aeroqp Level 1 of the Dungeon (4, -16, D:1) a +0 dagger (11, -15, D:1) a +0 club (11, 6, D:1) a +0 chain mail (24, -16, D:1) 7 stones (25, -38, D:1) a +0 dagger 2 stones (26, -23, D:1) a +0 club (29, -16, D:1) 4 stones (44, -17, D:1) a +0 whip (49, 4, D:1) a +0 club (51, -39, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Qyk Sub's Antique Weapon Shop a +0 spear (72 gold) a +0 hand axe of freezing (177 gold) a +0 club (24 gold) a +0 sling (36 gold) the +9 sword of Zonguldrok {reap} (1920 gold) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. a +0 hand axe (72 gold) a +0 giant club (40 gold) the +8 scimitar of Hoocahum {flame, *Rage Str+4 Dex+6} (1754 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). Dex: It affects your dexterity (+6). *Rage: It berserks you when you make melee attacks (+20% chance). a +0 hand axe (72 gold) a +0 quarterstaff (96 gold) (0, 0, D:2) 4 stones (6, -7, D:2) a +0 leather armour (11, -14, D:2) a +0 short sword (12, -16, D:2) a +0 mace (16, 15, D:2) 4 stones (25, -13, D:2) 7 stones (28, 26, D:2) 2 boomerangs of dispersal (37, -3, D:2) a +0 ring mail (50, -13, D:2) a +0 robe (59, 14, D:2) a +0 leather armour (59, 21, D:2) a +0 scale mail (59, 28, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 7 stones (4, 2, D:3) a +0 ring mail (13, 1, D:3) a rat corpse (skeletalised by now) (16, -18, D:3) 5 stones (17, -4, D:3) 10 gold pieces (20, -12, D:3) a human skeleton (20, -11, D:3) a human skeleton (20, -7, D:3) a human corpse (21, -9, D:3) a human skeleton (22, -5, D:3) a human corpse (23, -6, D:3) a frilled lizard corpse (23, -5, D:3) a human corpse (24, -2, D:3) a +0 mace (25, -10, D:3) a +0 falchion (26, -14, D:3) a +0 club (28, -13, D:3) a +0 ring mail (37, -17, D:3) a +0 short sword a +0 scale mail