Dungeon Crawl Stone Soup version 0.33-a0-1097-g6ed86a1e71 (webtiles) character file. Game seed: 4668009452208970686 2 adamomen the Grave Robber (level 1, 0/11 HPs) Began as a Poltergeist Necromancer on Mar 17, 2025. Killed from afar by Terence (6 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:02:27 (202 turns). adamomen the Grave Robber (Poltergeist Necromancer) Turns: 202, Time: 00:02:27 Health: 0/11 AC: 6 Str: 4 XL: 1 Next: 40% Magic: 1/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . f - +0 hand axe rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ g - amulet of magic regeneration HPRegen 0.21/turn (no ring) MPRegen 0.48/turn (no ring) %: no passive effects @: flying, trickster (+4 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 dagger f - a +0 hand axe (weapon) Missiles d - 5 atropa-tipped darts Armour b - a +1 cloak (haunted) Jewellery g - an amulet of magic regeneration (worn) Talismans h - a blade talisman Potions c - a potion of magic e - a potion of enlightenment {unknown} Skills: + Level 2.2 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting + Level 4.5 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 68% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 34% 2d9 4% 2 Vampiric Draining Necr 17% 2d7 9% 3 Animate Dead Necr 17% N/A 30% 4 Curse of Agony Necr 17% N/A 63% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You reach down and open the door. There is an open door here. Found a stone staircase leading down. A frilled lizard comes into view. There is a stone staircase leading down here. Unknown command. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading up here. Found a scroll labelled ADAGHE HINTOAF. Sigmund the Dreaded comes into view. He is wielding a +0 scythe and wearing a +2 robe of willpower. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of willpower (asleep, chance to affect: 23%) A fragment of Sigmund's soul is dislodged from his body. Sigmund looks weaker. You feel bolstered by spreading misfortune. Sigmund shouts! You hear a shout! Terence the Veteran comes into view. He is wielding a +0 trident and carrying a wand of flame. Sigmund casts a spell at you. The magic dart hits you. Your soul wisp touches Sigmund. A kobold comes into view. It is wielding a +0 dagger. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident, wearing a +0 chain mail and carrying a wand of flame (chance to affect: 56%) Your soul wisp returns to where it belongs. Sigmund is no longer weakened. A fragment of Terence's soul is dislodged from his body. Terence looks weaker. Terence zaps a wand. The puff of flame misses your soul wisp. The puff of flame hits you. Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.#.####### #.#.##....# #.#.##.##.# #.#.#####.# #.#..<....# #.######### #.# *@ #######.#.##### .......@....... ########....... ?..@..K ...§... ....... ....... #.##### .# You could see Sigmund, Terence (weak, ally target, soul-splintered), a kobold and a friendly soul wisp (summoned). Vanquished Creatures A goblin (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | adamomen the Poltergeist Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 199 | D:2 | Noticed Sigmund 201 | D:2 | Noticed Terence 202 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic, st_stairs_12 D:2: layout_basic, shapermc_ecumenical_altar_starsandcircs, minmay_misc_feat_rows, uniq_terence, uniq_jessica, uniq_sigmund Action || total ---------------------------++------- Melee: Hand axe || 6 Cast: Soul Splinter || 5 Armour: Skin || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 202 | 191 | 11 | 0 | 0 | 2 | 101.0 | Dungeon | 202 | 191 | 11 | 0 | 0 | 2 | 101.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 141 daAuts D:2: 60 daAuts