acidapple the Dungeon (8, 1, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) the ring "Usogoemmu" {+Fly Str+3 Stlth+} [ring of flight] It affects your strength (+3). It lets you fly. It makes you more stealthy. (63, 1, D) an uncursed staff of cold (67, 1, D) a +2 scale mail of cold resistance (68, 1, D) the cursed +1 robe of Meipta {rF+ rC- Dex+3} It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. (69, 1, D) an uncursed staff of summoning (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (75, 2, D) a +0 scimitar (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a +0 short sword (unseen) (74, 3, D) a +1 morningstar of draining an elf corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (69, 4, D) a river rat corpse (4, 5, D) a +5 battleaxe a +5 broad axe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) a sack of spiders (72, 9, D) the +8 morningstar of the Peculiar Beggars {vamp, rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. (71, 10, D) the ring of the Genius {AC+2 Str+2} [ring of protection] It affects your AC (+2). It affects your strength (+2). (62, 12, D) a hell hound corpse (63, 12, D) an uncursed staff of conjuration (72, 17, D) a Grand Grimoire (73, 17, D) a cursed +2 ring of protection (72, 18, D) an uncursed staff of fire (73, 18, D) a +6 ring of intelligence