Dungeon Crawl Stone Soup version 0.30.1 (webtiles) character file. Game seed: 6826080049795158683 0 aeroqp the Firebug (level 1, 13/13 HPs) Began as a Formicid Wanderer on July 1, 2023. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). aeroqp the Firebug (Formicid Wanderer) Turns: 1, Time: 00:00:03 Health: 13/13 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 15 Spells: 3/4 levels left rFire . . . a - +2 sling rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + b - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 sling (weapon) Armour b - a +0 pair of boots (worn) d - a +0 robe (worn) Potions c - a potion of heal wounds Skills: + Level 2.0 Ranged Weapons + Level 1.7 Dodging + Level 2.1 Spellcasting + Level 4.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 24% 2x1d5 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 12% 2d11 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, aeroqp the Formicid Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a scroll labelled QIEWNOC RECO. Found a staircase leading out of the dungeon. You begin with the following items: a +2 sling, a +0 pair of boots, a potion of heal wounds, a +0 robe; and the following spell memorised: Foxfire; and the following spells available to memorise: Volatile Blastmotes. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #.@.# #...# #P...P# ##.P.## P.P?P ##...## P...P #...# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aeroqp the Formicid Wanderer began the quest for the Orb. 0 | D:1 | aeroqp set off with the following items: a +2 sling, a +0 | pair of boots, a potion of heal wounds, a +0 robe; and the | following spell memorised: Foxfire; and the following | spells available to memorise: Volatile Blastmotes. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_loops_corners, hellmonk_ecumenical_altar_inner_sanctum, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_d, serial_bayou_lagoon_b, serial_bayou_lake_a, serial_bayou_lagoon_a, serial_bayou_pond_c