Tutorial DCSS version 0.30-a0-178-g4db885d750 (webtiles) character file. afaerae the Trooper (Human Fighter) Turns: 631, Time: 00:13:30 Health: 29/29 AC: 2 Str: 16 XL: 3 Next: 92% Magic: 1/16 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.24/turn b - ring of magical power MPRegen 0.15/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons d - a +0 club Armour a - a +0 robe (worn) Jewellery b - a ring of magical power (left hand) c - a ring of wizardry Scrolls e - 2 scrolls of amnesia Skills: + Level 3.4 Fighting + Level 3.3 Armour + Level 0.2 Dodging + Level 2.2 Unarmed Combat + Level 1.5 Spellcasting + Level 1.2 Conjurations You have 2 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 12% 1d3 21% 1 b - Call Imp Summ 0% N/A 45% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Pois/Air 1% N/A 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Casting: Call Imp (quite dangerous; 45% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (45% risk of failure)! Continue anyway? You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. You open the gate. A hobgoblin comes into view. The hobgoblin shouts! Casting: Call Imp (quite dangerous; 45% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (45% risk of failure)! Continue anyway? You miscast Call Imp. Nothing appears to happen. Casting: Call Imp (quite dangerous; 45% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (45% risk of failure)! Continue anyway? You miscast Call Imp. Nothing appears to happen. Casting: Call Imp (quite dangerous; 45% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (45% risk of failure)! Continue anyway? A metallic apparition takes form in the air. Your shadow imp disappears in a puff of smoke! Casting: Call Imp (quite dangerous; 45% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (45% risk of failure)! Continue anyway? You miscast Call Imp. Nothing appears to happen. Casting: Call Imp (quite dangerous; 45% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (45% risk of failure)! Continue anyway? You miscast Call Imp. Nothing appears to happen. Casting: Call Imp (quite dangerous; 45% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (45% risk of failure)! Continue anyway? A beastly little devil appears in a puff of frigid air. Your iron imp disappears in a puff of smoke! The hobgoblin hits you but does no damage. Your white imp barely misses the hobgoblin. Casting: Call Imp (quite dangerous; 45% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. ### ########## ##.## #..@5....####.⌠.## #..g.......#.....### #...####...'........ #'''# ##..#.....### #..... #####.⌠.## #.....# ##.## #.....# ### #.....# #.....# You can see a hobgoblin (ally target) and a friendly white imp (summoned). Vanquished Creatures 3 bat skeletons (D:1) A goblin (D:1) 3 training dummies (D:1) A goblin skeleton (D:1) 3 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | afaerae the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 10 | D:1 | Got afaerae's Secrets of Introductory Spellcasting 13 | D:1 | Learned a level 1 spell: Magic Dart 321 | D:1 | Reached XP level 2. HP: 20/24 MP: 5/5 380 | D:1 | Reached XP level 3. HP: 29/29 MP: 7/7 384 | D:1 | Learned a level 3 spell: Mephitic Cloud 390 | D:1 | Reached skill level 1 in Conjurations 592 | D:2 | Got afaerae's Omnibus of Demonology for Dummies 597 | D:2 | Learned a level 2 spell: Call Imp Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 | 1.2 Fighting | | 3.4 Armour | | 3.3 Dodging | | 0.2 Unarmed Combat | | 2.2 Spellcasting | | 1.5 Action || total -------------------------++------- Cast: Magic Dart || 35 Call Imp || 4 Mephitic Cloud || 1 Use: Scroll || 1 Armor: Robe || 13 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 630 | 630 | 0 | 214 | 306 | 2 | 315.0 | Dungeon | 630 | 630 | 0 | 214 | 306 | 2 | 315.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 576 daAuts D:2: 53 daAuts