aeroqp Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (5, -8, D:1) 2 stones (11, -8, D:1) a +0 chain mail (12, 1, D:1) a +0 dagger (23, 23, D:1) a +0 spear (28, 2, D:1) 4 stones (39, 26, D:1) a +0 club (41, -11, D:1) a +0 short sword a stone (41, 9, D:1) a stone (47, -14, D:1) a +0 dagger (54, -5, D:1) a +0 club (57, -17, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (5, 4, D:2) a +0 dagger (7, -15, D:2) a +0 dagger (7, -6, D:2) a +0 dagger (10, 4, D:2) an amulet of faith (24, 1, D:2) a +0 whip (30, 1, D:2) a +0 short sword (32, -2, D:2) a stone (42, 5, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Qufynluo's Antique Weapon Shop the +6 mace "Cofeaheo" {antimagic, rPois rF++ Str-3 Dex+4} (1675 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (-3). Dex: It affects your dexterity (+4). rF: It greatly protects you from fire. rPois: It protects you from poison. a +0 falchion (72 gold) a +0 short sword (72 gold) a +0 spear (72 gold) a +0 short sword (72 gold) a +0 falchion of protection (134 gold) a +0 long sword (84 gold) a +1 vorpal sling (220 gold) a +0 long sword (84 gold) [Shop] Wagyugguvu's Antique Weapon Shop a +0 dagger (34 gold) a +0 spear (51 gold) a +0 flail (59 gold) a +0 dagger (34 gold) a +0 spear (51 gold) a +0 dagger (34 gold) a +4 vorpal trident (462 gold) a +0 long sword (59 gold) [Shop] Yturotaz's Assorted Antiques a potion of berserk rage (110 gold) a potion of heal wounds (110 gold) a potion of curing (66 gold) a potion of berserk rage (110 gold) a potion of flight (66 gold) [Shop] Elagot's Weapon Shop a +0 quarterstaff (40 gold) a +0 short sword (30 gold) a +0 quarterstaff (40 gold) a +0 flail (35 gold) a +0 spear (30 gold) a +0 short sword (30 gold) a +0 trident (35 gold) a +0 great sword (65 gold) a +0 whip (25 gold) 8 stones (8 gold) [Shop] Horohin's Weapon Shoppe a +5 rapier of flaming (376 gold) a +0 sling (16 gold) a +0 mace (33 gold) a +2 whip of pain (200 gold) a +0 giant spiked club (20 gold) the +9 dagger of Inference {vorpal, rElec} (682 gold) It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. a +4 vorpal great sword (348 gold) (0, 0, D:3) a +0 whip 4 stones (4, 4, D:3) a +0 sling (13, -35, D:3) a +0 spear (13, -5, D:3) a +0 short sword (14, -35, D:3) a +0 club (15, -35, D:3) a +0 spear (17, -12, D:3) a +0 club a +0 leather armour (18, -12, D:3) a +0 trident (27, -6, D:3) a +0 spear (32, -12, D:3) a +0 leather armour (42, -6, D:3) a +0 dagger (46, -26, D:3) a +0 short sword (55, -5, D:3) a +0 flail (57, -22, D:3) a +0 club (65, -35, D:3) a +0 short sword a stone Level 4 of the Dungeon (0, 0, D:4) a +0 whip (1, -1, D:4) a +0 flail (1, 0, D:4) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (9, 12, D:4) 4 scrolls of noise a +0 spear (15, 17, D:4) a +0 war axe a +0 leather armour (16, 13, D:4) a +0 short sword (17, 5, D:4) a +0 club a +0 scale mail a +0 short sword a +0 leather armour (20, 25, D:4) a +0 club (21, 22, D:4) a +0 ring mail (23, -9, D:4) a +0 leather armour (39, -1, D:4) a +0 falchion (54, 35, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (7, 19, D:5) a +0 quarterstaff (12, 17, D:5) an amulet of faith (12, 26, D:5) a +0 leather armour (17, 2, D:5) a +0 ring mail (20, 8, D:5) 5 stones (30, 20, D:5) a +0 robe (31, 0, D:5) a +0 ring mail (43, 7, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (2, 2, D:6) a +0 giant club an ogre corpse (6, 2, D:6) a +0 leather armour (8, -5, D:6) a ring of resist corrosion