achylon the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) a +0 shortbow the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (20, 0, D) a +2 falchion of holy wrath (21, 0, D) the +4 short sword of Revolt {heavy, rCorr Dex+5} rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (22, 0, D) a +4 flail of protection (22, 1, D) the staff "Zagoluid" {rF+ Stlth+ Conj Fire} [staff of conjuration] rF+: It protects you from fire. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (23, 1, D) a +1 dagger of electrocution (23, 18, D) the ring of Cenus {rPois rC++ Slay+6} [ring of protection from cold] rPois: It protects you from poison. rC++: It greatly protects you from cold. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (unseen) (24, 18, D) the ring "Fyrchaos" {rN+ Will+ rCorr} [ring of resist corrosion] rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (25, 0, D) a +2 glaive of venom (unseen) (25, 1, D) a +1 kite shield of cold resistance (25, 18, D) the +6 scale mail of Petsicadd {Dex+3 Slay+5} Dex+3: It affects your dexterity (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (26, 0, D) the +5 battleaxe "Suiwkipn" {flame, rF+ Int+5 Dex+3} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (unseen) (26, 1, D) the +8 mace of Tenacity {reap, *Corrode rElec Dex+5} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). (27, 0, D) a +3 broad axe of flaming (unseen) (27, 1, D) a +1 great sword of electrocution (28, 0, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (29, 0, D) a staff of conjuration (unseen) (29, 1, D) a +4 spear of distortion (29, 12, D) 4 large rocks quicksilver dragon scales a stone giant corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) (30, 6, D) a +0 mace (30, 10, D) a +0 dire flail a +0 mace (31, 11, D) 4 large rocks (34, 28, D) a +0 robe (35, 0, D) a +6 ring of dexterity (35, 28, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (36, 1, D) a +5 battleaxe of freezing (unseen) (36, 14, D) a +0 shortbow of flaming (unseen) (36, 15, D) a +0 broad axe (36, 28, D) a +2 robe of willpower (unseen) (36, 29, D) a staff of alchemy (unseen) (37, 0, D) a staff of conjuration (unseen) (37, 1, D) a +4 sling (unseen) (37, 15, D) a +0 chain mail (37, 29, D) a +1 great sword of flaming (unseen) (38, 0, D) the lupine talisman of the Okapi {+Inv Str+3} [lupine talisman] +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). (unseen) (38, 1, D) a staff of alchemy (unseen) (38, 15, D) a staff of conjuration (38, 28, D) a +5 short sword of speed (38, 29, D) a +0 shortbow (still there?) a +0 flail of flaming (still there?) a +0 robe (still there?) a +3 whip of holy wrath (still there?) a +0 troll leather armour (still there?) a ring of protection from cold (still there?) the +2 long sword of Qaocor {pain, Dex+3} (still there?) Dex+3: It affects your dexterity (+3). (38, 31, D) a +2 halberd of holy wrath (unseen) (39, 0, D) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (39, 14, D) a +4 scale mail of cold resistance (unseen) (39, 28, D) a +1 shortbow of flaming (39, 29, D) the +6 flail of Hacrem {freeze, rPois rC+ Int+2} rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (40, 0, D) a staff of fire (unseen) (40, 1, D) the staff "Xoobo" {rF+ rC+ rCorr Dex+4 Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. (40, 5, D) a +2 great sword of flaming (still there?) the ring of Jiuxerom {rF+ MP+9 Slay+2} (still there?) [ring of magical power] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (40, 28, D) the +8 rapier of Senem {elec, Str-3 Int+5} Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). (41, 0, D) a +2 mace of protection (unseen) (41, 6, D) a +1 great sword of flaming (unseen) (41, 15, D) the +0 robe "Nefuicko" {rPois Archmagi} rPois: It protects you from poison. Archmagi: It increases the power of your magical spells. a ring of positive energy an amulet of magic regeneration a ring of positive energy (41, 19, D) a +0 long sword (still there?) a +0 plate armour (still there?) the ring "Acuob" {rF- rC+++ rN+ Str+6 Stlth-} (still there?) [ring of strength] rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Stlth-: It makes you less stealthy. a human corpse (skeletalised by now) (still there?) (41, 28, D) the +3 long sword of the Warrior {flame, Str+3} Str+3: It affects your strength (+3). (41, 29, D) the +2 scale mail of the Barber Surgeon {+Inv rPois Stlth+} +Inv: It lets you turn invisible. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (42, 0, D) a staff of air (unseen) (42, 6, D) a +0 great sword of flaming (42, 8, D) a hell hog corpse (skeletalised by now) (42, 10, D) a hell hog corpse (skeletalised by now) (42, 15, D) a +0 sling of draining (unseen) (42, 28, D) a +3 battleaxe of draining (42, 29, D) a +0 spear of venom (43, 5, D) a +3 scimitar of flaming (unseen) (43, 7, D) a hell hound corpse (skeletalised by now) (43, 8, D) a hell hound corpse (skeletalised by now) (43, 9, D) a +0 great sword of flaming (unseen) (43, 20, D) a +0 demon whip a +0 plate armour a ring of resist corrosion a +4 glaive of flaming a +0 chain mail (43, 24, D) a +3 flail of draining the +15 crystal plate armour of Dim Light {rC- Dex+6} rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). a human corpse (skeletalised by now) (43, 37, D) a +4 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (44, 10, D) a hell hound corpse (skeletalised by now) (45, 10, D) a hell hound corpse (skeletalised by now) (45, 20, D) a +0 heavy glaive (still there?) a +0 chain mail (still there?) a +4 great mace of pain (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (45, 21, D) a +4 glaive of distortion (still there?) a +0 chain mail (still there?) a +5 demon whip of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (45, 36, D) a +2 bardiche of holy wrath (unseen) (45, 38, D) an apis corpse (skeletalised by now) (47, 18, D) a +1 great sword of flaming (unseen) (47, 19, D) a hell hog corpse (skeletalised by now) (47, 43, D) the +8 dagger of Spite {freeze, rF+ Str+4 Int+2 Dex+2} rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). a +0 robe an elf corpse (skeletalised by now) (48, 19, D) a hell hound corpse (skeletalised by now) (48, 43, D) a +0 heavy flail (unseen) (48, 44, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (49, 0, D) the staff of Hairy Expedience {*Corrode rF+ Will++ Dex+3 Fire Ice} [staff of fire] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (unseen) (49, 1, D) a +4 ring of slaying the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). a +5 ring of evasion a ring of flight (49, 12, D) a +0 vampiric battleaxe (unseen) (49, 24, D) the staff "Transmigrator" {rN++ Dex+2 Necro Forge} [staff of death] rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (unseen) (49, 37, D) a staff of air (49, 38, D) the staff "Killer Bee's Foe" {rPois Int+4 Stlth- Alch} [staff of alchemy] rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. Alch: It increases the power of your Alchemy spells. a +0 robe an elf corpse (skeletalised by now) (49, 44, D) a +0 long sword of holy wrath (still there?) a +0 ring mail (still there?) (50, 0, D) a +0 antimagic hand axe (50, 1, D) a +5 short sword of venom (50, 36, D) an orb of energy (50, 37, D) a +1 demon trident of electrocution (unseen) (50, 43, D) a +0 shortbow a +0 short sword a +0 leather armour (50, 44, D) a +0 battleaxe of holy wrath (still there?) a +1 mace of draining (still there?) (51, 0, D) a +4 scimitar of flaming (51, 1, D) a +4 vampiric battleaxe (51, 2, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (51, 12, D) a staff of cold (51, 13, D) a +5 sling of freezing (unseen) (51, 37, D) a +1 demon trident of draining (unseen) (52, 0, D) the +13 plate armour of Noughts and Crosses {rPois Will- rCorr Int+2} rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (52, 3, D) the +8 scimitar of the Whale {heavy, Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). (unseen) (52, 36, D) a +0 dagger (52, 37, D) a staff of death (52, 44, D) a staff of conjuration (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (53, 0, D) a +3 mace of holy wrath (unseen) (53, 4, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (53, 12, D) a +0 antimagic great sword (53, 25, D) a +1 sling of flaming (unseen) (53, 27, D) a +0 robe (53, 36, D) a +0 short sword (53, 37, D) a +6 ring of dexterity a ring of protection from cold a ring of poison resistance a +6 ring of dexterity (54, 0, D) a +3 vampiric long sword (unseen) (54, 1, D) a +3 spectral quarterstaff (unseen) (54, 5, D) a +2 scimitar of flaming (unseen) (54, 6, D) a +1 vampiric executioner's axe (still there?) a +0 scimitar of flaming (still there?) (54, 13, D) a +0 pair of boots of rampaging (54, 28, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (54, 36, D) a +0 dagger (54, 40, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (55, 0, D) a staff of air (unseen) (55, 1, D) a +2 scimitar of flaming (unseen) (55, 5, D) a hell hog corpse (skeletalised by now) (55, 7, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (55, 12, D) a +2 robe (55, 13, D) a +0 spear of freezing (55, 24, D) a staff of fire (unseen) (55, 29, D) a +1 scimitar of freezing a +0 robe (56, 27, D) a +0 dagger a +0 robe (56, 29, D) a +0 dagger (still there?) a +0 robe (still there?) the ring of Doors {rPois Str+5 Int+6} (still there?) [ring of intelligence] rPois: It protects you from poison. Str+5: It affects your strength (+5). Int+6: It affects your intelligence (+6). (57, 31, D) a +0 long sword a +0 chain mail (59, 36, D) a +6 quarterstaff of holy wrath (unseen) (59, 37, D) a +3 dagger of electrocution (unseen) (60, 36, D) the +2 whip of Opla {flame, Str+3} Str+3: It affects your strength (+3). (unseen) (61, 0, D) a staff of fire (unseen) (61, 3, D) a +0 giant spiked club (61, 16, D) a staff of air (unseen) (61, 37, D) a staff of air (unseen) (62, 0, D) a +0 giant club a +0 giant club a +2 scale mail of cold resistance a two-headed ogre corpse (skeletalised by now) (62, 1, D) a +3 shortbow of draining (62, 4, D) a +0 giant spiked club a +0 giant club an ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (62, 9, D) a human corpse (skeletalised by now) (62, 26, D) a staff of air (62, 27, D) a staff of earth (unseen) (62, 37, D) a +2 robe (63, 0, D) the +9 lajatang of the Sneaky Visionaries {distort, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (63, 12, D) a human corpse (skeletalised by now) (63, 16, D) a +3 ring mail of cold resistance (63, 26, D) the +4 great sword "Ciupange" {vamp, rF+ Str+2 SInv} rF+: It protects you from fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (63, 27, D) a staff of conjuration (63, 36, D) a staff of cold (unseen) (63, 37, D) a +1 chain mail of fire resistance (unseen) (63, 40, D) a +0 mace (63, 41, D) a +3 trident a +0 robe (64, 16, D) a +4 chain mail of cold resistance (unseen) (64, 26, D) the staff of Aqaghuda {rN+ Int+2 Earth} [staff of earth] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. (unseen) (64, 27, D) a +1 robe of willpower (unseen) (65, 26, D) the +6 halberd "Aluteduf" {freeze, rPois rC+ SInv} rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (65, 42, D) a +2 flail (still there?) a +0 robe (still there?) (68, 0, D) the +3 plate armour "Nesmotir" {Will+} Will+: It increases your willpower. (69, 0, D) a polar bear corpse (skeletalised by now) (69, 36, D) the +7 sling "Zocoekal" {flame, rPois Int+3 Dex+4} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (70, 8, D) the +0 plate armour "Ytiuf" {rC+} rC+: It protects you from cold. (unseen) (70, 9, D) a +3 ring mail of cold resistance (unseen) (70, 41, D) a +0 short sword a +0 robe (71, 8, D) a staff of fire (unseen) (71, 16, D) a staff of alchemy (unseen) (71, 17, D) a scroll of brand weapon (71, 18, D) a +0 arbalest (71, 23, D) a +0 long sword a +0 plate armour (71, 26, D) the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (unseen) (71, 27, D) a staff of earth (unseen) (71, 35, D) a +4 ring of slaying the ring "Kefuun" {rF- EV+5 Str+6} [ring of evasion] rF-: It makes you vulnerable to fire. EV+5: It affects your evasion (+5). Str+6: It affects your strength (+6). a ring of ice a ring of magical power a ring of fire (71, 36, D) a +0 long sword a +0 robe (71, 40, D) a +2 short sword of venom (unseen) (72, 9, D) a +0 leather armour (72, 16, D) a +3 ring mail of cold resistance (72, 17, D) a +0 halberd of venom (72, 21, D) a +0 dire flail a +0 scale mail (72, 22, D) a +3 great mace (still there?) a +0 chain mail (still there?) a human skeleton (still there?) (72, 27, D) a +1 orcbow of freezing (72, 30, D) a polar bear corpse (skeletalised by now) (73, 1, D) a +0 dagger of venom (unseen) (73, 19, D) a +0 arbalest (73, 26, D) a +2 orcbow of electrocution (unseen) (73, 27, D) a staff of cold (unseen) (73, 28, D) a rime drake corpse (skeletalised by now) (73, 36, D) a blade talisman (73, 37, D) the +2 morningstar of the Ancients {venom, rPois rN+ Dex-5} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). (unseen) (73, 43, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (74, 22, D) a +1 war axe a +0 plate armour a +0 kite shield (74, 39, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (75, 41, D) a +0 shortbow a +0 short sword a +0 leather armour (75, 42, D) a +0 long sword a +0 robe