Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 12244978912864804980 29 aeroqp the Conjurer (level 3, -2/16 HPs) Began as a Vine Stalker Conjurer on Sept 13, 2023. Slain by a worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:37 (1005 turns). aeroqp the Conjurer (Vine Stalker Conjurer) Turns: 1005, Time: 00:01:37 Health: -2/16 AC: 2 Str: 9 XL: 3 Next: 16% Magic: 0/7 EV: 17 Int: 20 God: Gold: 35 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . h - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +5 ring of evasion HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons h - a +0 whip (weapon) Armour a - a +0 robe (worn) Jewellery g - a +5 ring of evasion (left hand) Scrolls c - a scroll of identify {unknown} e - a scroll of fear {unknown} Potions d - 3 potions of curing {unknown} f - a potion of mutation {unknown} Skills: - Level 1.5 Dodging * Level 4.1 Stealth - Level 2.1 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Anguish Hex/Necr 1% N/A 83% 4 Cause Fear Hex 1% N/A 83% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is heavily wounded. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is heavily wounded. Unknown command. Hit: h) +0 whip Press: ? - help, Dir - move target, f/p - worm Aim: a worm (heavily wounded, about 24% to evade your +0 whip) You barely miss the worm. The worm is heavily wounded. The worm bites you. Unknown command. Hit: h) +0 whip Press: ? - help, Dir - move target, f/p - worm Aim: a worm (heavily wounded, about 24% to evade your +0 whip) You barely miss the worm. Your bite misses the worm. The worm is heavily wounded. The worm bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Magic courses through your body. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 92% to hit) The searing ray hits the worm! The worm is almost dead. (Press . to maintain the ray.) The worm bites you! You die... ..# ..... # ... #..... #.#.. ...... ....##.... #....... ....# .#######.####### .......<.w@....# ##......###.....# #......# .....# +....).+ ..^.... #......# ..).... #......# ....... #......# ....... ######## ....... You could see a worm. Vanquished Creatures 4 bats (D:1) 4 endoplasms 5 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) A frilled lizard (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aeroqp the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 193 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 576 | D:1 | Learned a level 2 spell: Searing Ray 746 | D:1 | Reached XP level 3. HP: 16/16 MP: 5/7 772 | D:1 | Found a faded altar of an unknown god. 1005 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_rooms, shapermc_ecumenical_altar_pompeii, st_stairs_10, interstate_on_off, minmay_misc_feat_pillars, kennysheep_minor_cross D:2: layout_basic, minmay_pentomino_x4, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.1 Dodging | | 1.5 Spellcasting | | 2.1 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 4 Whip || 3 Cast: Magic Dart || 51 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 8