of the Valley {*Slow rCorr | Str+4 Int+3} 52 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 69 | D | Got the +11 Singing Sword {sonic wave} 69 | D | Got the +9 sword of Power {lifebolt} 79 | D | Reached XP level 2. HP: 24/24 MP: 4/4 83 | D | Entered arena 2. 83 | D | Found a transporter. 94 | D | Entered arena 3. 94 | D | Noticed a water moccasin 94 | D | Noticed a naga 94 | D | Found a transporter. 95 | D | Killed a water moccasin 96 | D | Reached skill level 7 in Dodging 96 | D | Reached XP level 3. HP: 29/29 MP: 5/5 96 | D | Reached XP level 4. HP: 36/36 MP: 6/6 97 | D | Killed a naga 98 | D | Reached skill level 9 in Dodging 98 | D | Reached XP level 5. HP: 9/41 MP: 7/7 219 | D | Entered arena 4. 219 | D | Found a transporter. 228 | D | Got the ring "Tuir" {rPois MP+6 Str-3 Dex-5 SInv} 234 | D | Entered arena 5. 234 | D | Found a transporter. 239 | D | Reached skill level 10 in Dodging 246 | D | Reached skill level 11 in Dodging 246 | D | Reached XP level 6. HP: 20/48 MP: 8/8 260 | D | Got the ring "Tatoriem" {rN+ rCorr} 346 | D | Entered arena 6. 346 | D | Found the ring of the Hare {EV+10} 346 | D | Noticed a merfolk 346 | D | Noticed a merfolk 346 | D | Noticed a merfolk 346 | D | Noticed a merfolk 346 | D | Noticed a merfolk 346 | D | Found a transporter. 349 | D | Killed a merfolk 351 | D | Killed a merfolk 352 | D | Reached skill level 10 in Ranged Weapons 352 | D | Reached skill level 12 in Dodging 352 | D | Reached XP level 7. HP: 29/53 MP: 9/9 352 | D | Killed a merfolk 354 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Ranged Weapons | 7 10 11 | 11.0 Dodging | 7 9 11 12 | 12.6 Fighting | | 1.7 Stealth | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Heavy crossbow | 3 | 2 | || 5 Longbow | | 14 | 3 || 17 Evoke: Gell's gravitambo | | 1 | || 1 Use: Potion | 1 | 1 | || 2 Armour: Golden dragon sca | 13 | 57 | || 70 Skin | | 2 | 2 || 4 Dodge: Dodged | | 5 | 4 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 387 | 332 | 55 | 193 | 0 | 1 | 387.0 | Dungeon | 387 | 332 | 55 | 193 | 0 | 1 | 387.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 387 daAuts