Dungeon Crawl Stone Soup version 0.32-a0-1762-gf39ece730e (webtiles) character file. Game seed: 2240248401776825461 2 adamnasser the Apothecary (level 1, 11/11 HPs) Began as an Octopode Alchemist on July 23, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:21 (51 turns). adamnasser the Apothecary(Octopode Alchemist) Turns: 51, Time: 00:01:21 Health: 11/11 AC: 1 Str: 7 XL: 1 Next: 40% Magic: 3/3 EV: 12 Int: 17 God: Gold: 22 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . b - +2 dagger (freeze) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons b - a +2 dagger of freezing (weapon) Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, adamnasser the Octopode Alchemist. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Sorry, you're not good enough to have a special ability. Unknown command. Found a ring mail. An endoplasm comes into view. An endoplasm comes into view. Found 16 gold pieces. Found a glowing dagger. The endoplasm quivers. You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm, but do no damage. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm closely misses you. You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm. The endoplasm is lightly wounded. The endoplasm barely misses you. You barely miss the endoplasm. You squeeze the endoplasm. You kill the endoplasm! Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is heavily wounded. The endoplasm quivers. You tentacle-slap the endoplasm. You squeeze the endoplasm. You kill the endoplasm! You now have 16 gold pieces. You see here a +2 dagger of freezing. Your +2 dagger of freezing glows with a cold blue light! b - a +2 dagger of freezing (weapon) Sorry, you're not good enough to have a special ability. Found 6 gold pieces. You now have 22 gold pieces (gained 6). Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...♣♣.♣♣..♣♣.♣.♣♣..♣ .♣...♣..♣..♣.♣...♣♣.♣ ..♣♣..♣.[.♣..♣♣♣.♣.♣♣ ♣......♣..♣.♣.♣♣♣..♣♣ ♣♣......♣♣.♣♣..♣♣♣<♣ ....♣...♣.♣♣.♣...♣.♣ .♣♣..♣...♣.♣♣ ♣♣♣.♣♣ ...♣...♣..♣ ♣♣♣ ..♣ ♣@....♣.♣ . ♣....♣...♣ ....♣....♣♣.♣ ♣......♣...♣♣ ♣♣♣♣♣♣♣♣♣♣♣♣ There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | adamnasser the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 51 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic, nicolae_concentric_dashed_squares_wild Action || total ---------------------------++------- Melee: Unarmed || 5 Tentacles || 4 Cast: Sting || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 50 | 50 | 0 | 0 | 0 | 1 | 50.0 | Dungeon | 50 | 50 | 0 | 0 | 0 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 50 daAuts