Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 16642083701363526165 47 achylon the Conjurer (level 3, -1/24 HPs) Began as a Demonspawn Conjurer on Aug 30, 2025. Killed from afar by Sigmund (11 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:06:47 (2586 turns). achylon the Conjurer (Demonspawn Conjurer) Turns: 2586, Time: 00:06:48 Health: -1/24 AC: 2 Str: 7 XL: 3 Next: 48% Magic: 6/6 EV: 11 Int: 20 God: Gold: 78 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: hooves 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of identify {unknown} f - a scroll of enchant armour {unknown} g - a scroll of poison {unknown} h - a scroll of teleportation {unknown} j - a scroll of immolation {unknown} Potions c - a potion of mutation {unknown} e - a potion of ambrosia {unknown} i - a potion of haste {unknown} Skills: + Level 2.3 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 4% 2d10 41% 3 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Vhi's Electric Charge Tloc/Air 4% N/A 83% 4 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have large cloven feet. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Sigmund breathes a few words. Sigmund's hands start flickering wildly. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Sigmund gestures at you while chanting. You resist with significant effort. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund casts a spell at you. The puff of flame hits you! Ouch! That really hurt! The searing ray hits Sigmund. Sigmund is heavily wounded. The searing ray hits Sigmund. Sigmund is severely wounded. The searing ray hits Sigmund! Sigmund is almost dead. You finish channelling your searing ray. Sigmund hits you from afar with a +0 scythe. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. Sigmund gestures at you while chanting. The puff of flame hits you! You die... Sigmund begins carving another notch in his scythe. #..###### #.##.# #.# #..### #.##.# #.# #....######.##.# #.# #.#............# #.# ..............># #.# #.#.......#.#..# #.# #.#.#####...#.@## #.# ..#.##...#..#...##### #.# ..#.##...#..#...@...#####.####### ..#.##...##............##........ .##.##...##.#....#..##.########## ###.##......#.......##.########## ###.##....###...........#........ ..#.##....# #.####.#....####.###. ....##....# #..............#.#.#. #.####....########.......#.#...#. #.#.......##≈≈≈≈≈##........###.#. You could see Sigmund. Vanquished Creatures An adder (D:2) 3 dart slugs 4 giant cockroaches A hobgoblin (D:1) A quokka (D:1) 5 ball pythons 6 bats 2 endoplasms (D:1) 4 frilled lizards (D:1) 5 goblins (D:1) 3 jackals (D:1) A kobold (D:1) 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | achylon the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 249 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 249 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 252 | D:1 | Learned a level 2 spell: Searing Ray 760 | D:1 | Found a faded altar of an unknown god. 1187 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/6 1862 | D:2 | Noticed Sigmund 2586 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring, hellmonk_ecumenical_altar_dog_temple D:2: layout_basic, nicolae_underground_beach, uniq_sigmund D:3: layout_basic, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_b, chequers_serial_rivers_room_a, grunt_ministairs_3 Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.3 Stealth | | 1.7 Spellcasting | | 2.4 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 25 Kick || 2 Cast: Magic Dart || 18 Searing Ray || 31 Use: Potion || 1 Armour: Robe || 39 Dodge: Dodged || 44