ASSERT(item.defined()) in 'items.cc' at line 2582 failed. Version: Dungeon Crawl Stone Soup 0.29.0-13-gc9e81de378 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 6128321467512485991, deterministic pregen: 1 Version history: Game started: 0.29.0-11-gd7f09526c8 0.29.0-13-gc9e81de378 Command line: /usr/games/crawl-0.29 -name aduken -rc /dgldir/rcfiles/crawl-0.29/aduken.rc -macro /dgldir/rcfiles/crawl-0.29/aduken.macro -morgue /dgldir/morgue/aduken/ -webtiles-socket /crawl-master/webserver/sockets/aduken:2022-09-10.06:46:11.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 16 stack frames. /usr/games/crawl-0.29(_Z17write_stack_traceP8_IO_FILE+0x28) [0x5649b8ceb488]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.29(_Z13do_crash_dumpv+0x476) [0x5649b8cf39a6]: do_crash_dump() /usr/games/crawl-0.29(_Z20crash_signal_handleri+0x7e) [0x5649b8ceb78e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f5711989060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f5711d05f9f]: /usr/games/crawl-0.29(+0x3ad166) [0x5649b8cf3166]: /usr/games/crawl-0.29(+0x3ad2d2) [0x5649b8cf32d2]: /usr/games/crawl-0.29(_Z9drop_itemii+0xa2c) [0x5649b8ed11ec]: drop_item(int, int) /usr/games/crawl-0.29(+0x58b7aa) [0x5649b8ed17aa]: /usr/games/crawl-0.29(_Z4dropv+0x1c6) [0x5649b8ed1df6]: drop() /usr/games/crawl-0.29(_Z15process_command12command_typeS_+0x399) [0x5649b92f6c29]: process_command(command_type, command_type) /usr/games/crawl-0.29(+0x9afcf1) [0x5649b92f5cf1]: /usr/games/crawl-0.29(+0x9b02d5) [0x5649b92f62d5]: /usr/games/crawl-0.29(main+0x351) [0x5649b8c41dc1]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f57119762e1]: /usr/games/crawl-0.29(_start+0x2a) [0x5649b8c4274a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.29/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.29/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.29/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 1, depth = 1 Level id: Temple Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 5 Level vaults: nicolae_temple_ecumenical_triangle Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (39, 26): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You miscast Fireball. You are very lightly contaminated with residual magic. Nothing appears to happen. The death yak bellows! The wolf misses you. The wolf barely misses you. Casting: Fireball (dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the death yak. The death yak is lightly wounded. You hear a bellow! The wolf bites you but does no damage. Casting: Fireball (dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the death yak! The death yak is moderately wounded. The fireball engulfs the wolf! The wolf is moderately wounded. You hear an angry hiss. The wolf barely misses you. The wolf bites you but does no damage. x2 The wolf closely misses you. The wolf barely misses you. The wolf misses you. The wolf bites you but does no damage. You climb upwards. There is a stone staircase leading down here. You whack the wolf! The wolf is almost dead. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the wolf! You kill the wolf! Vehumet accepts your kill. You feel your power returning. The wolf closely misses you. You hit the wolf. You punch the wolf, but do no damage. The wolf is moderately wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} closely misses the wolf. The wolf bites you but does no damage. You barely miss the wolf. You bite the wolf, but do no damage. The wolf is moderately wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the wolf! The wolf bites you but does no damage. The wolf misses you. Your magical contamination has completely faded away. You closely miss the wolf. The wolf is almost dead. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the wolf! You kill the wolf! Vehumet accepts your kill. You feel your power returning. You swap places. You see here a wolf corpse. There is an open door here. There is an open door here. There is an open door here. Magic restored. There is an open door here. You see here a wolf corpse. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up here. Casting: Fireball (dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the death yak! The death yak is lightly wounded. The fireball engulfs the death yak. The death yak is lightly wounded. Casting: Fireball (dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Fireball. You are very lightly contaminated with residual magic. Nothing appears to happen. The wolf howls! The death yak misses you. You climb upwards. There is a stone staircase leading down, spattered with blood here. The death yak attacks as you move away! The death yak closely misses you. The death yak attacks as you move away! The death yak completely misses you. Your magical contamination has completely faded away. There is an open door here. Casting: Fireball (dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You can't see that place. The walls around you are covered in ice. The wall freezes the death yak. The death yak closely misses you. Casting: Frozen Ramparts (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (lightly wounded, 100% to hit) The sticky flame hits the death yak! The death yak is moderately wounded. The death yak is covered in liquid flames! The death yak burns! The wall freezes the death yak but does no damage. The death yak gores you but does no damage. Casting: Sticky Flame (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sticky Flame (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line, p - death yak You miscast Fireball. You are very lightly contaminated with residual magic. You are blasted with fire! You resist. The death yak burns! The wall freezes the death yak but does no damage. The death yak misses you. Casting: Fireball (dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the death yak. The death yak is moderately wounded. The death yak burns! The wall freezes the death yak. The death yak misses you. You hit the death yak but do no damage. The death yak is heavily wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the death yak but does no damage. The death yak burns! You whack the death yak! The death yak is heavily wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} barely misses the death yak. The death yak burns! The wall freezes the death yak. The death yak closely misses you. You hit the death yak. The death yak is severely wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the death yak! The death yak burns! The wall freezes the death yak but does no damage. The death yak gores your +6 whip of Loisaff {spect, rPois rF+ Str+2}!! Your spectral weapon shares its damage with you! Your +6 whip of Loisaff {spect, rPois rF+ Str+2} fades away. The death yak bellows! You hit the death yak but do no damage. The death yak is almost dead. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the death yak. The death yak burns! The wall freezes the death yak. You kill the death yak! Vehumet accepts your kill. You feel your power returning. Your Conjurations skill increases to level 6! Your Hexes skill increases to level 6! Your Summonings skill increases to level 6! Your Necromancy skill increases to level 6! Your Translocations skill increases to level 6! Your Transmutations skill increases to level 6! Your Fire Magic skill increases to level 6! Your Ice Magic skill increases to level 6! Your Air Magic skill increases to level 6! Your Earth Magic skill increases to level 6! Your Poison Magic skill increases to level 6! You start resting. The frozen ramparts melt away. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. Okay, then. Unknown command. There is a stone staircase leading down, spattered with blood here. You see here a wolf skeleton. There is a stone staircase leading down, spattered with blood here. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up, spattered with blood here. Found a potion of lignification. Found a scroll labelled QOKUT RYOTZA. v - 5 scrolls labelled QOKUT RYOTZA (gained 1) Okay, then. M - 3 potions of lignification (gained 1) U - a wand of flame (21) (gained 7 charges) A six-headed hydra comes into view. You hear the crackle of electricity. I - a +1 short sword of electrocution (weapon) The helpless six-headed hydra fails to defend itself. You perforate the six-headed hydra like a sieve!!!! Lightning courses through the six-headed hydra!! You kill the six-headed hydra! Vehumet accepts your kill. Your Stealth skill increases to level 12! Your Invocations skill increases to level 8! Your +1 short sword of electrocution stops crackling. You feel stronger. You feel a bond with the +6 whip of Loisaff {spect, rPois rF+ Str+2}. i - the +6 whip of Loisaff (weapon) {spect, rPois rF+ Str+2} Found a dagger. A wolf is nearby! No target in view! No target in view! You open the door. Casting: Fireball (dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fireball (dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Fireball (dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fireball (dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Casting: Frozen Ramparts (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Frozen Ramparts (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Fireball. You are very lightly contaminated with residual magic. Nothing appears to happen. The wall freezes the death yak. Casting: Fireball (dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Fireball (dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (lightly wounded, 100% to hit) The sticky flame hits the death yak! The death yak is lightly wounded. The death yak is covered in liquid flames! The death yak burns! The wall freezes the death yak! The death yak misses you. You hit the death yak. You bite the death yak, but do no damage. The death yak is moderately wounded. The wall freezes the death yak. The death yak completely misses you. You hit the death yak. You bite the death yak, but do no damage. The death yak is heavily wounded. The death yak burns! You hit the death yak but do no damage. The death yak is heavily wounded. The death yak burns! The wall freezes the death yak. The death yak closely misses you. You hit the death yak. The death yak is severely wounded. The death yak burns! The wall freezes the death yak. The death yak gores you! You hit the death yak. You bite the death yak, but do no damage. The death yak is almost dead. The death yak burns! The wall freezes the death yak. The death yak misses you. You hit the death yak. You kill the death yak! Vehumet accepts your kill. Your Evocations skill increases to level 10! You start resting. Your magical contamination has completely faded away. You start resting. The frozen ramparts melt away. You start resting. HP restored. You start resting. Magic restored. You see here a death yak corpse. A black mamba comes into view. No target in view! A black mamba is nearby! A black mamba is nearby! A black mamba is nearby! A black mamba is nearby! P - 8 boomerangs (gained 4) A black bear comes into view. A water moccasin comes into view. You hear the crackle of electricity. I - a +1 short sword of electrocution (weapon) The water moccasin hisses angrily. The black mamba hisses angrily. The water moccasin attacks as you move away! The water moccasin completely misses you. x2 The black bear growls angrily. You hit the black bear but do no damage. You hear a bellow! The black bear bites you but does no damage. The black bear misses you. The black bear claws you but does no damage. The water moccasin bites you but does no damage. The black bear attacks as you move away! The black bear misses you. The black bear closely misses you. x2 The water moccasin completely misses you. The black mamba barely misses you. The black mamba attacks as you move away! The black mamba misses you. The black mamba completely misses you. The water moccasin completely misses you. The black mamba bites you! The black mamba bites you! You are poisoned. The black mamba poisons you! The water moccasin completely misses you. You feel very sick. The black mamba completely misses you. The water moccasin attacks as you move away! The water moccasin closely misses you. The black mamba attacks as you move away! The black mamba bites you! You feel very sick. The black mamba bites you! You feel very sick. You feel sick. Casting: Sticky Flame (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sticky Flame (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You can't see that place. [a rock wall.] The walls around you are covered in ice. You feel sick. The wall freezes the black mamba but does no damage. The black mamba closely misses you. The wall freezes the black mamba. The black mamba misses you. The wall freezes the water moccasin. The water moccasin seems to slow down. Your +1 short sword of electrocution stops crackling. You feel stronger. You feel a bond with the +6 whip of Loisaff {spect, rPois rF+ Str+2}. i - the +6 whip of Loisaff (weapon) {spect, rPois rF+ Str+2} You feel sick. The wall freezes the black mamba. The black mamba bites you but does no damage. You hit the black mamba. The black mamba is moderately wounded. You feel sick. The wall freezes the black mamba. The black mamba bites you. You hit the black mamba. The black mamba is moderately wounded. You feel sick. The wall freezes the black mamba. The black mamba seems to slow down. The black mamba barely misses you. The wall freezes the black mamba. The black mamba bites you! The wall freezes the black bear. Casting: Frozen Ramparts (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black mamba Aim: a black mamba (heavily wounded, slow, 100% to hit) The sticky flame hits the black mamba. The black mamba is heavily wounded. The black mamba is covered in liquid flames! You feel sick. The black mamba burns! The wall freezes the black mamba. The black mamba completely misses you. The wall freezes the black bear. You hit the black mamba but do no damage. You bite the black mamba, but do no damage. The black mamba is almost dead. The black mamba burns! You kill the black mamba! Vehumet accepts your kill. You feel your power returning. Your Fighting skill increases to level 10! You whack the water moccasin! You bite the water moccasin. The water moccasin is heavily wounded. You feel sick. The wall freezes the black bear. The wall freezes the water moccasin. The water moccasin seems to slow down. The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin is severely wounded. You feel sick. You hit the water moccasin. You bite the water moccasin, but do no damage. The water moccasin is almost dead. You feel sick. You are no longer poisoned. The wall freezes the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. The wall freezes the black bear. Casting: Sticky Flame (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (severely wounded, 100% to hit) The sticky flame hits the black bear. The black bear is severely wounded. The black bear is covered in liquid flames! The black bear burns! You kill the black bear! Vehumet accepts your kill. You start resting. The frozen ramparts melt away. You start resting. Magic restored. You start resting. HP restored. You open the door. There is an open door here. A wolf is nearby! You barely miss the wolf. The wolf howls! Your bite misses the wolf. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the wolf. The wolf barely misses you. The wolf closely misses you. You barely miss the wolf. The wolf is lightly wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the wolf! The wolf bites you! You hit the wolf. The wolf is severely wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} barely misses the wolf. The wolf completely misses you. You completely miss the wolf. The wolf is severely wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the wolf. The wolf completely misses you. You hit the wolf. You punch the wolf, but do no damage. Your bite misses the wolf. The wolf is almost dead. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the wolf! You kill the wolf! Vehumet accepts your kill. You start resting. HP restored. A meliai comes into view. It is wielding a +2 vorpal broad axe. Found a hole to the Spider Nest. A killer bee comes into view. 3 killer bees come into view. The meliai buzzes angrily. The killer bee buzzes angrily. x2 Casting: Sticky Flame (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You can't see that place. The walls around you are covered in ice. The killer bee buzzes angrily. x2 You hit the meliai. You punch the meliai. The meliai is moderately wounded. The wall freezes the meliai. The meliai closely misses you. The meliai misses you. You whack the meliai! You bite the meliai, but do no damage. The meliai is severely wounded. The wall freezes the meliai. The meliai hits you with a +2 vorpal broad axe! The meliai misses you. The wall freezes the meliai but does no damage. The meliai misses you. The meliai completely misses you. You hit the meliai. The meliai is almost dead. The wall freezes the meliai but does no damage. The meliai closely misses you. The meliai misses you. You hit the meliai but do no damage. Your bite misses the meliai. The meliai is almost dead. The wall freezes the meliai. You kill the meliai! Vehumet accepts your kill. You hit the killer bee but do no damage. Your punch misses the killer bee. The wall freezes the killer bee. The killer bee misses you. You hit the killer bee. The killer bee is heavily wounded. The wall freezes the killer bee but does no damage. The killer bee barely misses you. The wall freezes the killer bee. The killer bee completely misses you. You hit the killer bee. You kill the killer bee! Vehumet accepts your kill. You feel your power returning. A bullfrog comes into view. You miss the killer bee. The wall freezes the killer bee. The killer bee misses you. The wall freezes the killer bee. The killer bee barely misses you. You barely miss the killer bee. Your bite misses the killer bee. The killer bee is lightly wounded. The frozen ramparts melt away. The killer bee closely misses you. Casting: Frozen Ramparts (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the killer bee. The killer bee closely misses you. The wall freezes the killer bee. The killer bee barely misses you. You closely miss the killer bee. The killer bee is heavily wounded. The wall freezes the killer bee. The killer bee stings you. The wall freezes the killer bee. The killer bee closely misses you. You whack the killer bee! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. You miss the killer bee. The wall freezes the killer bee but does no damage. The killer bee closely misses you. You hit the killer bee. Your bite misses the killer bee. The killer bee is moderately wounded. The wall freezes the killer bee. The killer bee completely misses you. The wall freezes the killer bee. The killer bee stings you but does no damage. You completely miss the killer bee. The killer bee is severely wounded. The wall freezes the killer bee. The killer bee misses you. You miss the killer bee. The killer bee is almost dead. The wall freezes the killer bee. You kill the killer bee! Vehumet accepts your kill. You hit the killer bee. Your bite misses the killer bee. The killer bee is moderately wounded. The wall freezes the killer bee. The killer bee barely misses you. You hit the killer bee. You bite the killer bee, but do no damage. The killer bee is almost dead. The wall freezes the killer bee. You kill the killer bee! Vehumet accepts your kill. You feel your power returning. The frozen ramparts melt away as you move. Items here: ) [ ††. Okay, then. Unknown command. You start resting. A bullfrog is nearby! The bullfrog gives a loud, deep croak! The bullfrog completely misses you. The bullfrog closely misses you. You barely miss the bullfrog. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the bullfrog! The bullfrog completely misses you. You whack the bullfrog! The bullfrog is almost dead. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} barely misses the bullfrog. The bullfrog closely misses you. You closely miss the bullfrog. You punch the bullfrog. You kill the bullfrog! Vehumet accepts your kill. Vehumet offers you knowledge of Searing Ray. Okay, then. You see here a bullfrog corpse. HP restored. Found a stone staircase leading down. Casting: Frozen Ramparts (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. You see here a bullfrog corpse. Casting: Frozen Ramparts (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Frozen Ramparts (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Frozen Ramparts (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The fire begins to smoulder! Casting: Conjure Flame (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The fire ignites! You are engulfed in blazing flames. You resist. The death yak barely misses you. Casting: Conjure Flame (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You can't see that place. [the floor.] The walls around you are covered in ice. The death yak is engulfed in blazing flames. The wall freezes the death yak but does no damage. The death yak gores you!! Casting: Frozen Ramparts (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (flame, lightly wounded, 100% to hit) You miscast Sticky Flame. You are very lightly contaminated with residual magic. Nothing appears to happen. The death yak is engulfed in blazing flames. The wall freezes the death yak but does no damage. The death yak completely misses you. Casting: Sticky Flame (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (flame, moderately wounded, 100% to hit) The sticky flame hits the death yak but does no damage. The death yak is moderately wounded. The death yak is covered in liquid flames! The death yak burns! The death yak is engulfed in blazing flames. The wall freezes the death yak. The death yak completely misses you. You hit the death yak. The death yak is heavily wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the death yak. You hit the death yak but do no damage. The death yak is heavily wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} barely misses the death yak. The death yak burns! The death yak is engulfed in blazing flames. The wall freezes the death yak. The death yak barely misses you. You hit the death yak. The death yak is almost dead. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the death yak. You kill the death yak! Vehumet accepts your kill. You start resting. The frozen ramparts melt away. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. You see here a death yak corpse. Things that are here: a +2 vorpal broad axe; a +0 leather armour u - 9 potions of curing (gained 1) You open the door. There is an open door here. You pick up a book of Rime and begin reading... You add the spells Ice Form and Summon Ice Beast to your library. Okay, then. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. Found a battleaxe. You see here a +0 battleaxe. Done exploring. Done exploring. Okay, then. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (N) Spider Nest Where to? (Enter - Lair:2 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading up. t - 9 scrolls labelled BAOPLA EWOCIDU (gained 1) Found a quarterstaff. You now have 881 gold pieces (gained 19). A wolf comes into view. You see here 16 gold pieces. A wolf comes into view. A wolf comes into view. A wolf comes into view. The wolf completely misses you. The wolf misses you. You whack the wolf! The wolf is moderately wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the wolf! The wolf howls! x3 The wolf bites your +6 whip of Loisaff {spect, rPois rF+ Str+2}. Your spectral weapon shares its damage with you! You whack the wolf! You kill the wolf! Vehumet accepts your kill. The wolf misses you. You hit the wolf. The wolf is moderately wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the wolf! The wolf misses your +6 whip of Loisaff {spect, rPois rF+ Str+2}. The wolf bites you. You closely miss the wolf. The wolf is almost dead. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the wolf. You kill the wolf! Vehumet accepts your kill. You barely miss the wolf. You punch the wolf, but do no damage. Your bite misses the wolf. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} misses the wolf. The wolf misses you. You hit the wolf but do no damage. Your bite misses the wolf. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} misses the wolf. The wolf misses you. The wolf completely misses you. You hit the wolf but do no damage. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the wolf! The wolf misses you. The wolf completely misses you. You miss the wolf. The wolf is heavily wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the wolf! You kill the wolf! Vehumet accepts your kill. The wolf bites you! You whack the wolf! The wolf is moderately wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} barely misses the wolf. The wolf completely misses you. You hit the wolf. The wolf is heavily wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the wolf! The wolf barely misses you. You closely miss the wolf. The wolf is almost dead. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the wolf! You kill the wolf! Vehumet accepts your kill. No target in view! HP restored. You now have 897 gold pieces (gained 16). You see here a +0 quarterstaff. You now have 909 gold pieces (gained 12). A yak comes into view. The yak moves out of view. A yak comes into view. A bullfrog comes into view. The bullfrog moves out of view. An electric eel comes into view. The electric eel moves out of view. The yak bellows! The bullfrog croaks. A yak comes into view. The yak bellows! You whack the yak! You punch the yak, but do no damage. The yak is moderately wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the yak! The yak closely misses you. You whack the yak! You bite the yak, but do no damage. The yak is severely wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the yak! You kill the yak! Vehumet accepts your kill. The bullfrog closely misses you. The yak misses you. The bullfrog completely misses you. Your Short Blades skill increases to level 9! Your Dodging skill increases to level 9! You whack the yak! The yak is moderately wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the yak. The bullfrog completely misses you. The yak completely misses you. You closely miss the yak. You bite the yak, but do no damage. The yak is moderately wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the yak! The bullfrog misses you. You hit the yak. The yak is almost dead. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} barely misses the yak. The yak gores you. An electric eel comes into view. The bullfrog barely misses you. You whack the yak! You kill the yak! Vehumet accepts your kill. The yak closely misses you. The bullfrog hits you. You hit the yak. You punch the yak, but do no damage. The yak is lightly wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the yak. The bullfrog completely misses you. You hit the yak. You bite the yak, but do no damage. The yak is moderately wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the yak. The yak barely misses you. The bullfrog misses you. You hit the yak. The yak is severely wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the yak. The yak gores you. The bullfrog misses you. You hit the yak. The yak is almost dead. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the yak. You kill the yak! Vehumet accepts your kill. The bullfrog hits you but does no damage. You hit the bullfrog. The bullfrog is moderately wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} completely misses the bullfrog. The bullfrog hits you but does no damage. You whack the bullfrog! The bullfrog is severely wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You swap places. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. You hit the electric eel. The electric eel is moderately wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the electric eel! The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. You hit the electric eel. You kill the electric eel! Vehumet accepts your kill. You hit the electric eel. You bite the electric eel, but do no damage. The electric eel is moderately wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the electric eel! You hit the electric eel. The electric eel is severely wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the electric eel! You kill the electric eel! Vehumet accepts your kill. Vehumet is now aiding your destructive spells. You hear a splash. Okay, then. You have 909 gold pieces. You now have 925 gold pieces (gained 16). A centaur comes into view. 2 centaurs come into view. Found a staircase to the Shoals. 2 centaurs come into view. Found 26 gold pieces and a smouldering plate armour. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. You hear a shout! The centaur shoots an arrow. The arrow completely misses you. You hear a shout! The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow misses you. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. The centaur hits something. The centaur kicks something. You start waiting. There are monsters nearby! Casting: Sticky Flame (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the centaur. The centaur shoots an arrow. The arrow misses you. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (lightly wounded) The fireball explodes! The fireball engulfs the centaur! The centaur is moderately wounded. The fireball engulfs the centaur! The centaur is heavily wounded. The fireball engulfs the centaur! The centaur is severely wounded. The centaur shoots an arrow. The arrow misses you. The arrow hits the fungus. The fungus begins to die. The wall freezes the centaur. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you. The wall freezes the centaur. You hear a shout! You hit the centaur. The centaur is severely wounded. The wall freezes the centaur. The centaur unwields a +0 shortbow. The centaur hits you but does no damage. The centaur kicks you but does no damage. You hit the centaur. You kill the centaur! Vehumet accepts your kill. The wall freezes the centaur. x2 You hit the centaur. You bite the centaur. The centaur is severely wounded. The wall freezes the centaur. The centaur misses you. The centaur kicks you but does no damage. You whack the centaur! You kill the centaur! Vehumet accepts your kill. You feel your power returning. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses you. The wall freezes the centaur but does no damage. The centaur shoots an arrow. The arrow hits you! You hear a shout! Casting: Fireball (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the centaur! You kill the centaur! Vehumet accepts your kill. The fireball engulfs the centaur! You kill the centaur! Vehumet accepts your kill. You feel your power returning. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. Your frozen ramparts will break if you move. Continue? [Y]es or [N]o only, please. Your frozen ramparts will break if you move. Continue? The frozen ramparts melt away as you move. A nearby fungus withers and dies. The centaur shoots an arrow. The arrow barely misses you. The centaur unwields a +0 shortbow. The centaur closely misses you. The centaur misses you. You whack the centaur! Your bite misses the centaur. The centaur is heavily wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the centaur. The centaur hits your +6 whip of Loisaff {spect, rPois rF+ Str+2} but does no damage. The centaur kicks your +6 whip of Loisaff {spect, rPois rF+ Str+2} but does no damage. You whack the centaur! You kill the centaur! Vehumet accepts your kill. You feel your power returning. No target in view! You see here a +0 shortbow. X - the +0 plate armour of an ice cave {rPois Int+2 Dex+4} You start resting. Magic restored. You start resting. HP restored. You now have 951 gold pieces (gained 26). Found a stone staircase leading up. A cane toad comes into view. Found a potion of lignification. A cane toad is nearby! The cane toad gives a loud, deep croak! The cane toad stings you but does no damage. You hit the cane toad but do no damage. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the cane toad! The cane toad misses you. You hit the cane toad. The cane toad is moderately wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the cane toad! The cane toad barely misses you. You hit the cane toad but do no damage. Your bite misses the cane toad. The cane toad is heavily wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the cane toad! The cane toad stings you! You hit the cane toad but do no damage. The cane toad is severely wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the cane toad! The cane toad misses you. You hit the cane toad but do no damage. The cane toad is almost dead. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} barely misses the cane toad. The cane toad stings you. You hit the cane toad but do no damage. You bite the cane toad, but do no damage. The cane toad is almost dead. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the cane toad. You kill the cane toad! Vehumet accepts your kill. No target in view! M - 4 potions of lignification (gained 1) A cane toad comes into view. The helpless cane toad fails to defend itself. You whack the cane toad! The cane toad is moderately wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} completely misses the cane toad. The cane toad completely misses you. You hit the cane toad but do no damage. You bite the cane toad, but do no damage. The cane toad is moderately wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the cane toad! The cane toad misses you. You closely miss the cane toad. Your punch misses the cane toad. The cane toad is heavily wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} misses the cane toad. The cane toad misses you. You hit the cane toad. The cane toad is heavily wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the cane toad! The cane toad barely misses you. You hit the cane toad. The cane toad is severely wounded. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the cane toad. You catch the helpless cane toad completely off-guard! You hit the cane toad. You bite the cane toad, but do no damage. The cane toad is almost dead. Your +6 whip of Loisaff {spect, rPois rF+ Str+2} hits the cane toad! You kill the cane toad! Vehumet accepts your kill. No target in view! Your pack is full. You see here a scroll of identify. As you read the scroll of identify, it crumbles to dust. a - a potion of ambrosia (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest Where to? (Enter - Lair:3, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down, spattered with blood here. There is an open door here. There is an open door here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. There is a broken door here. Things that are here: a +0 whip; a +0 flail You see here a +0 spear. There is a stone staircase leading up here. You climb upwards. Level annotation: 2 runed translucent doors There is a stone staircase leading down, spattered with blood here. Things that are here: a +2 ring mail of fire resistance; a +3 antimagic morningstar Things that are here: a +0 leather armour; a +0 vorpal falchion There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome back to the Ecumenical Temple! There is a staircase back to the Dungeon here. Items here: ! ( ) }. You drop 28 stones. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.29.0-11-gd7f09526c8 0.29.0-13-gc9e81de378 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DROP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [aduken] Species: Gnoll Job: Delver HP: 97/97; mods: 0/0 MP: 32/32; mod: 0 Stats: 14 (14) 17 (17) 19 (19) Position: (40, 26), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 3 | 10 | 727 | 34/150 Short Blades | X | 1 | 3 | 9 | 577 | 15/131 Long Blades | X | 1 | 3 | 7 | 426 | 76/100 Axes | X | 1 | 3 | 7 | 426 | 76/100 Maces & Flails | X | 1 | 3 | 7 | 426 | 76/100 Polearms | X | 1 | 3 | 7 | 426 | 76/100 Staves | X | 1 | 3 | 7 | 426 | 76/100 Ranged Weapons | X | 1 | 3 | 7 | 426 | 76/100 Throwing | X | 1 | 3 | 7 | 426 | 76/100 Armour | X | 1 | 3 | 7 | 426 | 76/100 Dodging | X | 1 | 3 | 9 | 577 | 15/131 Stealth | X | 1 | 3 | 12 | 1057 | 45/188 Shields | X | 1 | 3 | 7 | 426 | 76/100 Unarmed Combat | X | 1 | 3 | 7 | 426 | 76/100 Spellcasting | X | 1 | 3 | 7 | 426 | 76/100 Conjurations | X | 1 | 3 | 6 | 426 | 55/123 Hexes | X | 1 | 3 | 6 | 426 | 55/123 Summonings | X | 1 | 3 | 6 | 426 | 55/123 Necromancy | X | 1 | 3 | 6 | 426 | 55/123 Translocations | X | 1 | 3 | 6 | 426 | 55/123 Transmutations | X | 1 | 3 | 6 | 426 | 55/123 Fire Magic | X | 1 | 3 | 6 | 426 | 55/123 Ice Magic | X | 1 | 3 | 6 | 426 | 55/123 Air Magic | X | 1 | 3 | 6 | 426 | 55/123 Earth Magic | X | 1 | 3 | 6 | 426 | 55/123 Poison Magic | X | 1 | 3 | 6 | 426 | 55/123 Invocations | X | 1 | 3 | 8 | 426 | 48/95 Evocations | X | 1 | 3 | 10 | 765 | 72/150 Spell bugs: Durations: #144: 1 Attributes: #12: 993 #13: 42 #49: 1033 Mutations: fangs: 1 (innate) strong nose: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #8: +6 whip of Loisaff {spect, rPois rF+ Str+2} eq slot #1, inv slot #42: +0 cloak eq slot #2, inv slot #27: +3 crown of Dyrovepreva {rElec Int+2 SInv} eq slot #3, inv slot #35: +0 pair of gloves eq slot #6, inv slot #10: +0 steam dragon scales eq slot #7, inv slot #17: ring of magical power eq slot #8, inv slot #28: +6 ring of dexterity eq slot #9, inv slot #16: amulet of the acrobat }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##################### ##...................## #.....................# #..⌠...⌠...<@..⌠...⌠..# #.....................# ##...................## ##.................## #.._..._..._..._..# #.................# ##...............## ##.............## #.._..._..._..# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>