Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 2302940502679150160 17 admiralandromeda the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on July 8, 2024. Slain by a gnoll ... wielding a +2 whip of electrocution (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:41 (306 turns). admiralandromeda the Conjurer (Draconian Conjurer) Turns: 306, Time: 00:01:41 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 44% Magic: 0/5 EV: 12 Int: 18 God: Gold: 22 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . e - +0 whip rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons b - a +0 dagger e - a +0 whip (weapon) Scrolls c - a scroll of identify {unknown} d - 2 scrolls of revelation {unknown} Potions a - a potion of magic Skills: + Level 1.7 Dodging + Level 1.8 Stealth + Level 2.1 Spellcasting * Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 z - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 whip of electrocution (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 whip of electrocution (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 whip of electrocution (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 whip of electrocution (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. You barely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +2 whip of electrocution! You are electrocuted! * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +2 whip of electrocution. You die... .....♣♣P.P♣♣..### .#..♣♣PP.P♣♣♣...# ...♣♣♣♣P.PPP♣♣..# ##.♣..PP..PP.♣..# # ♣♣###'###♣♣g.# ♣♣#.....#♣♣..# # ♣÷#..8..#÷♣..# #.###.♣♣#.....#♣♣..# #.!..g@##♣'♣##....# ............†...##.# .....##..###.......# #### #..##..####### #..##.## #..##†# #.....# ##..#.## #...#.# You could see a gnoll. Vanquished Creatures A gnoll (D:1) A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) A kobold (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | admiralandromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 227 | D:1 | Reached XP level 2. HP: 9/20 MP: 0/5 276 | D:1 | Learned a level 2 spell: Searing Ray 285 | D:1 | Found a faded altar of an unknown god. 306 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_loops_ring, dilly_ecumenical_altar_fadedgnrine Action || total ---------------------------++------- Melee: Dagger || 8 Tailslap || 1 Whip || 4 Cast: Magic Dart || 20 Armour: Skin || 7 Dodge: Dodged || 5