aeroqp Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -14, D:1) a +0 club (3, -23, D:1) 2 stones (11, -6, D:1) a +0 club (14, -20, D:1) a +0 club (16, -39, D:1) a +0 short sword (44, -21, D:1) a +0 sling (46, -29, D:1) a +0 whip (53, -46, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 11, D:2) a +0 ring mail (15, 15, D:2) a +0 trident (20, 12, D:2) a +0 ring mail (21, 25, D:2) a +0 sling (23, 11, D:2) a +0 ring mail (28, 17, D:2) a +0 dagger (28, 18, D:2) a +0 club 5 stones (33, 22, D:2) a +0 whip Level 3 of the Dungeon (10, -1, D:3) 6 boomerangs (11, 8, D:3) the +7 dagger "Wyxifam" {holy, +Blink rF- MP+9} rF: It makes you vulnerable to fire. MP: It affects your magic capacity (+9). +Blink: It lets you blink. (12, 14, D:3) a +0 quarterstaff (20, -9, D:3) a +0 club a sewer (0, 0, Sewer) a rat corpse (1, -1, Sewer) an adder corpse (2, -10, Sewer) a rat corpse (2, -1, Sewer) a rat corpse (4, -10, Sewer) a ball python corpse (14, -22, Sewer) a river rat corpse (skeletalised by now) (20, 3, Sewer) a ball python corpse (24, -23, Sewer) an adder corpse (skeletalised by now) (24, -17, Sewer) a rat corpse (skeletalised by now) (25, -23, Sewer) a rat corpse (skeletalised by now) (25, -19, Sewer) a frilled lizard corpse (skeletalised by now)