achylon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +0 flail the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a staff of cold (unseen) (49, 37, D) a ring of resist corrosion (50, 36, D) a phantom mirror (50, 37, D) a riddle talisman (51, 36, D) a +1 great sword of flaming (unseen) (51, 37, D) the Book of the Kindled Charnel House Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Sticky Flame Fire/Alchemy 4 (unseen) (52, 36, D) a staff of conjuration (unseen) (52, 37, D) the staff "Cifoq" {rElec rN+ Necro} [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (53, 36, D) the +4 flail "Boasmusa" {antimagic, Str-2 Int+3 Dex+5} Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). (unseen) (53, 37, D) a +2 glaive of flaming (unseen) (53, 43, D) a hell hog corpse (54, 36, D) a staff of conjuration (unseen) (55, 42, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) a hell hog corpse (still there?) (55, 43, D) a +0 great sword of flaming (unseen) (59, 37, D) a sanguine talisman (60, 4, D) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (60, 37, D) a +0 war axe of freezing (unseen) (61, 5, D) a +0 dagger a +0 robe (61, 16, D) a staff of earth (unseen) (61, 26, D) the +5 sling of the Volcano {freeze, ^Fragile rPois Will+ Dex+5} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). (unseen) (61, 30, D) a river rat corpse (skeletalised by now) (61, 32, D) a wolf corpse (skeletalised by now) (61, 36, D) a +4 plate armour of poison resistance (unseen) (61, 37, D) a staff of death (unseen) (62, 0, D) a staff of conjuration (62, 1, D) a +2 scimitar of protection (62, 3, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (62, 8, D) a +2 morningstar of protection (62, 16, D) a +2 sling of freezing (unseen) (62, 17, D) an amulet of the acrobat (62, 26, D) a +1 heavy spear (unseen) (62, 27, D) a +2 long sword of holy wrath (unseen) (62, 31, D) a cane toad corpse (skeletalised by now) (62, 42, D) a +0 spear a +0 robe a ring of positive energy (63, 0, D) an amulet of the acrobat (63, 8, D) a +1 plate armour of willpower (unseen) (63, 26, D) a +6 ring of strength the ring of Divine Intervention {Fly Dex+3 SInv} [ring of see invisible] Fly: It grants you flight. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a ring of resist corrosion (63, 27, D) a +2 long sword of holy wrath (63, 37, D) a +2 orcbow of draining (unseen) (63, 40, D) a +0 dagger a +0 robe (63, 41, D) a +0 spear a +0 robe (63, 43, D) a +0 scimitar a +0 robe (64, 16, D) +1 acid dragon scales (unseen) (64, 17, D) the +1 bardiche of Causality {vamp, rElec rF+ Will+ Str-5} rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Str-5: It affects your strength (-5). (64, 26, D) a +1 sling of freezing (unseen) (64, 27, D) a staff of cold (unseen) (64, 40, D) a +2 battleaxe of flaming a +1 leather armour of poison resistance (64, 41, D) a +0 dagger a +0 robe an amulet of faith (64, 42, D) a +4 falchion a +0 robe (65, 26, D) a staff of earth (unseen) (67, 0, D) a +2 robe (unseen) (67, 42, D) a wind drake corpse (skeletalised by now) (69, 0, D) a +0 buckler a +0 scale mail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of fire (69, 31, D) a +0 long sword a +0 plate armour (69, 32, D) a +0 falchion a +0 scale mail a +0 flail a +0 leather armour a human corpse (skeletalised by now) (69, 36, D) a staff of fire (unseen) (69, 42, D) a hippogriff corpse (skeletalised by now) (70, 23, D) a water moccasin corpse (skeletalised by now) (70, 33, D) a +0 morningstar a +0 leather armour a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (70, 36, D) a +6 ring of dexterity an amulet of guardian spirit (70, 37, D) a staff of air (unseen) (71, 16, D) a +2 trident of venom (unseen) (71, 17, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (71, 22, D) an adder corpse (skeletalised by now) (71, 23, D) a +0 flail (71, 27, D) a +1 robe of willpower (71, 33, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 37, D) the staff "Nienyroer" {rPois Earth Alch} [staff of alchemy] rPois: It protects you from poison. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (71, 39, D) a wind drake corpse (skeletalised by now) (72, 16, D) a staff of air (72, 17, D) a staff of alchemy (72, 27, D) a +1 heavy war axe (unseen) (72, 36, D) a staff of earth (73, 1, D) a staff of fire (unseen) (73, 16, D) an amulet of reflection (73, 17, D) a staff of death (unseen) (73, 27, D) a +2 dagger of protection (unseen) (73, 36, D) a staff of air (unseen) (74, 3, D) a jackal corpse (skeletalised by now) (74, 38, D) the +2 helmet of the Devil's Advocate {Harm Rampage Dex+4 Stlth-} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. (75, 1, D) a +1 robe of willpower (unseen)