Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 15877264462225323239 44 aeroqp the Conjurer (level 3, -1/16 HPs) Began as a Vine Stalker Conjurer on Aug 17, 2023. Slain by Terence ... wielding a +0 vampiric hand axe (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:24 (1693 turns). aeroqp the Conjurer (Vine Stalker Conjurer) Turns: 1693, Time: 00:01:25 Health: -1/16 AC: 2 Str: 9 XL: 3 Next: 60% Magic: 0/7 EV: 12 Int: 20 God: Gold: 99 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . g - +1 short sword (freeze) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons g - a +1 short sword of freezing (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of magical power Scrolls d - a scroll of enchant armour {unknown} e - a scroll of identify {unknown} h - a scroll of fog {unknown} Potions f - a potion of degeneration {unknown} i - a potion of mutation {unknown} Skills: - Level 1.5 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Summon Guardian Golem Hex/Summ 2% N/A 43% 3 Fulminant Prism Conj/Hex 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Orb of Destruction Conj 11% 9d6 100% 7 Spellforged Servitor Conj/Summ 6% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 vampiric hand axe and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 vampiric hand axe. * * * LOW HITPOINT WARNING * * * Terence draws strength from your wounds! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Magic courses through your body. Terence closely misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 vampiric hand axe and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 vampiric hand axe and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 vampiric hand axe! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 vampiric hand axe. You die... #.# #.# #.# #+ #.# ... #.# .... ####.# ..... ##.##.## ......####...#..# ......'@@.....#.# ......####...##.# ..... ##.###.##### .... ##........# ... #.##.###.# #+ #.##.# #.# ###.##.# #.# #......# #.# ## ####.#.######.# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 5 ball pythons (D:1) 2 bats 7 endoplasms A giant cockroach (D:1) 5 hobgoblins 3 kobolds 2 frilled lizards (D:1) 4 goblins (D:1) 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aeroqp the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 206 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 614 | D:1 | Reached XP level 3. HP: 16/16 MP: 3/7 709 | D:1 | Reached skill level 5 in Conjurations 1682 | D:2 | Noticed Terence 1693 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_ring D:2: layout_loops_corners, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Dodging | | 1.5 Stealth | | 2.4 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Short sword || 2 Cast: Magic Dart || 70 Use: Potion || 1 Dodge: Dodged || 8