Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4967292248550938673 189 admiralandromeda the Conjurer (level 5, 0/38 HPs) Began as a Draconian Conjurer on June 26, 2024. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:16:59 (3388 turns). admiralandromeda the Conjurer (Draconian Conjurer) Turns: 3388, Time: 00:16:59 Health: 0/38 AC: 5 Str: 10 XL: 5 Next: 40% Magic: 0/9 EV: 12 Int: 20 God: Gold: 108 SH: 0 Dex: 15 Spells: 2/9 levels left rFire + . . g - +2 short sword (drain) rCold . . . r - orb {mayhem} rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ o - +6 ring of dexterity HPRegen 0.26/turn f - ring of protection from fire MPRegen 0.11/turn %: mayhem @: lethally poisoned (0 -> -27), very slightly contaminated A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons e - a +0 sling g - a +2 short sword of draining (weapon) i - a +0 short sword l - a +4 dagger Missiles j - 80 stones Armour r - an orb of mayhem (worn) Jewellery f - a ring of protection from fire (right hand) k - a ring of poison resistance o - a +6 ring of dexterity (left hand) Scrolls d - a scroll of revelation q - a scroll of identify Potions a - 2 potions of magic c - a potion of mutation {unknown} h - a potion of invisibility {unknown} m - a potion of attraction {unknown} n - 2 potions of curing s - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting * Level 6.1 Conjurations * Level 0.8 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 z - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits the jackal. You kill the jackal! The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray hits the scorpion! The scorpion is almost dead. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion stings you. You are more poisoned. The scorpion poisons you! The searing ray misses the scorpion. You finish channelling your searing ray. You feel very sick. The scorpion stings you. The scorpion closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, fast, strong, frenzied and wild, 79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! Throw: throwing net Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, fast, strong, frenzied and wild, 54% to hit) You throw a throwing net. The throwing net hits the scorpion. The scorpion is caught in the net! The scorpion is almost dead. You die... #........... +.......... #.........# #........(# #+#.........# ............# ............# ....).†@# .......s...# #+#....†...# #........# ...........# ####........# #........# #........# You could see a neutral scorpion (fast, strong, frenzied, caught). Vanquished Creatures A bombardier beetle (D:3) 7 adders 3 dart slugs 3 ribbon worms 2 orcs 14 bats 5 endoplasms 4 giant cockroaches 6 goblins 4 hobgoblins 3 jackals (D:4) A quokka (D:1) 3 ball pythons 6 frilled lizards 10 kobolds 3 rats 75 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:4) 1 creature vanquished. Grand Total: 76 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | admiralandromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 500 | D:1 | Reached XP level 2. HP: 17/20 MP: 0/5 503 | D:1 | Learned a level 2 spell: Searing Ray 1107 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 1287 | D:2 | Reached skill level 5 in Conjurations 1693 | D:2 | Reached XP level 4. HP: 30/33 MP: 0/7 2472 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2852 | D:3 | Reached XP level 5. HP: 27/38 MP: 3/9 2904 | D:3 | Reached skill level 6 in Conjurations 3388 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic D:2: layout_loops_ring, minmay_small_reverse_x D:3: layout_loops_cross D:4: layout_basic, nzn_wu_jian_contemplation, ebering_ghost_rock_garden, lightli_ossuary_entry_decrepit_ruins, st_stairs_9 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.9 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 18 | || 18 Tailslap | 3 | 1 || 4 Short sword | 9 | 16 || 25 Punch | | 2 || 2 Throw: Throwing net | | 1 || 1 Cast: Magic Dart | 58 | 23 || 81 Searing Ray | 8 | 13 || 21 Use: Scroll | | 8 || 8 Stab: Sleeping | | 1 || 1 Armour: Skin | 23 | 16 || 39 Dodge: Dodged | 27 | 14 || 41