aeroqp Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, -1, D:1) a +0 dagger (8, 11, D:1) a There-And-Back Book (11, 34, D:1) a +0 chain mail (15, 24, D:1) a +0 sling (27, -7, D:1) a +0 whip (29, 8, D:1) 4 stones (31, 23, D:1) a +0 club (33, 34, D:1) a +0 dagger (33, 42, D:1) an orb of energy (46, -7, D:1) 6 stones (65, -5, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 5 stones (1, -7, D:2) a +0 dagger (2, -2, D:2) a +0 short sword (4, -8, D:2) a +0 dagger (7, 19, D:2) a +0 short sword 8 stones a +0 robe (13, 21, D:2) a +0 club (14, 19, D:2) 4 stones (22, 15, D:2) 7 stones (29, 9, D:2) a +0 scythe (29, 11, D:2) a +0 robe a +2 antimagic dagger a +0 robe Level 3 of the Dungeon (3, 9, D:3) a +0 club (3, 11, D:3) a +0 hand axe a +0 whip a boomerang a +0 dagger (3, 37, D:3) a +0 dagger (8, 2, D:3) a +0 rapier (9, 28, D:3) a +0 club (11, 45, D:3) the ring "Bule" {rN+ rCorr MP-9 Stlth+} [ring of positive energy] rN: It protects you from negative energy. MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (15, 45, D:3) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour a +0 short sword (16, 45, D:3) a +0 mace (20, 15, D:3) a +0 dagger (20, 16, D:3) a +0 robe 3 stones (20, 34, D:3) a +0 dagger 5 stones (33, 5, D:3) a +0 club (34, 20, D:3) a +0 flail (34, 22, D:3) a +0 whip a +0 whip a +0 club (39, 44, D:3) a +0 rapier (40, 7, D:3) a potion of mutation (46, 25, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Sutotomn's Antique Armour Emporium a +0 leather armour (46 gold) a +0 robe (16 gold) the +0 leather armour "Abiluju" {Int+3 Dex+2} (448 gold) Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). a +0 robe (16 gold) the +5 plate armour of the Freezing Worm {rN+ Slay-3 SInv} (1168 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rN: It protects you from negative energy. SInv: It lets you see invisible. a +0 helmet (103 gold) a +0 pair of boots (103 gold) (0, 0, D:4) a +0 whip (0, 1, D:4) a +0 flail (0, 14, D:4) a +0 flail (8, 3, D:4) a +0 spear (14, 17, D:4) a +0 hand axe a +0 cloak (15, -6, D:4) a +0 dagger (17, 7, D:4) a +0 leather armour (18, 11, D:4) a +0 robe (20, -4, D:4) a +0 club (21, -4, D:4) a +0 ring mail a +0 flail (22, -4, D:4) a +0 scale mail a +0 dagger (28, 1, D:4) a +0 robe a +0 dagger (30, 4, D:4) 6 stones (34, 7, D:4) a +0 flail (38, -19, D:4) a +0 club (55, 20, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +1 mace of holy wrath (14, -43, D:5) the +5 scale mail of Amorality {rC+ SInv} rC: It protects you from cold. SInv: It lets you see invisible. (15, -38, D:5) a +0 leather armour (43, -44, D:5) a +0 club a +0 whip (44, -44, D:5) a +0 whip (52, -54, D:5) a +0 scale mail (53, -52, D:5) 2 potions of degeneration Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 leather armour an adder corpse (2, 1, D:6) an adder corpse (3, -24, D:6) 4 stones (6, 5, D:6) a +0 trident (6, 10, D:6) a staff of cold (unseen) (7, 5, D:6) the Unrestrained Analects (7, 10, D:6) a potion of flight (8, 0, D:6) a +0 shortbow a centaur corpse (skeletalised by now) (8, 1, D:6) a piece from Xom's chessboard (15/15) (8, 6, D:6) a potion of invisibility (10, -3, D:6) a potion of degeneration (11, -22, D:6) Sif Muna's Grimoire of the Ground Spells Type Level a - Passwall Transmutation/Earth 2 (11, -3, D:6) a +0 giant spiked club (11, -1, D:6) a +0 short sword (12, -29, D:6) a +0 glaive a +0 plate armour (12, -3, D:6) a +0 leather armour (13, 0, D:6) a +0 dagger a +0 robe (16, -27, D:6) a +0 robe (17, -28, D:6) a +0 dagger (19, -24, D:6) a +0 antimagic war axe (19, -5, D:6) a +0 hand axe (21, -14, D:6) a +0 robe (26, -4, D:6) a +0 hand axe (32, -24, D:6) a +0 plate armour (32, 16, D:6) a +0 shortbow (34, -16, D:6) a +0 giant spiked club (43, -5, D:6) a +0 helmet (47, 0, D:6) a +0 chain mail (51, -13, D:6) 4 stones Level 7 of the Dungeon (0, 0, D:7) 2 javelins (5, -2, D:7) a +0 leather armour (13, 8, D:7) 5 javelins