achylon the Dungeon (3, 2, D) a +0 leather armour a +0 shortbow a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman of Limitation {Harm Int+5 Dex-4} [blade talisman] Harm: It increases damage dealt and taken. Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} (59, 22, D) a wolf corpse (59, 36, D) a +4 partisan of venom (unseen) (59, 37, D) the +1 lajatang of Desperation {pain, rF+++ MP+7 Str-3} rF+++: It renders you almost immune to fire. MP+7: It affects your magic capacity (+7). Str-3: It affects your strength (-3). (unseen) (60, 36, D) a +3 dagger of speed (unseen) (60, 37, D) a book of Transmutation (61, 0, D) a +6 ring of dexterity (61, 16, D) a staff of air (unseen) (61, 23, D) a cane toad corpse a wolf corpse (61, 36, D) an amulet of guardian spirit (61, 37, D) a ring of see invisible (62, 1, D) the quill talisman of the Gate {rN+} [quill talisman] rN+: It protects you from negative energy. (62, 16, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (62, 17, D) the lupine talisman "Peluyf" {Harm Str+2 Int-3} [lupine talisman] Harm: It increases damage dealt and taken. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). (unseen) (62, 27, D) the +5 scimitar of the Leatherback {spect, *Slow rPois Str-5 Dex+8} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str-5: It affects your strength (-5). Dex+8: It affects your dexterity (+8). (unseen) (62, 36, D) Experienced Magic Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 5 b - Arcjolt Conjuration/Air 5 c - Yara's Violent Unravelling Hexes/Alchemy 5 (unseen) (62, 37, D) a +1 broad axe of draining (unseen) (63, 8, D) the +1 morningstar "Jukokhiz" {drain, Str+6 Dex-4} Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). (unseen) (63, 33, D) a scorpion corpse (63, 36, D) a book of Battle (63, 37, D) a manual of Stealth (64, 26, D) a staff of earth (unseen) (64, 32, D) a scorpion corpse a scorpion corpse (65, 26, D) a +4 whip of freezing (unseen) (67, 0, D) a +2 arbalest of electrocution (unseen) (67, 1, D) a +0 scythe a +0 robe (68, 0, D) a +1 mace of protection (68, 2, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (68, 4, D) a +0 battleaxe a +0 robe (69, 0, D) a +5 rapier of flaming (unseen) (69, 22, D) a scorpion corpse (69, 32, D) a +0 dagger a +0 robe a +0 falchion a +0 robe (69, 36, D) an amulet of faith (70, 9, D) a +0 chain mail of cold resistance (70, 10, D) a scorpion corpse (70, 12, D) a tarantella corpse (70, 33, D) a +0 mace a +0 robe (70, 37, D) a +2 glaive of freezing (unseen) (71, 8, D) a +5 antimagic flail (71, 17, D) a +1 vampiric morningstar (unseen) (71, 22, D) a jumping spider corpse (71, 23, D) a wolf spider corpse (71, 36, D) a +2 mace of draining (71, 37, D) a +2 flail of protection (unseen) (72, 8, D) a staff of alchemy (unseen) (72, 16, D) a +0 spear of venom (unseen) (72, 26, D) a staff of alchemy (73, 16, D) a +2 chain mail of cold resistance (unseen) (73, 17, D) a +6 ring of dexterity (73, 27, D) a +0 glaive of freezing (unseen) (73, 41, D) a jackal corpse (73, 42, D) a bullfrog corpse a bullfrog corpse a wolf corpse (75, 42, D) a wolf corpse