Dungeon Crawl Stone Soup version 0.30.1 (webtiles) character file. Game seed: 12298475286176268328 9 aeroqp the Conjurer (level 2, 0/19 HPs) Began as a Demonspawn Wanderer on July 2, 2023. Slain by a hobgoblin (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:46 (74 turns). aeroqp the Conjurer (Demonspawn Wanderer) Turns: 74, Time: 00:00:47 Health: 0/19 AC: 2 Str: 9 XL: 2 Next: 3% Magic: 4/4 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: random rage (3%) @: on berserk cooldown, slowed, very slow A: foul stench 1, berserk 1, low MP 1, subdued magic 1, inability to read after injury 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 robe (worn) Wands b - a wand of flame (4) Potions c - a potion of curing Skills: - Level 1.0 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting * Level 3.6 Conjurations - Level 2.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 24% 2x1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 20% 2d5 5% 2 Dazzling Flash Conj/Hex 12% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You sometimes lose your temper in combat. Your magical capacity is low. (-10% MP) Your spells are a little easier to cast, but a little less powerful. You occasionally lose the ability to read scrolls when taking damage. Message History The hobgoblin misses you. You feel a genetic drift. You feel less energetic. You no longer feel a malignance within. You hit the hobgoblin. The hobgoblin is lightly wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * You emit a cloud of foul miasma! The bat is engulfed in dark miasma. The bat is poisoned. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. The bat barely misses you. The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin is heavily wounded. You kill the bat! The hobgoblin barely misses you. The hobgoblin hits you but does no damage. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! The hobgoblin misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Welcome back, aeroqp the Demonspawn Wanderer. Press ? for a list of commands and other information. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You die... #$ #.# ##.....# #####. #.# ####### ..... #†# ####..##†##### #.......(....# #.##..##.###.# #.##..##.###.### ................ .##..#@g....##. # #....○....# #..†!..##.# #.......#.# ............# .#...>....#.# #............# ........###.# .#g###.## .# You could see a hobgoblin. Vanquished Creatures 3 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 bats (D:1) A kobold (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aeroqp the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | aeroqp set off with the following items: a +0 dagger, a | wand of flame (4), a potion of curing, a +0 robe, a potion | of mutation; and the following spell memorised: Foxfire; | and the following spells available to memorise: Searing | Ray, Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 39 | D:1 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 39 | D:1 | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 39 | D:1 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 47 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [hidden defects] 61 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 61 | D:1 | Reached XP level 2. HP: 13/19 MP: 5/5 68 | D:1 | Gained mutation: Your magical capacity is low. (-10% MP) | [hidden defects] 68 | D:1 | Lost mutation: You have hidden genetic defects. [hidden | defects expressed] 74 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_ring, chequers_serial_rivers_room_a Action || total ---------------------------++------- Melee: Dagger || 30 Punch || 1 Use: Potion || 1 Armour: Robe || 9 Dodge: Dodged || 28